Telethon/telethon/tl/custom/button.py
2018-09-04 11:27:10 +02:00

142 lines
4.6 KiB
Python

from .. import types
from .messagebutton import MessageButton
class Button:
"""
.. note::
This class is used to **define** reply markups, e.g. when
sending a message or replying to events. When you access
`Message.buttons <telethon.tl.custom.message.Message.buttons>`
they are actually `MessageButton
<telethon.tl.custom.messagebutton.MessageButton>`,
so you might want to refer to that class instead.
Helper class to allow defining ``reply_markup`` when
sending a message with inline or keyboard buttons.
You should make use of the defined class methods to create button
instances instead making them yourself (i.e. don't do ``Button(...)``
but instead use methods line `Button.inline(...) <inline>` etc.)
You can use `inline`, `switch_inline` and `url`
together to create inline buttons (under the message).
You can use `text`, `request_location` and `request_phone`
together to create a reply markup (replaces the user keyboard).
You **cannot** mix the two type of buttons together,
and it will error if you try to do so.
The text for all buttons may be at most 142 characters.
If more characters are given, Telegram will cut the text
to 128 characters and add the ellipsis (…) character as
the 129.
"""
def __init__(self, button, callback=None):
self.button = button
self.callback = callback
self.is_inline = self._is_inline(button)
@classmethod
def _is_inline(cls, button):
"""
Returns ``True`` if the button belongs to an inline keyboard.
"""
if isinstance(button, cls):
return button.is_inline
elif isinstance(button, MessageButton):
button = button.button
return isinstance(button, (
types.KeyboardButtonCallback,
types.KeyboardButtonSwitchInline,
types.KeyboardButtonUrl
))
@classmethod
def inline(cls, text, callback=None, data=None):
"""
Creates a new inline button.
The `callback` parameter should be a function callback accepting
a single parameter (the triggered event on click) if specified.
Otherwise, you should register the event manually.
If `data` is omitted, the given `text` will be used as `data`.
In any case `data` should be either ``bytes`` or ``str``.
Note that the given `data` must be less or equal to 64 bytes.
If more than 64 bytes are passed as data, ``ValueError`` is raised.
"""
if not data:
data = text.encode('utf-8')
if len(data) > 64:
raise ValueError('Too many bytes for the data')
return cls(types.KeyboardButtonCallback(text, data), callback)
@classmethod
def switch_inline(cls, text, query='', same_peer=False):
"""
Creates a new button to switch to inline query.
If `query` is given, it will be the default text to be used
when making the inline query.
If ``same_peer is True`` the inline query will directly be
set under the currently opened chat. Otherwise, the user will
have to select a different dialog to make the query.
"""
return cls(types.KeyboardButtonSwitchInline(text, query, same_peer))
@classmethod
def url(cls, text, url=None):
"""
Creates a new button to open the desired URL upon clicking it.
If no `url` is given, the `text` will be used as said URL instead.
"""
return cls(types.KeyboardButtonUrl(text, url or text))
@classmethod
def text(cls, text):
"""
Creates a new button with the given text.
"""
return cls(types.KeyboardButton(text))
@classmethod
def request_location(cls, text):
"""
Creates a new button that will request
the user's location upon being clicked.
"""
return cls(types.KeyboardButtonRequestGeoLocation(text))
@classmethod
def request_phone(cls, text):
"""
Creates a new button that will request
the user's phone number upon being clicked.
"""
return cls(types.KeyboardButtonRequestPhone(text))
@classmethod
def clear(cls):
"""
Clears all the buttons. When used, no other
button should be present or it will be ignored.
"""
return types.ReplyKeyboardHide()
@classmethod
def force_reply(cls):
"""
Forces a reply. If used, no other button
should be present or it will be ignored.
"""
return types.ReplyKeyboardForceReply()