Telethon/telethon/extensions/tcp_client.py
2017-11-26 17:14:28 +01:00

162 lines
5.5 KiB
Python

"""
This module holds a rough implementation of the C# TCP client.
"""
import errno
import socket
from datetime import timedelta
from io import BytesIO, BufferedWriter
from threading import Lock
class TcpClient:
"""A simple TCP client to ease the work with sockets and proxies."""
def __init__(self, proxy=None, timeout=timedelta(seconds=5)):
"""
Initializes the TCP client.
:param proxy: the proxy to be used, if any.
:param timeout: the timeout for connect, read and write operations.
"""
self.proxy = proxy
self._socket = None
self._closing_lock = Lock()
if isinstance(timeout, timedelta):
self.timeout = timeout.seconds
elif isinstance(timeout, (int, float)):
self.timeout = float(timeout)
else:
raise ValueError('Invalid timeout type', type(timeout))
def _recreate_socket(self, mode):
if self.proxy is None:
self._socket = socket.socket(mode, socket.SOCK_STREAM)
else:
import socks
self._socket = socks.socksocket(mode, socket.SOCK_STREAM)
if type(self.proxy) is dict:
self._socket.set_proxy(**self.proxy)
else: # tuple, list, etc.
self._socket.set_proxy(*self.proxy)
self._socket.settimeout(self.timeout)
def connect(self, ip, port):
"""
Tries connecting forever to IP:port unless an OSError is raised.
:param ip: the IP to connect to.
:param port: the port to connect to.
"""
if ':' in ip: # IPv6
# The address needs to be surrounded by [] as discussed on PR#425
if not ip.startswith('['):
ip = '[' + ip
if not ip.endswith(']'):
ip = ip + ']'
mode, address = socket.AF_INET6, (ip, port, 0, 0)
else:
mode, address = socket.AF_INET, (ip, port)
while True:
try:
while not self._socket:
self._recreate_socket(mode)
self._socket.connect(address)
break # Successful connection, stop retrying to connect
except OSError as e:
# There are some errors that we know how to handle, and
# the loop will allow us to retry
if e.errno == errno.EBADF:
# Bad file descriptor, i.e. socket was closed, set it
# to none to recreate it on the next iteration
self._socket = None
else:
raise
def _get_connected(self):
"""Determines whether the client is connected or not."""
return self._socket is not None and self._socket.fileno() >= 0
connected = property(fget=_get_connected)
def close(self):
"""Closes the connection."""
if self._closing_lock.locked():
# Already closing, no need to close again (avoid None.close())
return
with self._closing_lock:
try:
if self._socket is not None:
self._socket.shutdown(socket.SHUT_RDWR)
self._socket.close()
except OSError:
pass # Ignore ENOTCONN, EBADF, and any other error when closing
finally:
self._socket = None
def write(self, data):
"""
Writes (sends) the specified bytes to the connected peer.
:param data: the data to send.
"""
if self._socket is None:
raise ConnectionResetError()
# TODO Timeout may be an issue when sending the data, Changed in v3.5:
# The socket timeout is now the maximum total duration to send all data.
try:
self._socket.sendall(data)
except socket.timeout as e:
raise TimeoutError() from e
except BrokenPipeError:
self._raise_connection_reset()
except OSError as e:
if e.errno == errno.EBADF:
self._raise_connection_reset()
else:
raise
def read(self, size):
"""
Reads (receives) a whole block of size bytes from the connected peer.
:param size: the size of the block to be read.
:return: the read data with len(data) == size.
"""
if self._socket is None:
raise ConnectionResetError()
# TODO Remove the timeout from this method, always use previous one
with BufferedWriter(BytesIO(), buffer_size=size) as buffer:
bytes_left = size
while bytes_left != 0:
try:
partial = self._socket.recv(bytes_left)
except socket.timeout as e:
raise TimeoutError() from e
except OSError as e:
if e.errno == errno.EBADF or e.errno == errno.ENOTSOCK:
self._raise_connection_reset()
else:
raise
if len(partial) == 0:
self._raise_connection_reset()
buffer.write(partial)
bytes_left -= len(partial)
# If everything went fine, return the read bytes
buffer.flush()
return buffer.raw.getvalue()
def _raise_connection_reset(self):
"""Disconnects the client and raises ConnectionResetError."""
self.close() # Connection reset -> flag as socket closed
raise ConnectionResetError('The server has closed the connection.')