mirror of
https://github.com/LonamiWebs/Telethon.git
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7dece209a0
This prevents us from locking forever on any task that doesn't rely on cancellation tokens, in this case, Connection.recv()'s _recv_queue.get() would never complete after the server closed the connection. Additionally, working with cancellation tokens in asyncio is somewhat annoying to do. Last but not least removing the Connection._disconnected future avoids the need to use its state (if an exception was set it should be retrieved) to prevent asyncio from complaining, which it was before.
673 lines
26 KiB
Python
673 lines
26 KiB
Python
import asyncio
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import collections
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import logging
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from . import authenticator
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from ..extensions.messagepacker import MessagePacker
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from .mtprotoplainsender import MTProtoPlainSender
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from .requeststate import RequestState
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from .mtprotostate import MTProtoState
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from ..tl.tlobject import TLRequest
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from .. import utils
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from ..errors import (
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BadMessageError, InvalidBufferError, SecurityError, TypeNotFoundError,
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InvalidChecksumError, rpc_message_to_error
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)
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from ..extensions import BinaryReader
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from ..tl.core import RpcResult, MessageContainer, GzipPacked
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from ..tl.functions.auth import LogOutRequest
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from ..tl.types import (
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MsgsAck, Pong, BadServerSalt, BadMsgNotification, FutureSalts,
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MsgNewDetailedInfo, NewSessionCreated, MsgDetailedInfo, MsgsStateReq,
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MsgsStateInfo, MsgsAllInfo, MsgResendReq, upload
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)
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from ..crypto import AuthKey
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__log__ = logging.getLogger(__name__)
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class MTProtoSender:
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"""
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MTProto Mobile Protocol sender
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(https://core.telegram.org/mtproto/description).
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This class is responsible for wrapping requests into `TLMessage`'s,
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sending them over the network and receiving them in a safe manner.
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Automatic reconnection due to temporary network issues is a concern
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for this class as well, including retry of messages that could not
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be sent successfully.
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A new authorization key will be generated on connection if no other
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key exists yet.
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"""
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def __init__(self, auth_key, loop, *,
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retries=5, auto_reconnect=True, connect_timeout=None,
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update_callback=None, auto_reconnect_callback=None):
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self._connection = None
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self._loop = loop
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self._retries = retries
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self._auto_reconnect = auto_reconnect
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self._connect_timeout = connect_timeout
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self._update_callback = update_callback
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self._auto_reconnect_callback = auto_reconnect_callback
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# Whether the user has explicitly connected or disconnected.
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#
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# If a disconnection happens for any other reason and it
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# was *not* user action then the pending messages won't
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# be cleared but on explicit user disconnection all the
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# pending futures should be cancelled.
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self._user_connected = False
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self._reconnecting = False
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self._disconnected = self._loop.create_future()
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self._disconnected.set_result(None)
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# We need to join the loops upon disconnection
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self._send_loop_handle = None
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self._recv_loop_handle = None
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# Preserving the references of the AuthKey and state is important
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self._auth_key = auth_key or AuthKey(None)
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self._state = MTProtoState(self._auth_key)
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# Outgoing messages are put in a queue and sent in a batch.
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# Note that here we're also storing their ``_RequestState``.
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self._send_queue = MessagePacker(self._state, self._loop)
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# Sent states are remembered until a response is received.
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self._pending_state = {}
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# Responses must be acknowledged, and we can also batch these.
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self._pending_ack = set()
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# Similar to pending_messages but only for the last acknowledges.
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# These can't go in pending_messages because no acknowledge for them
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# is received, but we may still need to resend their state on bad salts.
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self._last_acks = collections.deque(maxlen=10)
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# Jump table from response ID to method that handles it
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self._handlers = {
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RpcResult.CONSTRUCTOR_ID: self._handle_rpc_result,
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MessageContainer.CONSTRUCTOR_ID: self._handle_container,
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GzipPacked.CONSTRUCTOR_ID: self._handle_gzip_packed,
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Pong.CONSTRUCTOR_ID: self._handle_pong,
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BadServerSalt.CONSTRUCTOR_ID: self._handle_bad_server_salt,
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BadMsgNotification.CONSTRUCTOR_ID: self._handle_bad_notification,
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MsgDetailedInfo.CONSTRUCTOR_ID: self._handle_detailed_info,
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MsgNewDetailedInfo.CONSTRUCTOR_ID: self._handle_new_detailed_info,
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NewSessionCreated.CONSTRUCTOR_ID: self._handle_new_session_created,
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MsgsAck.CONSTRUCTOR_ID: self._handle_ack,
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FutureSalts.CONSTRUCTOR_ID: self._handle_future_salts,
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MsgsStateReq.CONSTRUCTOR_ID: self._handle_state_forgotten,
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MsgResendReq.CONSTRUCTOR_ID: self._handle_state_forgotten,
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MsgsAllInfo.CONSTRUCTOR_ID: self._handle_msg_all,
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}
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# Public API
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async def connect(self, connection):
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"""
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Connects to the specified given connection using the given auth key.
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"""
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if self._user_connected:
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__log__.info('User is already connected!')
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return
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self._connection = connection
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self._user_connected = True
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await self._connect()
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def is_connected(self):
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return self._user_connected
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def disconnect(self):
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"""
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Cleanly disconnects the instance from the network, cancels
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all pending requests, and closes the send and receive loops.
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"""
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self._disconnect()
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def send(self, request, ordered=False):
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"""
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This method enqueues the given request to be sent. Its send
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state will be saved until a response arrives, and a ``Future``
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that will be resolved when the response arrives will be returned:
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.. code-block:: python
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async def method():
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# Sending (enqueued for the send loop)
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future = sender.send(request)
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# Receiving (waits for the receive loop to read the result)
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result = await future
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Designed like this because Telegram may send the response at
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any point, and it can send other items while one waits for it.
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Once the response for this future arrives, it is set with the
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received result, quite similar to how a ``receive()`` call
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would otherwise work.
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Since the receiving part is "built in" the future, it's
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impossible to await receive a result that was never sent.
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"""
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if not self._user_connected:
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raise ConnectionError('Cannot send requests while disconnected')
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if not utils.is_list_like(request):
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state = RequestState(request, self._loop)
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self._send_queue.append(state)
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return state.future
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else:
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states = []
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futures = []
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state = None
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for req in request:
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state = RequestState(req, self._loop, after=ordered and state)
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states.append(state)
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futures.append(state.future)
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self._send_queue.extend(states)
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return futures
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@property
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def disconnected(self):
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"""
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Future that resolves when the connection to Telegram
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ends, either by user action or in the background.
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Note that it may resolve in either a ``ConnectionError``
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or any other unexpected error that could not be handled.
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"""
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return asyncio.shield(self._disconnected, loop=self._loop)
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# Private methods
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async def _connect(self):
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"""
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Performs the actual connection, retrying, generating the
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authorization key if necessary, and starting the send and
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receive loops.
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"""
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__log__.info('Connecting to %s...', self._connection)
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for retry in range(1, self._retries + 1):
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try:
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__log__.debug('Connection attempt {}...'.format(retry))
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await self._connection.connect(timeout=self._connect_timeout)
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except (ConnectionError, asyncio.TimeoutError) as e:
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__log__.warning('Attempt {} at connecting failed: {}: {}'
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.format(retry, type(e).__name__, e))
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else:
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break
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else:
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raise ConnectionError('Connection to Telegram failed {} times'
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.format(self._retries))
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__log__.debug('Connection success!')
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if not self._auth_key:
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plain = MTProtoPlainSender(self._connection)
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for retry in range(1, self._retries + 1):
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try:
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__log__.debug('New auth_key attempt {}...'.format(retry))
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self._auth_key.key, self._state.time_offset =\
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await authenticator.do_authentication(plain)
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break
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except (SecurityError, AssertionError) as e:
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__log__.warning('Attempt {} at new auth_key failed: {}'
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.format(retry, e))
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else:
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e = ConnectionError('auth_key generation failed {} times'
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.format(self._retries))
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self._disconnect(error=e)
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raise e
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__log__.debug('Starting send loop')
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self._send_loop_handle = self._loop.create_task(self._send_loop())
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__log__.debug('Starting receive loop')
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self._recv_loop_handle = self._loop.create_task(self._recv_loop())
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# _disconnected only completes after manual disconnection
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# or errors after which the sender cannot continue such
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# as failing to reconnect or any unexpected error.
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if self._disconnected.done():
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self._disconnected = self._loop.create_future()
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__log__.info('Connection to %s complete!', self._connection)
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def _disconnect(self, error=None):
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__log__.info('Disconnecting from %s...', self._connection)
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self._user_connected = False
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try:
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__log__.debug('Closing current connection...')
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self._connection.disconnect()
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finally:
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__log__.debug('Cancelling {} pending message(s)...'
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.format(len(self._pending_state)))
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for state in self._pending_state.values():
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if error and not state.future.done():
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state.future.set_exception(error)
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else:
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state.future.cancel()
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self._pending_state.clear()
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self._pending_ack.clear()
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self._last_ack = None
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if self._send_loop_handle:
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__log__.debug('Cancelling the send loop...')
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self._send_loop_handle.cancel()
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if self._recv_loop_handle:
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__log__.debug('Cancelling the receive loop...')
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self._recv_loop_handle.cancel()
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__log__.info('Disconnection from %s complete!', self._connection)
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if self._disconnected and not self._disconnected.done():
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if error:
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self._disconnected.set_exception(error)
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else:
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self._disconnected.set_result(None)
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async def _reconnect(self):
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"""
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Cleanly disconnects and then reconnects.
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"""
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self._reconnecting = True
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__log__.debug('Closing current connection...')
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self._connection.disconnect()
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__log__.debug('Cancelling the send loop...')
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self._send_loop_handle.cancel()
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__log__.debug('Cancelling the receive loop...')
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self._recv_loop_handle.cancel()
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self._reconnecting = False
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# Start with a clean state (and thus session ID) to avoid old msgs
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self._state.reset()
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retries = self._retries if self._auto_reconnect else 0
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for retry in range(1, retries + 1):
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try:
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await self._connect()
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except ConnectionError:
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__log__.info('Failed reconnection retry %d/%d', retry, retries)
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else:
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self._send_queue.extend(self._pending_state.values())
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self._pending_state.clear()
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if self._auto_reconnect_callback:
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self._loop.create_task(self._auto_reconnect_callback())
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break
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else:
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__log__.error('Failed to reconnect automatically.')
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self._disconnect(error=ConnectionError())
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def _start_reconnect(self):
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"""Starts a reconnection in the background."""
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if self._user_connected:
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self._loop.create_task(self._reconnect())
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# Loops
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async def _send_loop(self):
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"""
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This loop is responsible for popping items off the send
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queue, encrypting them, and sending them over the network.
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Besides `connect`, only this method ever sends data.
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"""
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while self._user_connected and not self._reconnecting:
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if self._pending_ack:
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ack = RequestState(MsgsAck(list(self._pending_ack)), self._loop)
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self._send_queue.append(ack)
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self._last_acks.append(ack)
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self._pending_ack.clear()
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__log__.debug('Waiting for messages to send...')
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# TODO Wait for the connection send queue to be empty?
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# This means that while it's not empty we can wait for
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# more messages to be added to the send queue.
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try:
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batch, data = await self._send_queue.get()
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except asyncio.CancelledError:
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return
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if not data:
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continue
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__log__.debug('Encrypting %d message(s) in %d bytes for sending',
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len(batch), len(data))
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data = self._state.encrypt_message_data(data)
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try:
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await self._connection.send(data)
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except asyncio.CancelledError:
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return
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except ConnectionError:
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__log__.info('Connection closed while sending data')
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self._start_reconnect()
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return
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for state in batch:
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if not isinstance(state, list):
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if isinstance(state.request, TLRequest):
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self._pending_state[state.msg_id] = state
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else:
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for s in state:
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if isinstance(s.request, TLRequest):
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self._pending_state[s.msg_id] = s
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__log__.debug('Encrypted messages put in a queue to be sent')
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async def _recv_loop(self):
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"""
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This loop is responsible for reading all incoming responses
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from the network, decrypting and handling or dispatching them.
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Besides `connect`, only this method ever receives data.
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"""
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while self._user_connected and not self._reconnecting:
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__log__.debug('Receiving items from the network...')
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try:
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body = await self._connection.recv()
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except asyncio.CancelledError:
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return
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except ConnectionError:
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__log__.info('Connection closed while receiving data')
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self._start_reconnect()
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return
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try:
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message = self._state.decrypt_message_data(body)
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except TypeNotFoundError as e:
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# Received object which we don't know how to deserialize
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__log__.info('Type %08x not found, remaining data %r',
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e.invalid_constructor_id, e.remaining)
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continue
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except SecurityError as e:
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# A step while decoding had the incorrect data. This message
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# should not be considered safe and it should be ignored.
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__log__.warning('Security error while unpacking a '
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'received message: %s', e)
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continue
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except BufferError as e:
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if isinstance(e, InvalidBufferError) and e.code == 404:
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__log__.info('Broken authorization key; resetting')
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else:
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__log__.warning('Invalid buffer %s', e)
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self._auth_key.key = None
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self._start_reconnect()
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return
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except Exception:
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__log__.exception('Unhandled error while receiving data')
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self._start_reconnect()
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return
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try:
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await self._process_message(message)
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except Exception:
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__log__.exception('Unhandled error while processing msgs')
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# Response Handlers
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async def _process_message(self, message):
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"""
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Adds the given message to the list of messages that must be
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acknowledged and dispatches control to different ``_handle_*``
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method based on its type.
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"""
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self._pending_ack.add(message.msg_id)
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handler = self._handlers.get(message.obj.CONSTRUCTOR_ID,
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self._handle_update)
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await handler(message)
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def _pop_states(self, msg_id):
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"""
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Pops the states known to match the given ID from pending messages.
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This method should be used when the response isn't specific.
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"""
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state = self._pending_state.pop(msg_id, None)
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if state:
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return [state]
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to_pop = []
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for state in self._pending_state.values():
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if state.container_id == msg_id:
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to_pop.append(state.msg_id)
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if to_pop:
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return [self._pending_state.pop(x) for x in to_pop]
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for ack in self._last_acks:
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if ack.msg_id == msg_id:
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return [ack]
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return []
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async def _handle_rpc_result(self, message):
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"""
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Handles the result for Remote Procedure Calls:
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rpc_result#f35c6d01 req_msg_id:long result:bytes = RpcResult;
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This is where the future results for sent requests are set.
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"""
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rpc_result = message.obj
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state = self._pending_state.pop(rpc_result.req_msg_id, None)
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__log__.debug('Handling RPC result for message %d',
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rpc_result.req_msg_id)
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if not state:
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# TODO We should not get responses to things we never sent
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# However receiving a File() with empty bytes is "common".
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# See #658, #759 and #958. They seem to happen in a container
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# which contain the real response right after.
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try:
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with BinaryReader(rpc_result.body) as reader:
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if not isinstance(reader.tgread_object(), upload.File):
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raise ValueError('Not an upload.File')
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except (TypeNotFoundError, ValueError):
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__log__.info('Received response without parent request: {}'
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.format(rpc_result.body))
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return
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if rpc_result.error:
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error = rpc_message_to_error(rpc_result.error, state.request)
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self._send_queue.append(
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RequestState(MsgsAck([state.msg_id]), loop=self._loop))
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if not state.future.cancelled():
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state.future.set_exception(error)
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else:
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with BinaryReader(rpc_result.body) as reader:
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result = state.request.read_result(reader)
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if not state.future.cancelled():
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state.future.set_result(result)
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async def _handle_container(self, message):
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"""
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Processes the inner messages of a container with many of them:
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msg_container#73f1f8dc messages:vector<%Message> = MessageContainer;
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"""
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__log__.debug('Handling container')
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for inner_message in message.obj.messages:
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await self._process_message(inner_message)
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async def _handle_gzip_packed(self, message):
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"""
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Unpacks the data from a gzipped object and processes it:
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gzip_packed#3072cfa1 packed_data:bytes = Object;
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"""
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__log__.debug('Handling gzipped data')
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with BinaryReader(message.obj.data) as reader:
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message.obj = reader.tgread_object()
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await self._process_message(message)
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async def _handle_update(self, message):
|
|
__log__.debug('Handling update {}'
|
|
.format(message.obj.__class__.__name__))
|
|
if self._update_callback:
|
|
await self._update_callback(message.obj)
|
|
|
|
async def _handle_pong(self, message):
|
|
"""
|
|
Handles pong results, which don't come inside a ``rpc_result``
|
|
but are still sent through a request:
|
|
|
|
pong#347773c5 msg_id:long ping_id:long = Pong;
|
|
"""
|
|
pong = message.obj
|
|
__log__.debug('Handling pong for message %d', pong.msg_id)
|
|
state = self._pending_state.pop(pong.msg_id, None)
|
|
if state:
|
|
state.future.set_result(pong)
|
|
|
|
async def _handle_bad_server_salt(self, message):
|
|
"""
|
|
Corrects the currently used server salt to use the right value
|
|
before enqueuing the rejected message to be re-sent:
|
|
|
|
bad_server_salt#edab447b bad_msg_id:long bad_msg_seqno:int
|
|
error_code:int new_server_salt:long = BadMsgNotification;
|
|
"""
|
|
bad_salt = message.obj
|
|
__log__.debug('Handling bad salt for message %d', bad_salt.bad_msg_id)
|
|
self._state.salt = bad_salt.new_server_salt
|
|
states = self._pop_states(bad_salt.bad_msg_id)
|
|
self._send_queue.extend(states)
|
|
|
|
__log__.debug('%d message(s) will be resent', len(states))
|
|
|
|
async def _handle_bad_notification(self, message):
|
|
"""
|
|
Adjusts the current state to be correct based on the
|
|
received bad message notification whenever possible:
|
|
|
|
bad_msg_notification#a7eff811 bad_msg_id:long bad_msg_seqno:int
|
|
error_code:int = BadMsgNotification;
|
|
"""
|
|
bad_msg = message.obj
|
|
states = self._pop_states(bad_msg.bad_msg_id)
|
|
|
|
__log__.debug('Handling bad msg %s', bad_msg)
|
|
if bad_msg.error_code in (16, 17):
|
|
# Sent msg_id too low or too high (respectively).
|
|
# Use the current msg_id to determine the right time offset.
|
|
to = self._state.update_time_offset(
|
|
correct_msg_id=message.msg_id)
|
|
__log__.info('System clock is wrong, set time offset to %ds', to)
|
|
elif bad_msg.error_code == 32:
|
|
# msg_seqno too low, so just pump it up by some "large" amount
|
|
# TODO A better fix would be to start with a new fresh session ID
|
|
self._state._sequence += 64
|
|
elif bad_msg.error_code == 33:
|
|
# msg_seqno too high never seems to happen but just in case
|
|
self._state._sequence -= 16
|
|
else:
|
|
for state in states:
|
|
state.future.set_exception(
|
|
BadMessageError(state.request, bad_msg.error_code))
|
|
return
|
|
|
|
# Messages are to be re-sent once we've corrected the issue
|
|
self._send_queue.extend(states)
|
|
__log__.debug('%d messages will be resent due to bad msg', len(states))
|
|
|
|
async def _handle_detailed_info(self, message):
|
|
"""
|
|
Updates the current status with the received detailed information:
|
|
|
|
msg_detailed_info#276d3ec6 msg_id:long answer_msg_id:long
|
|
bytes:int status:int = MsgDetailedInfo;
|
|
"""
|
|
# TODO https://goo.gl/VvpCC6
|
|
msg_id = message.obj.answer_msg_id
|
|
__log__.debug('Handling detailed info for message %d', msg_id)
|
|
self._pending_ack.add(msg_id)
|
|
|
|
async def _handle_new_detailed_info(self, message):
|
|
"""
|
|
Updates the current status with the received detailed information:
|
|
|
|
msg_new_detailed_info#809db6df answer_msg_id:long
|
|
bytes:int status:int = MsgDetailedInfo;
|
|
"""
|
|
# TODO https://goo.gl/G7DPsR
|
|
msg_id = message.obj.answer_msg_id
|
|
__log__.debug('Handling new detailed info for message %d', msg_id)
|
|
self._pending_ack.add(msg_id)
|
|
|
|
async def _handle_new_session_created(self, message):
|
|
"""
|
|
Updates the current status with the received session information:
|
|
|
|
new_session_created#9ec20908 first_msg_id:long unique_id:long
|
|
server_salt:long = NewSession;
|
|
"""
|
|
# TODO https://goo.gl/LMyN7A
|
|
__log__.debug('Handling new session created')
|
|
self._state.salt = message.obj.server_salt
|
|
|
|
async def _handle_ack(self, message):
|
|
"""
|
|
Handles a server acknowledge about our messages. Normally
|
|
these can be ignored except in the case of ``auth.logOut``:
|
|
|
|
auth.logOut#5717da40 = Bool;
|
|
|
|
Telegram doesn't seem to send its result so we need to confirm
|
|
it manually. No other request is known to have this behaviour.
|
|
|
|
Since the ID of sent messages consisting of a container is
|
|
never returned (unless on a bad notification), this method
|
|
also removes containers messages when any of their inner
|
|
messages are acknowledged.
|
|
"""
|
|
ack = message.obj
|
|
__log__.debug('Handling acknowledge for %s', str(ack.msg_ids))
|
|
for msg_id in ack.msg_ids:
|
|
state = self._pending_state.get(msg_id)
|
|
if state and isinstance(state.request, LogOutRequest):
|
|
del self._pending_state[msg_id]
|
|
state.future.set_result(True)
|
|
|
|
async def _handle_future_salts(self, message):
|
|
"""
|
|
Handles future salt results, which don't come inside a
|
|
``rpc_result`` but are still sent through a request:
|
|
|
|
future_salts#ae500895 req_msg_id:long now:int
|
|
salts:vector<future_salt> = FutureSalts;
|
|
"""
|
|
# TODO save these salts and automatically adjust to the
|
|
# correct one whenever the salt in use expires.
|
|
__log__.debug('Handling future salts for message %d', message.msg_id)
|
|
state = self._pending_state.pop(message.msg_id, None)
|
|
if state:
|
|
state.future.set_result(message.obj)
|
|
|
|
async def _handle_state_forgotten(self, message):
|
|
"""
|
|
Handles both :tl:`MsgsStateReq` and :tl:`MsgResendReq` by
|
|
enqueuing a :tl:`MsgsStateInfo` to be sent at a later point.
|
|
"""
|
|
self._send_queue.append(RequestState(MsgsStateInfo(
|
|
req_msg_id=message.msg_id, info=chr(1) * len(message.obj.msg_ids)),
|
|
loop=self._loop))
|
|
|
|
async def _handle_msg_all(self, message):
|
|
"""
|
|
Handles :tl:`MsgsAllInfo` by doing nothing (yet).
|
|
"""
|