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https://github.com/evgen-app/chess_rpg_backend.git
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46 lines
1.1 KiB
Python
46 lines
1.1 KiB
Python
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from asgiref.sync import sync_to_async
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from random import randint
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from common.generators import generate_charset
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from game.models import Player
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from room.models import Room, PlayerInRoom, GameState
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@sync_to_async
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def create_room(
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deck_id_1: int,
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player_id_1: int,
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player_score_1: int,
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deck_id_2: int,
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player_id_2: int,
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player_score_2: int,
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) -> str:
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room = Room.objects.create(slug=generate_charset(16))
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player_1 = Player.objects.get(id=player_id_1)
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player_2 = Player.objects.get(id=player_id_2)
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first_player = randint(1, 2)
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PlayerInRoom.objects.create(
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player=player_1,
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room=room,
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score=player_score_1,
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deck_id=deck_id_1,
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first=first_player == 1,
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)
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PlayerInRoom.objects.create(
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player=player_2,
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room=room,
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score=player_score_2,
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deck_id=deck_id_2,
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first=first_player == 2,
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)
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GameState.objects.create(
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room=room, player=player_1, round=0, message="Game started"
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)
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GameState.objects.create(
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room=room, player=player_2, round=0, message="Game started"
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)
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return room.slug
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