chess_rpg_backend/game/services/deck_handler.py

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import random
from game.models import Deck, Player, HeroTypes, Hero, HeroInDeck
def create_first_deck(player: Player):
deck = Deck.objects.create(player=player)
positions = [
[None, None, None, None, None, None, None, None],
[None, None, None, None, None, None, None, None],
]
types = (
["KING"]
+ ["ARCHER" for _ in range(4)]
+ ["WARRIOR" for _ in range(6)]
+ ["WIZARD" for _ in range(2)]
+ [random.choice(HeroTypes.choices[:2])[0] for _ in range(3)]
)
for t in types:
hero = Hero()
hero.player = player
hero.type = t
# set random position on deck for heroes
if t == "KING":
pos_x = 4
pos_y = 0
positions[0][4] = hero
else:
pos_x = random.randint(0, 7)
pos_y = random.randint(0, 1)
while positions[pos_y][pos_x] is not None:
pos_x = random.randint(0, 7)
pos_y = random.randint(0, 1)
positions[pos_y][pos_x] = hero
hero.health = random.randint(0, 10)
hero.attack = random.randint(0, 10)
hero.speed = random.randint(0, 10)
hero.save()
HeroInDeck.objects.create(deck=deck, hero=hero, x=pos_x + 1, y=pos_y + 1)