from .. import types class Button: """ Helper class to allow defining ``reply_markup`` when sending a message with inline or keyboard buttons. You should make use of the defined class methods to create button instances instead making them yourself (i.e. don't do ``Button(...)`` but instead use methods line `Button.inline(...) ` etc.) You can use `inline`, `switch_inline` and `url` together to create inline buttons (under the message). You can use `text`, `request_location` and `request_phone` together to create a reply markup (replaces the user keyboard). You **cannot** mix the two type of buttons together, and it will error if you try to do so. The text for all buttons may be at most 142 characters. If more characters are given, Telegram will cut the text to 128 characters and add the ellipsis (…) character as the 129. """ def __init__(self, button, callback=None): self.button = button self.callback = callback self.is_inline = self._is_inline(button) @property def data(self): if isinstance(self.button, types.KeyboardButtonCallback): return self.button.data @classmethod def _is_inline(cls, button): """ Returns ``True`` if the button belongs to an inline keyboard. """ if isinstance(button, cls): return button.is_inline else: return isinstance(button, ( types.KeyboardButtonCallback, types.KeyboardButtonSwitchInline, types.KeyboardButtonUrl )) @classmethod def inline(cls, text, callback=None, data=None): """ Creates a new inline button. The `callback` parameter should be a function callback accepting a single parameter (the triggered event on click) if specified. Otherwise, you should register the event manually. If `data` is omitted, the given `text` will be used as `data`. In any case `data` should be either ``bytes`` or ``str``. Note that the given `data` must be less or equal to 64 bytes. If more than 64 bytes are passed as data, ``ValueError`` is raised. """ if not data: data = text.encode('utf-8') if len(data) > 64: raise ValueError('Too many bytes for the data') return cls(types.KeyboardButtonCallback(text, data), callback) @classmethod def switch_inline(cls, text, query='', same_peer=False): """ Creates a new button to switch to inline query. If `query` is given, it will be the default text to be used when making the inline query. If ``same_peer is True`` the inline query will directly be set under the currently opened chat. Otherwise, the user will have to select a different dialog to make the query. """ return cls(types.KeyboardButtonSwitchInline(text, query, same_peer)) @classmethod def url(cls, text, url=None): """ Creates a new button to open the desired URL upon clicking it. If no `url` is given, the `text` will be used as said URL instead. """ return cls(types.KeyboardButtonUrl(text, url or text)) @classmethod def text(cls, text): """ Creates a new button with the given text. """ return cls(types.KeyboardButton(text)) @classmethod def request_location(cls, text): """ Creates a new button that will request the user's location upon being clicked. """ return cls(types.KeyboardButtonRequestGeoLocation(text)) @classmethod def request_phone(cls, text): """ Creates a new button that will request the user's phone number upon being clicked. """ return cls(types.KeyboardButtonRequestPhone(text)) @classmethod def clear(cls): """ Clears all the buttons. When used, no other button should be present or it will be ignored. """ return types.ReplyKeyboardHide() @classmethod def force_reply(cls): """ Forces a reply. If used, no other button should be present or it will be ignored. """ return types.ReplyKeyboardForceReply()