chess_rpg_backend/room/models.py

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from django.core.validators import MinValueValidator, MaxValueValidator
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from django.db import models
# Create your models here.
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from game.models import Player, Deck, Hero
class PlayerInQueue(models.Model):
# TODO use redis for storing
player = models.OneToOneField(Player, unique=True, on_delete=models.CASCADE)
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channel_name = models.CharField(max_length=50, blank=False)
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deck = models.ForeignKey(Deck, on_delete=models.CASCADE)
score = models.IntegerField()
def __str__(self):
return f"{self.player.name} in que with score {self.score}"
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class Room(models.Model):
slug = models.SlugField(max_length=16, unique=True)
created = models.DateTimeField(auto_now_add=True)
ended = models.BooleanField(default=False)
def __str__(self):
return f"room with slug {self.slug}"
class PlayerInRoom(models.Model):
player = models.OneToOneField(Player, unique=True, on_delete=models.CASCADE)
room = models.ForeignKey(Room, on_delete=models.CASCADE, related_name="players")
first = models.BooleanField()
score = models.IntegerField(blank=False)
deck = models.ForeignKey(Deck, on_delete=models.CASCADE, related_name="decks")
online = models.BooleanField(default=False)
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channel_name = models.CharField(max_length=50, blank=True, null=True)
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def get_state(self):
return GameState.objects.filter(player=self.player, room=self.room).last()
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def __str__(self):
return f"{self.player.name} in room {self.room.slug}"
class GameState(models.Model):
room = models.ForeignKey(Room, on_delete=models.CASCADE)
player = models.ForeignKey(Player, on_delete=models.CASCADE)
round = models.IntegerField(blank=False)
message = models.CharField(max_length=100, blank=False)
class Meta:
unique_together = ["room", "player", "round"]
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class HeroInGame(models.Model):
hero = models.ForeignKey(Hero, on_delete=models.CASCADE)
player = models.ForeignKey(PlayerInRoom, on_delete=models.CASCADE)
room = models.ForeignKey(Room, on_delete=models.CASCADE)
# state on board
x = models.IntegerField(
blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
)
y = models.IntegerField(
blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
)
health = models.IntegerField(blank=False)
dead = models.BooleanField(default=False)
def __str__(self):
return f"{self.hero.type} in room {self.room.slug}"
def save(
self, force_insert=False, force_update=False, using=None, update_fields=None
):
if not self.health and not self.dead:
self.health = self.hero.health
super().save(force_insert, force_update, using, update_fields)
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class Meta:
unique_together = ["x", "y", "room"]