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987cf41ec6
This might be the cause for "number of retries reached 0" so more specific logging calls might be useful. If while reading a response it times out but some data had already been read, said data will be lost. The sequence of events that triggered reaching 0 retries was: - Sending requests with IDs XYZ - socket.timeout while reading - Items timed out. Retrying - Processing RPC result - Received response for XYZ - Lost request with ID XYZ
203 lines
7.2 KiB
Python
203 lines
7.2 KiB
Python
"""
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This module holds a rough implementation of the C# TCP client.
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"""
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import errno
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import logging
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import socket
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import time
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from datetime import timedelta
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from io import BytesIO, BufferedWriter
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from threading import Lock
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try:
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import socks
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except ImportError:
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socks = None
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MAX_TIMEOUT = 15 # in seconds
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CONN_RESET_ERRNOS = {
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errno.EBADF, errno.ENOTSOCK, errno.ENETUNREACH,
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errno.EINVAL, errno.ENOTCONN
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}
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__log__ = logging.getLogger(__name__)
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class TcpClient:
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"""A simple TCP client to ease the work with sockets and proxies."""
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def __init__(self, proxy=None, timeout=timedelta(seconds=5)):
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"""
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Initializes the TCP client.
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:param proxy: the proxy to be used, if any.
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:param timeout: the timeout for connect, read and write operations.
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"""
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self.proxy = proxy
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self._socket = None
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self._closing_lock = Lock()
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if isinstance(timeout, timedelta):
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self.timeout = timeout.seconds
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elif isinstance(timeout, (int, float)):
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self.timeout = float(timeout)
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else:
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raise TypeError('Invalid timeout type: {}'.format(type(timeout)))
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def _recreate_socket(self, mode):
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if self.proxy is None:
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self._socket = socket.socket(mode, socket.SOCK_STREAM)
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else:
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import socks
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self._socket = socks.socksocket(mode, socket.SOCK_STREAM)
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if type(self.proxy) is dict:
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self._socket.set_proxy(**self.proxy)
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else: # tuple, list, etc.
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self._socket.set_proxy(*self.proxy)
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self._socket.settimeout(self.timeout)
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def connect(self, ip, port):
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"""
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Tries connecting forever to IP:port unless an OSError is raised.
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:param ip: the IP to connect to.
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:param port: the port to connect to.
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"""
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if ':' in ip: # IPv6
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ip = ip.replace('[', '').replace(']', '')
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mode, address = socket.AF_INET6, (ip, port, 0, 0)
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else:
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mode, address = socket.AF_INET, (ip, port)
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timeout = 1
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while True:
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try:
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while not self._socket:
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self._recreate_socket(mode)
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self._socket.connect(address)
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break # Successful connection, stop retrying to connect
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except OSError as e:
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__log__.info('OSError "%s" raised while connecting', e)
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# Stop retrying to connect if proxy connection error occurred
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if socks and isinstance(e, socks.ProxyConnectionError):
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raise
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# There are some errors that we know how to handle, and
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# the loop will allow us to retry
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if e.errno in (errno.EBADF, errno.ENOTSOCK, errno.EINVAL,
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errno.ECONNREFUSED, # Windows-specific follow
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getattr(errno, 'WSAEACCES', None)):
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# Bad file descriptor, i.e. socket was closed, set it
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# to none to recreate it on the next iteration
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self._socket = None
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time.sleep(timeout)
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timeout = min(timeout * 2, MAX_TIMEOUT)
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else:
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raise
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def _get_connected(self):
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"""Determines whether the client is connected or not."""
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return self._socket is not None and self._socket.fileno() >= 0
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connected = property(fget=_get_connected)
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def close(self):
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"""Closes the connection."""
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if self._closing_lock.locked():
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# Already closing, no need to close again (avoid None.close())
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return
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with self._closing_lock:
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try:
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if self._socket is not None:
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self._socket.shutdown(socket.SHUT_RDWR)
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self._socket.close()
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except OSError:
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pass # Ignore ENOTCONN, EBADF, and any other error when closing
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finally:
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self._socket = None
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def write(self, data):
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"""
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Writes (sends) the specified bytes to the connected peer.
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:param data: the data to send.
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"""
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if self._socket is None:
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self._raise_connection_reset(None)
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# TODO Timeout may be an issue when sending the data, Changed in v3.5:
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# The socket timeout is now the maximum total duration to send all data.
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try:
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self._socket.sendall(data)
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except socket.timeout as e:
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__log__.debug('socket.timeout "%s" while writing data', e)
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raise TimeoutError() from e
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except ConnectionError as e:
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__log__.info('ConnectionError "%s" while writing data', e)
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self._raise_connection_reset(e)
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except OSError as e:
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__log__.info('OSError "%s" while writing data', e)
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if e.errno in CONN_RESET_ERRNOS:
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self._raise_connection_reset(e)
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else:
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raise
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def read(self, size):
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"""
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Reads (receives) a whole block of size bytes from the connected peer.
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:param size: the size of the block to be read.
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:return: the read data with len(data) == size.
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"""
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if self._socket is None:
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self._raise_connection_reset(None)
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with BufferedWriter(BytesIO(), buffer_size=size) as buffer:
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bytes_left = size
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while bytes_left != 0:
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try:
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partial = self._socket.recv(bytes_left)
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except socket.timeout as e:
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# These are somewhat common if the server has nothing
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# to send to us, so use a lower logging priority.
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if bytes_left < size:
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__log__.warning(
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'socket.timeout "%s" when %d/%d had been received',
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e, size - bytes_left, size
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)
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else:
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__log__.debug(
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'socket.timeout "%s" while reading data', e
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)
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raise TimeoutError() from e
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except ConnectionError as e:
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__log__.info('ConnectionError "%s" while reading data', e)
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self._raise_connection_reset(e)
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except OSError as e:
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if e.errno != errno.EBADF and self._closing_lock.locked():
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# Ignore bad file descriptor while closing
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__log__.info('OSError "%s" while reading data', e)
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if e.errno in CONN_RESET_ERRNOS:
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self._raise_connection_reset(e)
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else:
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raise
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if len(partial) == 0:
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self._raise_connection_reset(None)
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buffer.write(partial)
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bytes_left -= len(partial)
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# If everything went fine, return the read bytes
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buffer.flush()
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return buffer.raw.getvalue()
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def _raise_connection_reset(self, original):
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"""Disconnects the client and raises ConnectionResetError."""
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self.close() # Connection reset -> flag as socket closed
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raise ConnectionResetError('The server has closed the connection.')\
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from original
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