# Python rough implementation of a C# TCP client import socket import time from datetime import datetime, timedelta from io import BytesIO, BufferedWriter from threading import Event, Lock from ..errors import ReadCancelledError class TcpClient: def __init__(self, proxy=None): self.connected = False self._proxy = proxy self._recreate_socket() # Support for multi-threading advantages and safety self.cancelled = Event() # Has the read operation been cancelled? self.delay = 0.1 # Read delay when there was no data available self._lock = Lock() def _recreate_socket(self): if self._proxy is None: self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) else: import socks self._socket = socks.socksocket(socket.AF_INET, socket.SOCK_STREAM) if type(self._proxy) is dict: self._socket.set_proxy(**self._proxy) else: # tuple, list, etc. self._socket.set_proxy(*self._proxy) def connect(self, ip, port): """Connects to the specified IP and port number""" if not self.connected: self._socket.connect((ip, port)) self._socket.setblocking(False) self.connected = True def close(self): """Closes the connection""" if self.connected: self._socket.shutdown(socket.SHUT_RDWR) self._socket.close() self.connected = False self._recreate_socket() def write(self, data): """Writes (sends) the specified bytes to the connected peer""" # Ensure that only one thread can send data at once with self._lock: view = memoryview(data) total_sent, total = 0, len(data) while total_sent < total: sent = self._socket.send(view[total_sent:]) if sent == 0: raise ConnectionResetError( 'The server has closed the connection.') total_sent += sent def read(self, size, timeout=timedelta(seconds=5)): """Reads (receives) a whole block of 'size bytes from the connected peer. A timeout can be specified, which will cancel the operation if no data has been read in the specified time. If data was read and it's waiting for more, the timeout will NOT cancel the operation. Set to None for no timeout """ # Ensure that only one thread can receive data at once with self._lock: # Ensure it is not cancelled at first, so we can enter the loop self.cancelled.clear() # Set the starting time so we can # calculate whether the timeout should fire start_time = datetime.now() if timeout else None with BufferedWriter(BytesIO(), buffer_size=size) as buffer: bytes_left = size while bytes_left != 0: # Only do cancel if no data was read yet # Otherwise, carry on reading and finish if self.cancelled.is_set() and bytes_left == size: raise ReadCancelledError() try: partial = self._socket.recv(bytes_left) if len(partial) == 0: raise ConnectionResetError( 'The server has closed the connection (recv() returned 0 bytes).') buffer.write(partial) bytes_left -= len(partial) except BlockingIOError as error: # No data available yet, sleep a bit time.sleep(self.delay) # Check if the timeout finished if timeout: time_passed = datetime.now() - start_time if time_passed > timeout: raise TimeoutError( 'The read operation exceeded the timeout.') from error # If everything went fine, return the read bytes buffer.flush() return buffer.raw.getvalue() def cancel_read(self): """Cancels the read operation IF it hasn't yet started, raising a ReadCancelledError""" self.cancelled.set()