mirror of
https://github.com/LonamiWebs/Telethon.git
synced 2024-11-10 19:46:36 +03:00
1af6d9a873
This should get rid of the unexpected BufferError traceback.
848 lines
34 KiB
Python
848 lines
34 KiB
Python
import asyncio
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import collections
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import struct
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from . import authenticator
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from ..extensions.messagepacker import MessagePacker
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from .mtprotoplainsender import MTProtoPlainSender
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from .requeststate import RequestState
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from .mtprotostate import MTProtoState
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from ..tl.tlobject import TLRequest
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from .. import helpers, utils
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from ..errors import (
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BadMessageError, InvalidBufferError, AuthKeyNotFound, SecurityError,
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TypeNotFoundError, rpc_message_to_error
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)
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from ..extensions import BinaryReader
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from ..tl.core import RpcResult, MessageContainer, GzipPacked
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from ..tl.functions.auth import LogOutRequest
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from ..tl.functions import PingRequest, DestroySessionRequest
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from ..tl.types import (
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MsgsAck, Pong, BadServerSalt, BadMsgNotification, FutureSalts,
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MsgNewDetailedInfo, NewSessionCreated, MsgDetailedInfo, MsgsStateReq,
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MsgsStateInfo, MsgsAllInfo, MsgResendReq, upload, DestroySessionOk, DestroySessionNone,
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)
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from ..tl import types as _tl
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from ..crypto import AuthKey
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from ..helpers import retry_range
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class MTProtoSender:
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"""
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MTProto Mobile Protocol sender
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(https://core.telegram.org/mtproto/description).
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This class is responsible for wrapping requests into `TLMessage`'s,
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sending them over the network and receiving them in a safe manner.
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Automatic reconnection due to temporary network issues is a concern
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for this class as well, including retry of messages that could not
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be sent successfully.
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A new authorization key will be generated on connection if no other
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key exists yet.
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"""
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def __init__(self, auth_key, *, loggers,
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retries=5, delay=1, auto_reconnect=True, connect_timeout=None,
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auth_key_callback=None,
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updates_queue=None, auto_reconnect_callback=None):
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self._connection = None
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self._loggers = loggers
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self._log = loggers[__name__]
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self._retries = retries
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self._delay = delay
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self._auto_reconnect = auto_reconnect
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self._connect_timeout = connect_timeout
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self._auth_key_callback = auth_key_callback
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self._updates_queue = updates_queue
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self._auto_reconnect_callback = auto_reconnect_callback
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self._connect_lock = asyncio.Lock()
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self._ping = None
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# Whether the user has explicitly connected or disconnected.
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#
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# If a disconnection happens for any other reason and it
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# was *not* user action then the pending messages won't
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# be cleared but on explicit user disconnection all the
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# pending futures should be cancelled.
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self._user_connected = False
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self._reconnecting = False
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self._disconnected = asyncio.get_event_loop().create_future()
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self._disconnected.set_result(None)
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# We need to join the loops upon disconnection
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self._send_loop_handle = None
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self._recv_loop_handle = None
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# Preserving the references of the AuthKey and state is important
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self.auth_key = auth_key or AuthKey(None)
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self._state = MTProtoState(self.auth_key, loggers=self._loggers)
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# Outgoing messages are put in a queue and sent in a batch.
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# Note that here we're also storing their ``_RequestState``.
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self._send_queue = MessagePacker(self._state, loggers=self._loggers)
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# Sent states are remembered until a response is received.
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self._pending_state = {}
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# Responses must be acknowledged, and we can also batch these.
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self._pending_ack = set()
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# Similar to pending_messages but only for the last acknowledges.
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# These can't go in pending_messages because no acknowledge for them
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# is received, but we may still need to resend their state on bad salts.
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self._last_acks = collections.deque(maxlen=10)
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# Jump table from response ID to method that handles it
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self._handlers = {
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RpcResult.CONSTRUCTOR_ID: self._handle_rpc_result,
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MessageContainer.CONSTRUCTOR_ID: self._handle_container,
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GzipPacked.CONSTRUCTOR_ID: self._handle_gzip_packed,
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Pong.CONSTRUCTOR_ID: self._handle_pong,
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BadServerSalt.CONSTRUCTOR_ID: self._handle_bad_server_salt,
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BadMsgNotification.CONSTRUCTOR_ID: self._handle_bad_notification,
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MsgDetailedInfo.CONSTRUCTOR_ID: self._handle_detailed_info,
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MsgNewDetailedInfo.CONSTRUCTOR_ID: self._handle_new_detailed_info,
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NewSessionCreated.CONSTRUCTOR_ID: self._handle_new_session_created,
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MsgsAck.CONSTRUCTOR_ID: self._handle_ack,
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FutureSalts.CONSTRUCTOR_ID: self._handle_future_salts,
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MsgsStateReq.CONSTRUCTOR_ID: self._handle_state_forgotten,
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MsgResendReq.CONSTRUCTOR_ID: self._handle_state_forgotten,
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MsgsAllInfo.CONSTRUCTOR_ID: self._handle_msg_all,
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DestroySessionOk: self._handle_destroy_session,
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DestroySessionNone: self._handle_destroy_session,
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}
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# Public API
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async def connect(self, connection):
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"""
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Connects to the specified given connection using the given auth key.
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"""
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async with self._connect_lock:
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if self._user_connected:
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self._log.info('User is already connected!')
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return False
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self._connection = connection
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await self._connect()
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self._user_connected = True
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return True
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def is_connected(self):
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return self._user_connected
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def _transport_connected(self):
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return (
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not self._reconnecting
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and self._connection is not None
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and self._connection._connected
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)
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async def disconnect(self):
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"""
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Cleanly disconnects the instance from the network, cancels
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all pending requests, and closes the send and receive loops.
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"""
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await self._disconnect()
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def send(self, request, ordered=False):
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"""
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This method enqueues the given request to be sent. Its send
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state will be saved until a response arrives, and a ``Future``
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that will be resolved when the response arrives will be returned:
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.. code-block:: python
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async def method():
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# Sending (enqueued for the send loop)
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future = sender.send(request)
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# Receiving (waits for the receive loop to read the result)
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result = await future
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Designed like this because Telegram may send the response at
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any point, and it can send other items while one waits for it.
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Once the response for this future arrives, it is set with the
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received result, quite similar to how a ``receive()`` call
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would otherwise work.
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Since the receiving part is "built in" the future, it's
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impossible to await receive a result that was never sent.
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"""
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if not self._user_connected:
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raise ConnectionError('Cannot send requests while disconnected')
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if not utils.is_list_like(request):
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try:
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state = RequestState(request)
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except struct.error as e:
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# "struct.error: required argument is not an integer" is not
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# very helpful; log the request to find out what wasn't int.
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self._log.error('Request caused struct.error: %s: %s', e, request)
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raise
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self._send_queue.append(state)
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return state.future
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else:
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states = []
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futures = []
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state = None
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for req in request:
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try:
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state = RequestState(req, after=ordered and state)
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except struct.error as e:
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self._log.error('Request caused struct.error: %s: %s', e, request)
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raise
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states.append(state)
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futures.append(state.future)
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self._send_queue.extend(states)
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return futures
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@property
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def disconnected(self):
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"""
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Future that resolves when the connection to Telegram
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ends, either by user action or in the background.
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Note that it may resolve in either a ``ConnectionError``
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or any other unexpected error that could not be handled.
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"""
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return asyncio.shield(self._disconnected)
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# Private methods
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async def _connect(self):
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"""
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Performs the actual connection, retrying, generating the
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authorization key if necessary, and starting the send and
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receive loops.
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"""
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self._log.info('Connecting to %s...', self._connection)
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connected = False
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for attempt in retry_range(self._retries):
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if not connected:
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connected = await self._try_connect(attempt)
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if not connected:
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continue # skip auth key generation until we're connected
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if not self.auth_key:
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try:
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if not await self._try_gen_auth_key(attempt):
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continue # keep retrying until we have the auth key
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except (IOError, asyncio.TimeoutError) as e:
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# Sometimes, specially during user-DC migrations,
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# Telegram may close the connection during auth_key
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# generation. If that's the case, we will need to
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# connect again.
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self._log.warning('Connection error %d during auth_key gen: %s: %s',
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attempt, type(e).__name__, e)
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# Whatever the IOError was, make sure to disconnect so we can
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# reconnect cleanly after.
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await self._connection.disconnect()
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connected = False
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await asyncio.sleep(self._delay)
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continue # next iteration we will try to reconnect
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break # all steps done, break retry loop
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else:
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if not connected:
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raise ConnectionError('Connection to Telegram failed {} time(s)'.format(self._retries))
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e = ConnectionError('auth_key generation failed {} time(s)'.format(self._retries))
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await self._disconnect(error=e)
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raise e
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loop = asyncio.get_event_loop()
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self._log.debug('Starting send loop')
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self._send_loop_handle = loop.create_task(self._send_loop())
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self._log.debug('Starting receive loop')
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self._recv_loop_handle = loop.create_task(self._recv_loop())
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# _disconnected only completes after manual disconnection
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# or errors after which the sender cannot continue such
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# as failing to reconnect or any unexpected error.
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if self._disconnected.done():
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self._disconnected = loop.create_future()
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self._log.info('Connection to %s complete!', self._connection)
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async def _try_connect(self, attempt):
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try:
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self._log.debug('Connection attempt %d...', attempt)
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await self._connection.connect(timeout=self._connect_timeout)
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self._log.debug('Connection success!')
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return True
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except (IOError, asyncio.TimeoutError) as e:
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self._log.warning('Attempt %d at connecting failed: %s: %s',
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attempt, type(e).__name__, e)
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await asyncio.sleep(self._delay)
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return False
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async def _try_gen_auth_key(self, attempt):
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plain = MTProtoPlainSender(self._connection, loggers=self._loggers)
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try:
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self._log.debug('New auth_key attempt %d...', attempt)
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self.auth_key.key, self._state.time_offset = \
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await authenticator.do_authentication(plain)
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# This is *EXTREMELY* important since we don't control
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# external references to the authorization key, we must
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# notify whenever we change it. This is crucial when we
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# switch to different data centers.
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if self._auth_key_callback:
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await self._auth_key_callback(self.auth_key)
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self._log.debug('auth_key generation success!')
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return True
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except (SecurityError, AssertionError) as e:
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self._log.warning('Attempt %d at new auth_key failed: %s', attempt, e)
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await asyncio.sleep(self._delay)
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return False
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async def _disconnect(self, error=None):
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if self._connection is None:
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self._log.info('Not disconnecting (already have no connection)')
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return
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self._log.info('Disconnecting from %s...', self._connection)
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self._user_connected = False
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try:
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self._log.debug('Closing current connection...')
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await self._connection.disconnect()
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finally:
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self._log.debug('Cancelling %d pending message(s)...', len(self._pending_state))
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for state in self._pending_state.values():
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if error and not state.future.done():
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state.future.set_exception(error)
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else:
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state.future.cancel()
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self._pending_state.clear()
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await helpers._cancel(
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self._log,
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send_loop_handle=self._send_loop_handle,
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recv_loop_handle=self._recv_loop_handle
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)
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self._log.info('Disconnection from %s complete!', self._connection)
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self._connection = None
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if self._disconnected and not self._disconnected.done():
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if error:
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self._disconnected.set_exception(error)
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else:
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self._disconnected.set_result(None)
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async def _reconnect(self, last_error):
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"""
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Cleanly disconnects and then reconnects.
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"""
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self._log.info('Closing current connection to begin reconnect...')
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await self._connection.disconnect()
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await helpers._cancel(
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self._log,
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send_loop_handle=self._send_loop_handle,
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recv_loop_handle=self._recv_loop_handle
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)
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# TODO See comment in `_start_reconnect`
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# Perhaps this should be the last thing to do?
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# But _connect() creates tasks which may run and,
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# if they see that reconnecting is True, they will end.
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# Perhaps that task creation should not belong in connect?
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self._reconnecting = False
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# Start with a clean state (and thus session ID) to avoid old msgs
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self._state.reset()
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retries = self._retries if self._auto_reconnect else 0
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attempt = 0
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ok = True
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# We're already "retrying" to connect, so we don't want to force retries
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for attempt in retry_range(retries, force_retry=False):
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try:
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await self._connect()
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except (IOError, asyncio.TimeoutError) as e:
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last_error = e
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self._log.info('Failed reconnection attempt %d with %s',
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attempt, e.__class__.__name__)
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await asyncio.sleep(self._delay)
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except BufferError as e:
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# TODO there should probably only be one place to except all these errors
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if isinstance(e, InvalidBufferError) and e.code == 404:
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self._log.info('Server does not know about the current auth key; the session may need to be recreated')
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last_error = AuthKeyNotFound()
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ok = False
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break
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else:
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self._log.warning('Invalid buffer %s', e)
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except Exception as e:
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last_error = e
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self._log.exception('Unexpected exception reconnecting on '
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'attempt %d', attempt)
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await asyncio.sleep(self._delay)
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else:
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self._send_queue.extend(self._pending_state.values())
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self._pending_state.clear()
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if self._auto_reconnect_callback:
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asyncio.get_event_loop().create_task(self._auto_reconnect_callback())
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break
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else:
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ok = False
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if not ok:
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self._log.error('Automatic reconnection failed %d time(s)', attempt)
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# There may be no error (e.g. automatic reconnection was turned off).
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error = last_error.with_traceback(None) if last_error else None
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await self._disconnect(error=error)
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def _start_reconnect(self, error):
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"""Starts a reconnection in the background."""
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if self._user_connected and not self._reconnecting:
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# We set reconnecting to True here and not inside the new task
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# because it may happen that send/recv loop calls this again
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# while the new task hasn't had a chance to run yet. This race
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# condition puts `self.connection` in a bad state with two calls
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# to its `connect` without disconnecting, so it creates a second
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# receive loop. There can't be two tasks receiving data from
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# the reader, since that causes an error, and the library just
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# gets stuck.
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# TODO It still gets stuck? Investigate where and why.
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self._reconnecting = True
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asyncio.get_event_loop().create_task(self._reconnect(error))
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def _keepalive_ping(self, rnd_id):
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"""
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Send a keep-alive ping. If a pong for the last ping was not received
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yet, this means we're probably not connected.
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"""
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# TODO this is ugly, update loop shouldn't worry about this, sender should
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if self._ping is None:
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self._ping = rnd_id
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self.send(PingRequest(rnd_id))
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else:
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self._start_reconnect(None)
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|
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# Loops
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async def _send_loop(self):
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"""
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This loop is responsible for popping items off the send
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queue, encrypting them, and sending them over the network.
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|
Besides `connect`, only this method ever sends data.
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"""
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while self._user_connected and not self._reconnecting:
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if self._pending_ack:
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ack = RequestState(MsgsAck(list(self._pending_ack)))
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self._send_queue.append(ack)
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self._last_acks.append(ack)
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self._pending_ack.clear()
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self._log.debug('Waiting for messages to send...')
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# TODO Wait for the connection send queue to be empty?
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# This means that while it's not empty we can wait for
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# more messages to be added to the send queue.
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batch, data = await self._send_queue.get()
|
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|
|
if not data:
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continue
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self._log.debug('Encrypting %d message(s) in %d bytes for sending',
|
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len(batch), len(data))
|
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data = self._state.encrypt_message_data(data)
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# Whether sending succeeds or not, the popped requests are now
|
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# pending because they're removed from the queue. If a reconnect
|
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# occurs, they will be removed from pending state and re-enqueued
|
|
# so even if the network fails they won't be lost. If they were
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# never re-enqueued, the future waiting for a response "locks".
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for state in batch:
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if not isinstance(state, list):
|
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if isinstance(state.request, TLRequest):
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self._pending_state[state.msg_id] = state
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|
else:
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for s in state:
|
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if isinstance(s.request, TLRequest):
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self._pending_state[s.msg_id] = s
|
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|
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try:
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await self._connection.send(data)
|
|
except IOError as e:
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self._log.info('Connection closed while sending data')
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self._start_reconnect(e)
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|
return
|
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|
|
self._log.debug('Encrypted messages put in a queue to be sent')
|
|
|
|
async def _recv_loop(self):
|
|
"""
|
|
This loop is responsible for reading all incoming responses
|
|
from the network, decrypting and handling or dispatching them.
|
|
|
|
Besides `connect`, only this method ever receives data.
|
|
"""
|
|
while self._user_connected and not self._reconnecting:
|
|
self._log.debug('Receiving items from the network...')
|
|
try:
|
|
body = await self._connection.recv()
|
|
except IOError as e:
|
|
self._log.info('Connection closed while receiving data')
|
|
self._start_reconnect(e)
|
|
return
|
|
|
|
try:
|
|
message = self._state.decrypt_message_data(body)
|
|
if message is None:
|
|
continue # this message is to be ignored
|
|
except TypeNotFoundError as e:
|
|
# Received object which we don't know how to deserialize
|
|
self._log.info('Type %08x not found, remaining data %r',
|
|
e.invalid_constructor_id, e.remaining)
|
|
continue
|
|
except SecurityError as e:
|
|
# A step while decoding had the incorrect data. This message
|
|
# should not be considered safe and it should be ignored.
|
|
self._log.warning('Security error while unpacking a '
|
|
'received message: %s', e)
|
|
continue
|
|
except BufferError as e:
|
|
if isinstance(e, InvalidBufferError) and e.code == 404:
|
|
self._log.info('Server does not know about the current auth key; the session may need to be recreated')
|
|
await self._disconnect(error=AuthKeyNotFound())
|
|
else:
|
|
self._log.warning('Invalid buffer %s', e)
|
|
self._start_reconnect(e)
|
|
return
|
|
except Exception as e:
|
|
self._log.exception('Unhandled error while receiving data')
|
|
self._start_reconnect(e)
|
|
return
|
|
|
|
try:
|
|
await self._process_message(message)
|
|
except Exception:
|
|
self._log.exception('Unhandled error while processing msgs')
|
|
|
|
# Response Handlers
|
|
|
|
async def _process_message(self, message):
|
|
"""
|
|
Adds the given message to the list of messages that must be
|
|
acknowledged and dispatches control to different ``_handle_*``
|
|
method based on its type.
|
|
"""
|
|
self._pending_ack.add(message.msg_id)
|
|
handler = self._handlers.get(message.obj.CONSTRUCTOR_ID,
|
|
self._handle_update)
|
|
await handler(message)
|
|
|
|
def _pop_states(self, msg_id):
|
|
"""
|
|
Pops the states known to match the given ID from pending messages.
|
|
|
|
This method should be used when the response isn't specific.
|
|
"""
|
|
state = self._pending_state.pop(msg_id, None)
|
|
if state:
|
|
return [state]
|
|
|
|
to_pop = []
|
|
for state in self._pending_state.values():
|
|
if state.container_id == msg_id:
|
|
to_pop.append(state.msg_id)
|
|
|
|
if to_pop:
|
|
return [self._pending_state.pop(x) for x in to_pop]
|
|
|
|
for ack in self._last_acks:
|
|
if ack.msg_id == msg_id:
|
|
return [ack]
|
|
|
|
return []
|
|
|
|
async def _handle_rpc_result(self, message):
|
|
"""
|
|
Handles the result for Remote Procedure Calls:
|
|
|
|
rpc_result#f35c6d01 req_msg_id:long result:bytes = RpcResult;
|
|
|
|
This is where the future results for sent requests are set.
|
|
"""
|
|
rpc_result = message.obj
|
|
state = self._pending_state.pop(rpc_result.req_msg_id, None)
|
|
self._log.debug('Handling RPC result for message %d',
|
|
rpc_result.req_msg_id)
|
|
|
|
if not state:
|
|
# TODO We should not get responses to things we never sent
|
|
# However receiving a File() with empty bytes is "common".
|
|
# See #658, #759 and #958. They seem to happen in a container
|
|
# which contain the real response right after.
|
|
#
|
|
# But, it might also happen that we get an *error* for no parent request.
|
|
# If that's the case attempting to read from body which is None would fail with:
|
|
# "BufferError: No more data left to read (need 4, got 0: b''); last read None".
|
|
# This seems to be particularly common for "RpcError(error_code=-500, error_message='No workers running')".
|
|
if rpc_result.error:
|
|
self._log.info('Received error without parent request: %s', rpc_result.error)
|
|
else:
|
|
try:
|
|
with BinaryReader(rpc_result.body) as reader:
|
|
if not isinstance(reader.tgread_object(), upload.File):
|
|
raise ValueError('Not an upload.File')
|
|
except (TypeNotFoundError, ValueError):
|
|
self._log.info('Received response without parent request: %s', rpc_result.body)
|
|
return
|
|
|
|
if rpc_result.error:
|
|
error = rpc_message_to_error(rpc_result.error, state.request)
|
|
self._send_queue.append(
|
|
RequestState(MsgsAck([state.msg_id])))
|
|
|
|
if not state.future.cancelled():
|
|
state.future.set_exception(error)
|
|
else:
|
|
try:
|
|
with BinaryReader(rpc_result.body) as reader:
|
|
result = state.request.read_result(reader)
|
|
except Exception as e:
|
|
# e.g. TypeNotFoundError, should be propagated to caller
|
|
if not state.future.cancelled():
|
|
state.future.set_exception(e)
|
|
else:
|
|
self._store_own_updates(result)
|
|
if not state.future.cancelled():
|
|
state.future.set_result(result)
|
|
|
|
async def _handle_container(self, message):
|
|
"""
|
|
Processes the inner messages of a container with many of them:
|
|
|
|
msg_container#73f1f8dc messages:vector<%Message> = MessageContainer;
|
|
"""
|
|
self._log.debug('Handling container')
|
|
for inner_message in message.obj.messages:
|
|
await self._process_message(inner_message)
|
|
|
|
async def _handle_gzip_packed(self, message):
|
|
"""
|
|
Unpacks the data from a gzipped object and processes it:
|
|
|
|
gzip_packed#3072cfa1 packed_data:bytes = Object;
|
|
"""
|
|
self._log.debug('Handling gzipped data')
|
|
with BinaryReader(message.obj.data) as reader:
|
|
message.obj = reader.tgread_object()
|
|
await self._process_message(message)
|
|
|
|
async def _handle_update(self, message):
|
|
try:
|
|
assert message.obj.SUBCLASS_OF_ID == 0x8af52aac # crc32(b'Updates')
|
|
except AssertionError:
|
|
self._log.warning('Note: %s is not an update, not dispatching it %s', message.obj)
|
|
return
|
|
|
|
self._log.debug('Handling update %s', message.obj.__class__.__name__)
|
|
self._updates_queue.put_nowait(message.obj)
|
|
|
|
def _store_own_updates(self, obj, *, _update_ids=frozenset((
|
|
_tl.UpdateShortMessage.CONSTRUCTOR_ID,
|
|
_tl.UpdateShortChatMessage.CONSTRUCTOR_ID,
|
|
_tl.UpdateShort.CONSTRUCTOR_ID,
|
|
_tl.UpdatesCombined.CONSTRUCTOR_ID,
|
|
_tl.Updates.CONSTRUCTOR_ID,
|
|
_tl.UpdateShortSentMessage.CONSTRUCTOR_ID,
|
|
))):
|
|
try:
|
|
if obj.CONSTRUCTOR_ID in _update_ids:
|
|
obj._self_outgoing = True # flag to only process, but not dispatch these
|
|
self._updates_queue.put_nowait(obj)
|
|
except AttributeError:
|
|
pass
|
|
|
|
async def _handle_pong(self, message):
|
|
"""
|
|
Handles pong results, which don't come inside a ``rpc_result``
|
|
but are still sent through a request:
|
|
|
|
pong#347773c5 msg_id:long ping_id:long = Pong;
|
|
"""
|
|
pong = message.obj
|
|
self._log.debug('Handling pong for message %d', pong.msg_id)
|
|
if self._ping == pong.ping_id:
|
|
self._ping = None
|
|
|
|
state = self._pending_state.pop(pong.msg_id, None)
|
|
if state:
|
|
state.future.set_result(pong)
|
|
|
|
async def _handle_bad_server_salt(self, message):
|
|
"""
|
|
Corrects the currently used server salt to use the right value
|
|
before enqueuing the rejected message to be re-sent:
|
|
|
|
bad_server_salt#edab447b bad_msg_id:long bad_msg_seqno:int
|
|
error_code:int new_server_salt:long = BadMsgNotification;
|
|
"""
|
|
bad_salt = message.obj
|
|
self._log.debug('Handling bad salt for message %d', bad_salt.bad_msg_id)
|
|
self._state.salt = bad_salt.new_server_salt
|
|
states = self._pop_states(bad_salt.bad_msg_id)
|
|
self._send_queue.extend(states)
|
|
|
|
self._log.debug('%d message(s) will be resent', len(states))
|
|
|
|
async def _handle_bad_notification(self, message):
|
|
"""
|
|
Adjusts the current state to be correct based on the
|
|
received bad message notification whenever possible:
|
|
|
|
bad_msg_notification#a7eff811 bad_msg_id:long bad_msg_seqno:int
|
|
error_code:int = BadMsgNotification;
|
|
"""
|
|
bad_msg = message.obj
|
|
states = self._pop_states(bad_msg.bad_msg_id)
|
|
|
|
self._log.debug('Handling bad msg %s', bad_msg)
|
|
if bad_msg.error_code in (16, 17):
|
|
# Sent msg_id too low or too high (respectively).
|
|
# Use the current msg_id to determine the right time offset.
|
|
to = self._state.update_time_offset(
|
|
correct_msg_id=message.msg_id)
|
|
self._log.info('System clock is wrong, set time offset to %ds', to)
|
|
elif bad_msg.error_code == 32:
|
|
# msg_seqno too low, so just pump it up by some "large" amount
|
|
# TODO A better fix would be to start with a new fresh session ID
|
|
self._state._sequence += 64
|
|
elif bad_msg.error_code == 33:
|
|
# msg_seqno too high never seems to happen but just in case
|
|
self._state._sequence -= 16
|
|
else:
|
|
for state in states:
|
|
state.future.set_exception(
|
|
BadMessageError(state.request, bad_msg.error_code))
|
|
return
|
|
|
|
# Messages are to be re-sent once we've corrected the issue
|
|
self._send_queue.extend(states)
|
|
self._log.debug('%d messages will be resent due to bad msg',
|
|
len(states))
|
|
|
|
async def _handle_detailed_info(self, message):
|
|
"""
|
|
Updates the current status with the received detailed information:
|
|
|
|
msg_detailed_info#276d3ec6 msg_id:long answer_msg_id:long
|
|
bytes:int status:int = MsgDetailedInfo;
|
|
"""
|
|
# TODO https://goo.gl/VvpCC6
|
|
msg_id = message.obj.answer_msg_id
|
|
self._log.debug('Handling detailed info for message %d', msg_id)
|
|
self._pending_ack.add(msg_id)
|
|
|
|
async def _handle_new_detailed_info(self, message):
|
|
"""
|
|
Updates the current status with the received detailed information:
|
|
|
|
msg_new_detailed_info#809db6df answer_msg_id:long
|
|
bytes:int status:int = MsgDetailedInfo;
|
|
"""
|
|
# TODO https://goo.gl/G7DPsR
|
|
msg_id = message.obj.answer_msg_id
|
|
self._log.debug('Handling new detailed info for message %d', msg_id)
|
|
self._pending_ack.add(msg_id)
|
|
|
|
async def _handle_new_session_created(self, message):
|
|
"""
|
|
Updates the current status with the received session information:
|
|
|
|
new_session_created#9ec20908 first_msg_id:long unique_id:long
|
|
server_salt:long = NewSession;
|
|
"""
|
|
# TODO https://goo.gl/LMyN7A
|
|
self._log.debug('Handling new session created')
|
|
self._state.salt = message.obj.server_salt
|
|
|
|
async def _handle_ack(self, message):
|
|
"""
|
|
Handles a server acknowledge about our messages. Normally
|
|
these can be ignored except in the case of ``auth.logOut``:
|
|
|
|
auth.logOut#5717da40 = Bool;
|
|
|
|
Telegram doesn't seem to send its result so we need to confirm
|
|
it manually. No other request is known to have this behaviour.
|
|
|
|
Since the ID of sent messages consisting of a container is
|
|
never returned (unless on a bad notification), this method
|
|
also removes containers messages when any of their inner
|
|
messages are acknowledged.
|
|
"""
|
|
ack = message.obj
|
|
self._log.debug('Handling acknowledge for %s', str(ack.msg_ids))
|
|
for msg_id in ack.msg_ids:
|
|
state = self._pending_state.get(msg_id)
|
|
if state and isinstance(state.request, LogOutRequest):
|
|
del self._pending_state[msg_id]
|
|
if not state.future.cancelled():
|
|
state.future.set_result(True)
|
|
|
|
async def _handle_future_salts(self, message):
|
|
"""
|
|
Handles future salt results, which don't come inside a
|
|
``rpc_result`` but are still sent through a request:
|
|
|
|
future_salts#ae500895 req_msg_id:long now:int
|
|
salts:vector<future_salt> = FutureSalts;
|
|
"""
|
|
# TODO save these salts and automatically adjust to the
|
|
# correct one whenever the salt in use expires.
|
|
self._log.debug('Handling future salts for message %d', message.msg_id)
|
|
state = self._pending_state.pop(message.msg_id, None)
|
|
if state:
|
|
state.future.set_result(message.obj)
|
|
|
|
async def _handle_state_forgotten(self, message):
|
|
"""
|
|
Handles both :tl:`MsgsStateReq` and :tl:`MsgResendReq` by
|
|
enqueuing a :tl:`MsgsStateInfo` to be sent at a later point.
|
|
"""
|
|
self._send_queue.append(RequestState(MsgsStateInfo(
|
|
req_msg_id=message.msg_id, info=chr(1) * len(message.obj.msg_ids)
|
|
)))
|
|
|
|
async def _handle_msg_all(self, message):
|
|
"""
|
|
Handles :tl:`MsgsAllInfo` by doing nothing (yet).
|
|
"""
|
|
|
|
async def _handle_destroy_session(self, message):
|
|
"""
|
|
Handles both :tl:`DestroySessionOk` and :tl:`DestroySessionNone`.
|
|
It behaves pretty much like handling an RPC result.
|
|
"""
|
|
for msg_id, state in self._pending_state.items():
|
|
if isinstance(state.request, DestroySessionRequest)\
|
|
and state.request.session_id == message.obj.session_id:
|
|
break
|
|
else:
|
|
return
|
|
|
|
del self._pending_state[msg_id]
|
|
if not state.future.cancelled():
|
|
state.future.set_result(message.obj)
|