mirror of
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162 lines
5.5 KiB
Python
162 lines
5.5 KiB
Python
"""
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This module holds a rough implementation of the C# TCP client.
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"""
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import errno
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import socket
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from datetime import timedelta
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from io import BytesIO, BufferedWriter
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from threading import Lock
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class TcpClient:
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"""A simple TCP client to ease the work with sockets and proxies."""
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def __init__(self, proxy=None, timeout=timedelta(seconds=5)):
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"""
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Initializes the TCP client.
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:param proxy: the proxy to be used, if any.
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:param timeout: the timeout for connect, read and write operations.
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"""
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self.proxy = proxy
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self._socket = None
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self._closing_lock = Lock()
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if isinstance(timeout, timedelta):
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self.timeout = timeout.seconds
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elif isinstance(timeout, (int, float)):
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self.timeout = float(timeout)
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else:
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raise ValueError('Invalid timeout type', type(timeout))
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def _recreate_socket(self, mode):
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if self.proxy is None:
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self._socket = socket.socket(mode, socket.SOCK_STREAM)
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else:
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import socks
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self._socket = socks.socksocket(mode, socket.SOCK_STREAM)
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if type(self.proxy) is dict:
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self._socket.set_proxy(**self.proxy)
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else: # tuple, list, etc.
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self._socket.set_proxy(*self.proxy)
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self._socket.settimeout(self.timeout)
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def connect(self, ip, port):
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"""
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Tries connecting forever to IP:port unless an OSError is raised.
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:param ip: the IP to connect to.
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:param port: the port to connect to.
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"""
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if ':' in ip: # IPv6
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# The address needs to be surrounded by [] as discussed on PR#425
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if not ip.startswith('['):
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ip = '[' + ip
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if not ip.endswith(']'):
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ip = ip + ']'
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mode, address = socket.AF_INET6, (ip, port, 0, 0)
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else:
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mode, address = socket.AF_INET, (ip, port)
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while True:
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try:
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while not self._socket:
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self._recreate_socket(mode)
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self._socket.connect(address)
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break # Successful connection, stop retrying to connect
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except OSError as e:
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# There are some errors that we know how to handle, and
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# the loop will allow us to retry
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if e.errno == errno.EBADF:
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# Bad file descriptor, i.e. socket was closed, set it
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# to none to recreate it on the next iteration
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self._socket = None
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else:
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raise
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def _get_connected(self):
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"""Determines whether the client is connected or not."""
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return self._socket is not None and self._socket.fileno() >= 0
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connected = property(fget=_get_connected)
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def close(self):
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"""Closes the connection."""
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if self._closing_lock.locked():
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# Already closing, no need to close again (avoid None.close())
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return
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with self._closing_lock:
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try:
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if self._socket is not None:
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self._socket.shutdown(socket.SHUT_RDWR)
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self._socket.close()
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except OSError:
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pass # Ignore ENOTCONN, EBADF, and any other error when closing
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finally:
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self._socket = None
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def write(self, data):
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"""
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Writes (sends) the specified bytes to the connected peer.
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:param data: the data to send.
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"""
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if self._socket is None:
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raise ConnectionResetError()
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# TODO Timeout may be an issue when sending the data, Changed in v3.5:
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# The socket timeout is now the maximum total duration to send all data.
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try:
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self._socket.sendall(data)
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except socket.timeout as e:
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raise TimeoutError() from e
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except BrokenPipeError:
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self._raise_connection_reset()
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except OSError as e:
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if e.errno == errno.EBADF:
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self._raise_connection_reset()
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else:
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raise
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def read(self, size):
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"""
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Reads (receives) a whole block of size bytes from the connected peer.
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:param size: the size of the block to be read.
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:return: the read data with len(data) == size.
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"""
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if self._socket is None:
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raise ConnectionResetError()
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# TODO Remove the timeout from this method, always use previous one
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with BufferedWriter(BytesIO(), buffer_size=size) as buffer:
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bytes_left = size
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while bytes_left != 0:
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try:
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partial = self._socket.recv(bytes_left)
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except socket.timeout as e:
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raise TimeoutError() from e
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except OSError as e:
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if e.errno == errno.EBADF or e.errno == errno.ENOTSOCK:
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self._raise_connection_reset()
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else:
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raise
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if len(partial) == 0:
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self._raise_connection_reset()
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buffer.write(partial)
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bytes_left -= len(partial)
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# If everything went fine, return the read bytes
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buffer.flush()
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return buffer.raw.getvalue()
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def _raise_connection_reset(self):
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"""Disconnects the client and raises ConnectionResetError."""
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self.close() # Connection reset -> flag as socket closed
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raise ConnectionResetError('The server has closed the connection.')
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