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Start reconnect if a second ping is sent without a pong for the first
May help with #1564.
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@ -348,7 +348,7 @@ class UpdateMethods:
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# We also don't really care about their result.
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# Just send them periodically.
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try:
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self._sender.send(functions.PingRequest(rnd()))
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self._sender._keepalive_ping(rnd())
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except (ConnectionError, asyncio.CancelledError):
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return
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@ -399,7 +399,7 @@ class UpdateMethods:
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pass
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except ValueError:
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# There is a chance that GetFullChannelRequest and GetDifferenceRequest
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# inside the _get_difference() function will end up with
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# inside the _get_difference() function will end up with
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# ValueError("Request was unsuccessful N time(s)") for whatever reasons.
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pass
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@ -16,6 +16,7 @@ from ..errors import (
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from ..extensions import BinaryReader
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from ..tl.core import RpcResult, MessageContainer, GzipPacked
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from ..tl.functions.auth import LogOutRequest
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from ..tl.functions import PingRequest
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from ..tl.types import (
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MsgsAck, Pong, BadServerSalt, BadMsgNotification, FutureSalts,
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MsgNewDetailedInfo, NewSessionCreated, MsgDetailedInfo, MsgsStateReq,
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@ -55,6 +56,7 @@ class MTProtoSender:
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self._update_callback = update_callback
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self._auto_reconnect_callback = auto_reconnect_callback
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self._connect_lock = asyncio.Lock()
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self._ping = None
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# Whether the user has explicitly connected or disconnected.
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#
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@ -217,7 +219,7 @@ class MTProtoSender:
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self._log.info('Connecting to %s...', self._connection)
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connected = False
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for attempt in retry_range(self._retries):
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if not connected:
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connected = await self._try_connect(attempt)
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@ -358,7 +360,7 @@ class MTProtoSender:
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self._state.reset()
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retries = self._retries if self._auto_reconnect else 0
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attempt = 0
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ok = True
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# We're already "retrying" to connect, so we don't want to force retries
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@ -419,6 +421,18 @@ class MTProtoSender:
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self._reconnecting = True
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asyncio.get_event_loop().create_task(self._reconnect(error))
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def _keepalive_ping(self, rnd_id):
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"""
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Send a keep-alive ping. If a pong for the last ping was not received
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yet, this means we're probably not connected.
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"""
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# TODO this is ugly, update loop shouldn't worry about this, sender should
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if self._ping is None:
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self._ping = rnd_id
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self.send(PingRequest(rnd_id))
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else:
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self._start_reconnect(None)
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# Loops
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async def _send_loop(self):
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@ -641,6 +655,9 @@ class MTProtoSender:
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"""
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pong = message.obj
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self._log.debug('Handling pong for message %d', pong.msg_id)
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if self._ping == pong.ping_id:
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self._ping = None
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state = self._pending_state.pop(pong.msg_id, None)
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if state:
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state.future.set_result(pong)
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