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142 lines
4.6 KiB
Python
142 lines
4.6 KiB
Python
from .. import types
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from .messagebutton import MessageButton
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class Button:
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"""
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.. note::
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This class is used to **define** reply markups, e.g. when
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sending a message or replying to events. When you access
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`Message.buttons <telethon.tl.custom.message.Message.buttons>`
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they are actually `MessageButton
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<telethon.tl.custom.messagebutton.MessageButton>`,
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so you might want to refer to that class instead.
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Helper class to allow defining ``reply_markup`` when
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sending a message with inline or keyboard buttons.
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You should make use of the defined class methods to create button
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instances instead making them yourself (i.e. don't do ``Button(...)``
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but instead use methods line `Button.inline(...) <inline>` etc.)
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You can use `inline`, `switch_inline` and `url`
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together to create inline buttons (under the message).
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You can use `text`, `request_location` and `request_phone`
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together to create a reply markup (replaces the user keyboard).
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You **cannot** mix the two type of buttons together,
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and it will error if you try to do so.
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The text for all buttons may be at most 142 characters.
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If more characters are given, Telegram will cut the text
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to 128 characters and add the ellipsis (…) character as
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the 129.
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"""
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def __init__(self, button, callback=None):
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self.button = button
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self.callback = callback
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self.is_inline = self._is_inline(button)
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@classmethod
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def _is_inline(cls, button):
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"""
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Returns ``True`` if the button belongs to an inline keyboard.
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"""
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if isinstance(button, cls):
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return button.is_inline
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elif isinstance(button, MessageButton):
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button = button.button
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return isinstance(button, (
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types.KeyboardButtonCallback,
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types.KeyboardButtonSwitchInline,
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types.KeyboardButtonUrl
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))
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@classmethod
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def inline(cls, text, callback=None, data=None):
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"""
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Creates a new inline button.
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The `callback` parameter should be a function callback accepting
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a single parameter (the triggered event on click) if specified.
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Otherwise, you should register the event manually.
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If `data` is omitted, the given `text` will be used as `data`.
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In any case `data` should be either ``bytes`` or ``str``.
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Note that the given `data` must be less or equal to 64 bytes.
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If more than 64 bytes are passed as data, ``ValueError`` is raised.
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"""
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if not data:
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data = text.encode('utf-8')
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if len(data) > 64:
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raise ValueError('Too many bytes for the data')
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return cls(types.KeyboardButtonCallback(text, data), callback)
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@classmethod
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def switch_inline(cls, text, query='', same_peer=False):
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"""
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Creates a new button to switch to inline query.
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If `query` is given, it will be the default text to be used
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when making the inline query.
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If ``same_peer is True`` the inline query will directly be
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set under the currently opened chat. Otherwise, the user will
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have to select a different dialog to make the query.
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"""
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return cls(types.KeyboardButtonSwitchInline(text, query, same_peer))
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@classmethod
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def url(cls, text, url=None):
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"""
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Creates a new button to open the desired URL upon clicking it.
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If no `url` is given, the `text` will be used as said URL instead.
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"""
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return cls(types.KeyboardButtonUrl(text, url or text))
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@classmethod
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def text(cls, text):
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"""
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Creates a new button with the given text.
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"""
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return cls(types.KeyboardButton(text))
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@classmethod
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def request_location(cls, text):
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"""
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Creates a new button that will request
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the user's location upon being clicked.
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"""
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return cls(types.KeyboardButtonRequestGeoLocation(text))
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@classmethod
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def request_phone(cls, text):
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"""
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Creates a new button that will request
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the user's phone number upon being clicked.
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"""
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return cls(types.KeyboardButtonRequestPhone(text))
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@classmethod
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def clear(cls):
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"""
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Clears all the buttons. When used, no other
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button should be present or it will be ignored.
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"""
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return types.ReplyKeyboardHide()
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@classmethod
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def force_reply(cls):
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"""
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Forces a reply. If used, no other button
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should be present or it will be ignored.
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"""
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return types.ReplyKeyboardForceReply()
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