Telethon/telethon/extensions/tcp_client.py
Lonami Exo 987cf41ec6 Higher timeout and log them as warning if any data was received
This might be the cause for  "number of retries reached 0" so
more specific logging calls might be useful. If while reading
a response it times out but  some data had already been read,
said data will be lost.

The sequence of events that triggered reaching 0 retries was:
- Sending requests with IDs XYZ
- socket.timeout while reading
- Items timed out. Retrying
- Processing RPC result
- Received response for XYZ
- Lost request with ID XYZ
2018-03-18 20:08:00 +01:00

203 lines
7.2 KiB
Python

"""
This module holds a rough implementation of the C# TCP client.
"""
import errno
import logging
import socket
import time
from datetime import timedelta
from io import BytesIO, BufferedWriter
from threading import Lock
try:
import socks
except ImportError:
socks = None
MAX_TIMEOUT = 15 # in seconds
CONN_RESET_ERRNOS = {
errno.EBADF, errno.ENOTSOCK, errno.ENETUNREACH,
errno.EINVAL, errno.ENOTCONN
}
__log__ = logging.getLogger(__name__)
class TcpClient:
"""A simple TCP client to ease the work with sockets and proxies."""
def __init__(self, proxy=None, timeout=timedelta(seconds=5)):
"""
Initializes the TCP client.
:param proxy: the proxy to be used, if any.
:param timeout: the timeout for connect, read and write operations.
"""
self.proxy = proxy
self._socket = None
self._closing_lock = Lock()
if isinstance(timeout, timedelta):
self.timeout = timeout.seconds
elif isinstance(timeout, (int, float)):
self.timeout = float(timeout)
else:
raise TypeError('Invalid timeout type: {}'.format(type(timeout)))
def _recreate_socket(self, mode):
if self.proxy is None:
self._socket = socket.socket(mode, socket.SOCK_STREAM)
else:
import socks
self._socket = socks.socksocket(mode, socket.SOCK_STREAM)
if type(self.proxy) is dict:
self._socket.set_proxy(**self.proxy)
else: # tuple, list, etc.
self._socket.set_proxy(*self.proxy)
self._socket.settimeout(self.timeout)
def connect(self, ip, port):
"""
Tries connecting forever to IP:port unless an OSError is raised.
:param ip: the IP to connect to.
:param port: the port to connect to.
"""
if ':' in ip: # IPv6
ip = ip.replace('[', '').replace(']', '')
mode, address = socket.AF_INET6, (ip, port, 0, 0)
else:
mode, address = socket.AF_INET, (ip, port)
timeout = 1
while True:
try:
while not self._socket:
self._recreate_socket(mode)
self._socket.connect(address)
break # Successful connection, stop retrying to connect
except OSError as e:
__log__.info('OSError "%s" raised while connecting', e)
# Stop retrying to connect if proxy connection error occurred
if socks and isinstance(e, socks.ProxyConnectionError):
raise
# There are some errors that we know how to handle, and
# the loop will allow us to retry
if e.errno in (errno.EBADF, errno.ENOTSOCK, errno.EINVAL,
errno.ECONNREFUSED, # Windows-specific follow
getattr(errno, 'WSAEACCES', None)):
# Bad file descriptor, i.e. socket was closed, set it
# to none to recreate it on the next iteration
self._socket = None
time.sleep(timeout)
timeout = min(timeout * 2, MAX_TIMEOUT)
else:
raise
def _get_connected(self):
"""Determines whether the client is connected or not."""
return self._socket is not None and self._socket.fileno() >= 0
connected = property(fget=_get_connected)
def close(self):
"""Closes the connection."""
if self._closing_lock.locked():
# Already closing, no need to close again (avoid None.close())
return
with self._closing_lock:
try:
if self._socket is not None:
self._socket.shutdown(socket.SHUT_RDWR)
self._socket.close()
except OSError:
pass # Ignore ENOTCONN, EBADF, and any other error when closing
finally:
self._socket = None
def write(self, data):
"""
Writes (sends) the specified bytes to the connected peer.
:param data: the data to send.
"""
if self._socket is None:
self._raise_connection_reset(None)
# TODO Timeout may be an issue when sending the data, Changed in v3.5:
# The socket timeout is now the maximum total duration to send all data.
try:
self._socket.sendall(data)
except socket.timeout as e:
__log__.debug('socket.timeout "%s" while writing data', e)
raise TimeoutError() from e
except ConnectionError as e:
__log__.info('ConnectionError "%s" while writing data', e)
self._raise_connection_reset(e)
except OSError as e:
__log__.info('OSError "%s" while writing data', e)
if e.errno in CONN_RESET_ERRNOS:
self._raise_connection_reset(e)
else:
raise
def read(self, size):
"""
Reads (receives) a whole block of size bytes from the connected peer.
:param size: the size of the block to be read.
:return: the read data with len(data) == size.
"""
if self._socket is None:
self._raise_connection_reset(None)
with BufferedWriter(BytesIO(), buffer_size=size) as buffer:
bytes_left = size
while bytes_left != 0:
try:
partial = self._socket.recv(bytes_left)
except socket.timeout as e:
# These are somewhat common if the server has nothing
# to send to us, so use a lower logging priority.
if bytes_left < size:
__log__.warning(
'socket.timeout "%s" when %d/%d had been received',
e, size - bytes_left, size
)
else:
__log__.debug(
'socket.timeout "%s" while reading data', e
)
raise TimeoutError() from e
except ConnectionError as e:
__log__.info('ConnectionError "%s" while reading data', e)
self._raise_connection_reset(e)
except OSError as e:
if e.errno != errno.EBADF and self._closing_lock.locked():
# Ignore bad file descriptor while closing
__log__.info('OSError "%s" while reading data', e)
if e.errno in CONN_RESET_ERRNOS:
self._raise_connection_reset(e)
else:
raise
if len(partial) == 0:
self._raise_connection_reset(None)
buffer.write(partial)
bytes_left -= len(partial)
# If everything went fine, return the read bytes
buffer.flush()
return buffer.raw.getvalue()
def _raise_connection_reset(self, original):
"""Disconnects the client and raises ConnectionResetError."""
self.close() # Connection reset -> flag as socket closed
raise ConnectionResetError('The server has closed the connection.')\
from original