mirror of
https://github.com/LonamiWebs/Telethon.git
synced 2024-11-14 13:36:43 +03:00
230 lines
7.3 KiB
ReStructuredText
230 lines
7.3 KiB
ReStructuredText
================
|
|
Updates in Depth
|
|
================
|
|
|
|
Properties vs. Methods
|
|
======================
|
|
|
|
The event shown above acts just like a `custom.Message
|
|
<telethon.tl.custom.message.Message>`, which means you
|
|
can access all the properties it has, like ``.sender``.
|
|
|
|
**However** events are different to other methods in the client, like
|
|
`client.get_messages <telethon.client.messages.MessageMethods.get_messages>`.
|
|
Events *may not* send information about the sender or chat, which means it
|
|
can be `None`, but all the methods defined in the client always have this
|
|
information so it doesn't need to be re-fetched. For this reason, you have
|
|
``get_`` methods, which will make a network call if necessary.
|
|
|
|
In short, you should do this:
|
|
|
|
.. code-block:: python
|
|
|
|
@client.on(events.NewMessage)
|
|
async def handler(event):
|
|
# event.input_chat may be None, use event.get_input_chat()
|
|
chat = await event.get_input_chat()
|
|
sender = await event.get_sender()
|
|
buttons = await event.get_buttons()
|
|
|
|
async def main():
|
|
async for message in client.iter_messages('me', 10):
|
|
# Methods from the client always have these properties ready
|
|
chat = message.input_chat
|
|
sender = message.sender
|
|
buttons = message.buttons
|
|
|
|
Notice, properties (`message.sender
|
|
<telethon.tl.custom.message.Message.sender>`) don't need an ``await``, but
|
|
methods (`message.get_sender
|
|
<telethon.tl.custom.message.Message.get_sender>`) **do** need an ``await``,
|
|
and you should use methods in events for these properties that may need network.
|
|
|
|
Events Without the client
|
|
=========================
|
|
|
|
The code of your application starts getting big, so you decide to
|
|
separate the handlers into different files. But how can you access
|
|
the client from these files? You don't need to! Just `events.register
|
|
<telethon.events.register>` them:
|
|
|
|
.. code-block:: python
|
|
|
|
# handlers/welcome.py
|
|
from telethon import events
|
|
|
|
@events.register(events.NewMessage('(?i)hello'))
|
|
async def handler(event):
|
|
client = event.client
|
|
await event.respond('Hey!')
|
|
await client.send_message('me', 'I said hello to someone')
|
|
|
|
|
|
Registering events is a way of saying "this method is an event handler".
|
|
You can use `telethon.events.is_handler` to check if any method is a handler.
|
|
You can think of them as a different approach to Flask's blueprints.
|
|
|
|
It's important to note that this does **not** add the handler to any client!
|
|
You never specified the client on which the handler should be used. You only
|
|
declared that it is a handler, and its type.
|
|
|
|
To actually use the handler, you need to `client.add_event_handler
|
|
<telethon.client.updates.UpdateMethods.add_event_handler>` to the
|
|
client (or clients) where they should be added to:
|
|
|
|
.. code-block:: python
|
|
|
|
# main.py
|
|
from telethon import TelegramClient
|
|
import handlers.welcome
|
|
|
|
with TelegramClient(...) as client:
|
|
client.add_event_handler(handlers.welcome.handler)
|
|
client.run_until_disconnected()
|
|
|
|
|
|
This also means that you can register an event handler once and
|
|
then add it to many clients without re-declaring the event.
|
|
|
|
|
|
Events Without Decorators
|
|
=========================
|
|
|
|
If for any reason you don't want to use `telethon.events.register`,
|
|
you can explicitly pass the event handler to use to the mentioned
|
|
`client.add_event_handler
|
|
<telethon.client.updates.UpdateMethods.add_event_handler>`:
|
|
|
|
.. code-block:: python
|
|
|
|
from telethon import TelegramClient, events
|
|
|
|
async def handler(event):
|
|
...
|
|
|
|
with TelegramClient(...) as client:
|
|
client.add_event_handler(handler, events.NewMessage)
|
|
client.run_until_disconnected()
|
|
|
|
|
|
Similarly, you also have `client.remove_event_handler
|
|
<telethon.client.updates.UpdateMethods.remove_event_handler>`
|
|
and `client.list_event_handlers
|
|
<telethon.client.updates.UpdateMethods.list_event_handlers>`.
|
|
|
|
The ``event`` argument is optional in all three methods and defaults to
|
|
`events.Raw <telethon.events.raw.Raw>` for adding, and `None` when
|
|
removing (so all callbacks would be removed).
|
|
|
|
.. note::
|
|
|
|
The ``event`` type is ignored in `client.add_event_handler
|
|
<telethon.client.updates.UpdateMethods.add_event_handler>`
|
|
if you have used `telethon.events.register` on the ``callback``
|
|
before, since that's the point of using such method at all.
|
|
|
|
|
|
Stopping Propagation of Updates
|
|
===============================
|
|
|
|
There might be cases when an event handler is supposed to be used solitary and
|
|
it makes no sense to process any other handlers in the chain. For this case,
|
|
it is possible to raise a `telethon.events.StopPropagation` exception which
|
|
will cause the propagation of the update through your handlers to stop:
|
|
|
|
.. code-block:: python
|
|
|
|
from telethon.events import StopPropagation
|
|
|
|
@client.on(events.NewMessage)
|
|
async def _(event):
|
|
# ... some conditions
|
|
await event.delete()
|
|
|
|
# Other handlers won't have an event to work with
|
|
raise StopPropagation
|
|
|
|
@client.on(events.NewMessage)
|
|
async def _(event):
|
|
# Will never be reached, because it is the second handler
|
|
# in the chain.
|
|
pass
|
|
|
|
|
|
Remember to check :ref:`telethon-events` if you're looking for
|
|
the methods reference.
|
|
|
|
Understanding asyncio
|
|
=====================
|
|
|
|
|
|
With `asyncio`, the library has several tasks running in the background.
|
|
One task is used for sending requests, another task is used to receive them,
|
|
and a third one is used to handle updates.
|
|
|
|
To handle updates, you must keep your script running. You can do this in
|
|
several ways. For instance, if you are *not* running `asyncio`'s event
|
|
loop, you should use `client.run_until_disconnected
|
|
<telethon.client.updates.UpdateMethods.run_until_disconnected>`:
|
|
|
|
.. code-block:: python
|
|
|
|
import asyncio
|
|
from telethon import TelegramClient
|
|
|
|
client = TelegramClient(...)
|
|
...
|
|
client.run_until_disconnected()
|
|
|
|
|
|
Behind the scenes, this method is ``await``'ing on the `client.disconnected
|
|
<telethon.client.telegrambaseclient.TelegramBaseClient.disconnected>` property,
|
|
so the code above and the following are equivalent:
|
|
|
|
.. code-block:: python
|
|
|
|
import asyncio
|
|
from telethon import TelegramClient
|
|
|
|
client = TelegramClient(...)
|
|
|
|
async def main():
|
|
await client.disconnected
|
|
|
|
loop = asyncio.get_event_loop()
|
|
loop.run_until_complete(main())
|
|
|
|
|
|
You could also run `client.disconnected
|
|
<telethon.client.telegrambaseclient.TelegramBaseClient.disconnected>`
|
|
until it completed.
|
|
|
|
But if you don't want to ``await``, then you should know what you want
|
|
to be doing instead! What matters is that you shouldn't let your script
|
|
die. If you don't care about updates, you don't need any of this.
|
|
|
|
Notice that unlike `client.disconnected
|
|
<telethon.client.telegrambaseclient.TelegramBaseClient.disconnected>`,
|
|
`client.run_until_disconnected
|
|
<telethon.client.updates.UpdateMethods.run_until_disconnected>` will
|
|
handle ``KeyboardInterrupt`` with you. This method is special and can
|
|
also be ran while the loop is running, so you can do this:
|
|
|
|
.. code-block:: python
|
|
|
|
async def main():
|
|
await client.run_until_disconnected()
|
|
|
|
loop.run_until_complete(main())
|
|
|
|
Sequential Updates
|
|
==================
|
|
|
|
If you need to process updates sequentially (i.e. not in parallel),
|
|
you should set ``sequential_updates=True`` when creating the client:
|
|
|
|
.. code-block:: python
|
|
|
|
with TelegramClient(..., sequential_updates=True) as client:
|
|
...
|