chess_rpg_backend/room/models.py

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from django.db import models
# Create your models here.
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from game.models import Player, Deck
class PlayerInQueue(models.Model):
# TODO use redis for storing
player = models.OneToOneField(Player, unique=True, on_delete=models.CASCADE)
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channel_name = models.CharField(max_length=50, blank=False)
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deck = models.ForeignKey(Deck, on_delete=models.CASCADE)
score = models.IntegerField()
def __str__(self):
return f"{self.player.name} in que with score {self.score}"
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class Room(models.Model):
slug = models.SlugField(max_length=16, unique=True)
created = models.DateTimeField(auto_now_add=True)
ended = models.BooleanField(default=False)
def __str__(self):
return f"room with slug {self.slug}"
class PlayerInRoom(models.Model):
player = models.OneToOneField(Player, unique=True, on_delete=models.CASCADE)
room = models.ForeignKey(Room, on_delete=models.CASCADE, related_name="players")
first = models.BooleanField()
score = models.IntegerField(blank=False)
deck = models.ForeignKey(Deck, on_delete=models.CASCADE, related_name="decks")
connected = models.BooleanField(default=False)
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def __str__(self):
return f"{self.player.name} in room {self.room.slug}"