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Add Button.buy and Button.game (#3141)
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@ -20,7 +20,7 @@ class Button:
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instances instead making them yourself (i.e. don't do ``Button(...)``
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but instead use methods line `Button.inline(...) <inline>` etc.
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You can use `inline`, `switch_inline`, `url` and `auth`
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You can use `inline`, `switch_inline`, `url`, `auth`, `buy` and `game`
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together to create inline buttons (under the message).
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You can use `text`, `request_location`, `request_phone` and `request_poll`
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@ -49,7 +49,9 @@ class Button:
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Returns `True` if the button belongs to an inline keyboard.
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"""
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return isinstance(button, (
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types.KeyboardButtonBuy,
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types.KeyboardButtonCallback,
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types.KeyboardButtonGame,
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types.KeyboardButtonSwitchInline,
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types.KeyboardButtonUrl,
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types.InputKeyboardButtonUrlAuth
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@ -266,8 +268,41 @@ class Button:
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Args:
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placeholder (str):
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text to show the user at typing place of message.
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If the placeholder is too long, Telegram applications will
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crop the text (for example, to 64 characters and adding an
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ellipsis (…) character as the 65th).
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"""
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return types.ReplyKeyboardForceReply(
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single_use=single_use,
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selective=selective,
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placeholder=placeholder)
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@staticmethod
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def buy(text):
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"""
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Creates a new inline button to buy a product.
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This can only be used when sending files of type
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:tl:`InputMediaInvoice`, and must be the first button.
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If the button is not specified, Telegram will automatically
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add the button to the message. See the
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`Payments API <https://core.telegram.org/api/payments>`__
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documentation for more information.
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"""
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return types.KeyboardButtonBuy(text)
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@staticmethod
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def game(text):
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"""
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Creates a new inline button to start playing a game.
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This should be used when sending files of type
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:tl:`InputMediaGame`, and must be the first button.
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See the
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`Games <https://core.telegram.org/api/bots/games>`__
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documentation for more information on using games.
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"""
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return types.KeyboardButtonGame(text)
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