# Python rough implementation of a C# TCP client import errno import socket from datetime import timedelta from io import BytesIO, BufferedWriter from threading import Lock class TcpClient: def __init__(self, proxy=None, timeout=timedelta(seconds=5)): self.proxy = proxy self._socket = None self._closing_lock = Lock() if isinstance(timeout, timedelta): self.timeout = timeout.seconds elif isinstance(timeout, (int, float)): self.timeout = float(timeout) else: raise ValueError('Invalid timeout type', type(timeout)) def _recreate_socket(self, mode): if self.proxy is None: self._socket = socket.socket(mode, socket.SOCK_STREAM) else: import socks self._socket = socks.socksocket(mode, socket.SOCK_STREAM) if type(self.proxy) is dict: self._socket.set_proxy(**self.proxy) else: # tuple, list, etc. self._socket.set_proxy(*self.proxy) self._socket.settimeout(self.timeout) def connect(self, ip, port): """Connects to the specified IP and port number. 'timeout' must be given in seconds """ if ':' in ip: # IPv6 mode, address = socket.AF_INET6, (ip, port, 0, 0) else: mode, address = socket.AF_INET, (ip, port) while True: try: while not self._socket: self._recreate_socket(mode) self._socket.connect(address) break # Successful connection, stop retrying to connect except OSError as e: # There are some errors that we know how to handle, and # the loop will allow us to retry if e.errno == errno.EBADF: # Bad file descriptor, i.e. socket was closed, set it # to none to recreate it on the next iteration self._socket = None else: raise def _get_connected(self): return self._socket is not None connected = property(fget=_get_connected) def close(self): """Closes the connection""" if self._closing_lock.locked(): # Already closing, no need to close again (avoid None.close()) return with self._closing_lock: try: if self._socket is not None: self._socket.shutdown(socket.SHUT_RDWR) self._socket.close() except OSError: pass # Ignore ENOTCONN, EBADF, and any other error when closing finally: self._socket = None def write(self, data): """Writes (sends) the specified bytes to the connected peer""" if self._socket is None: raise ConnectionResetError() # TODO Timeout may be an issue when sending the data, Changed in v3.5: # The socket timeout is now the maximum total duration to send all data. try: self._socket.sendall(data) except socket.timeout as e: raise TimeoutError() from e except BrokenPipeError: self._raise_connection_reset() except OSError as e: if e.errno == errno.EBADF: self._raise_connection_reset() else: raise def read(self, size): """Reads (receives) a whole block of 'size bytes from the connected peer. A timeout can be specified, which will cancel the operation if no data has been read in the specified time. If data was read and it's waiting for more, the timeout will NOT cancel the operation. Set to None for no timeout """ if self._socket is None: raise ConnectionResetError() # TODO Remove the timeout from this method, always use previous one with BufferedWriter(BytesIO(), buffer_size=size) as buffer: bytes_left = size while bytes_left != 0: try: partial = self._socket.recv(bytes_left) except socket.timeout as e: raise TimeoutError() from e except OSError as e: if e.errno == errno.EBADF or e.errno == errno.ENOTSOCK: self._raise_connection_reset() else: raise if len(partial) == 0: self._raise_connection_reset() buffer.write(partial) bytes_left -= len(partial) # If everything went fine, return the read bytes buffer.flush() return buffer.raw.getvalue() def _raise_connection_reset(self): self.close() # Connection reset -> flag as socket closed raise ConnectionResetError('The server has closed the connection.')