mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2025-02-07 07:00:44 +03:00
inited fastapi
This commit is contained in:
parent
151912b3bb
commit
2b165fed9f
0
game_logic/main.py
Normal file
0
game_logic/main.py
Normal file
2
game_logic/requirements.txt
Normal file
2
game_logic/requirements.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
fastapi==0.79.0
|
||||||
|
uvicorn==0.18.2
|
|
@ -337,28 +337,35 @@ class RoomConsumer(BaseConsumer):
|
||||||
return False
|
return False
|
||||||
|
|
||||||
async def perform_move(self, data):
|
async def perform_move(self, data):
|
||||||
if await move_handler(
|
b, message = await move_handler(
|
||||||
data["px"],
|
data["px"],
|
||||||
data["py"],
|
data["py"],
|
||||||
data["x"],
|
data["x"],
|
||||||
data["y"],
|
data["y"],
|
||||||
self.room_name,
|
self.room_name,
|
||||||
self.scope["player_in_room"],
|
self.scope["player_in_room"],
|
||||||
):
|
)
|
||||||
await self.send_board()
|
|
||||||
if self.scope["opponent_channel"] and self.scope["opponent_online"]:
|
if b:
|
||||||
await self.channel_layer.send(
|
await self.update_board(
|
||||||
self.scope["opponent_channel"],
|
data["px"],
|
||||||
{
|
data["py"],
|
||||||
"type": "move",
|
data["x"],
|
||||||
"x": data["x"],
|
data["y"],
|
||||||
"y": data["y"],
|
|
||||||
"px": data["px"],
|
|
||||||
"py": data["py"],
|
|
||||||
},
|
|
||||||
)
|
)
|
||||||
return True
|
if self.scope["opponent_channel"] and self.scope["opponent_online"]:
|
||||||
return False
|
await self.channel_layer.send(
|
||||||
|
self.scope["opponent_channel"],
|
||||||
|
{
|
||||||
|
"type": "move",
|
||||||
|
"x": data["x"],
|
||||||
|
"y": data["y"],
|
||||||
|
"px": data["px"],
|
||||||
|
"py": data["py"],
|
||||||
|
},
|
||||||
|
)
|
||||||
|
else:
|
||||||
|
await self.send_message("ERROR", message=message)
|
||||||
|
|
||||||
@sync_to_async
|
@sync_to_async
|
||||||
def load_board(self):
|
def load_board(self):
|
||||||
|
@ -379,6 +386,10 @@ class RoomConsumer(BaseConsumer):
|
||||||
|
|
||||||
self.scope["board"] = board
|
self.scope["board"] = board
|
||||||
|
|
||||||
|
async def update_board(self, px, py, x, y):
|
||||||
|
self.scope["board"][x][y] = self.scope["board"][px][py]
|
||||||
|
self.scope["board"][px][py] = None
|
||||||
|
|
||||||
async def send_board(self):
|
async def send_board(self):
|
||||||
# sends board to client
|
# sends board to client
|
||||||
await self.send_message(
|
await self.send_message(
|
||||||
|
@ -431,6 +442,12 @@ class RoomConsumer(BaseConsumer):
|
||||||
self.scope["opponent_online"] = status
|
self.scope["opponent_online"] = status
|
||||||
|
|
||||||
async def move(self, event):
|
async def move(self, event):
|
||||||
|
await self.update_board(
|
||||||
|
event["px"],
|
||||||
|
event["py"],
|
||||||
|
event["x"],
|
||||||
|
event["y"],
|
||||||
|
)
|
||||||
await self.send(
|
await self.send(
|
||||||
text_data=json.dumps(
|
text_data=json.dumps(
|
||||||
{
|
{
|
||||||
|
|
|
@ -62,24 +62,24 @@ def _print_board(room: Room):
|
||||||
hero = HeroInGame.objects.get(x=x, y=y, room=room)
|
hero = HeroInGame.objects.get(x=x, y=y, room=room)
|
||||||
if hero.hero.type == "KING":
|
if hero.hero.type == "KING":
|
||||||
if hero.player.first:
|
if hero.player.first:
|
||||||
print(colored("♔", 'green', attrs=['bold']), end="")
|
print(colored("♔", "green", attrs=["bold"]), end="")
|
||||||
else:
|
else:
|
||||||
print(colored("♚", 'red', attrs=['bold']), end="")
|
print(colored("♚", "red", attrs=["bold"]), end="")
|
||||||
elif hero.hero.type == "WIZARD":
|
elif hero.hero.type == "WIZARD":
|
||||||
if hero.player.first:
|
if hero.player.first:
|
||||||
print(colored("♕", 'green', attrs=['bold']), end="")
|
print(colored("♕", "green", attrs=["bold"]), end="")
|
||||||
else:
|
else:
|
||||||
print(colored("♛", 'red', attrs=['bold']), end="")
|
print(colored("♛", "red", attrs=["bold"]), end="")
|
||||||
elif hero.hero.type == "ARCHER":
|
elif hero.hero.type == "ARCHER":
|
||||||
if hero.player.first:
|
if hero.player.first:
|
||||||
print(colored("♗", 'green', attrs=['bold']), end="")
|
print(colored("♗", "green", attrs=["bold"]), end="")
|
||||||
else:
|
else:
|
||||||
print(colored("♝", 'red', attrs=['bold']), end="")
|
print(colored("♝", "red", attrs=["bold"]), end="")
|
||||||
else:
|
else:
|
||||||
if hero.player.first:
|
if hero.player.first:
|
||||||
print(colored("♙", 'green', attrs=['bold']), end="")
|
print(colored("♙", "green", attrs=["bold"]), end="")
|
||||||
else:
|
else:
|
||||||
print(colored("♟", 'red', attrs=['bold']), end="")
|
print(colored("♟", "red", attrs=["bold"]), end="")
|
||||||
except HeroInGame.DoesNotExist:
|
except HeroInGame.DoesNotExist:
|
||||||
print("*", end="")
|
print("*", end="")
|
||||||
print()
|
print()
|
||||||
|
@ -88,23 +88,30 @@ def _print_board(room: Room):
|
||||||
@sync_to_async
|
@sync_to_async
|
||||||
def move_handler(
|
def move_handler(
|
||||||
prev_x: int, prev_y: int, x: int, y: int, room_slug: str, player: PlayerInRoom
|
prev_x: int, prev_y: int, x: int, y: int, room_slug: str, player: PlayerInRoom
|
||||||
):
|
) -> (bool, str):
|
||||||
room = Room.objects.get(slug=room_slug)
|
room = Room.objects.get(slug=room_slug)
|
||||||
_print_board(room) # TODO: Remove in production
|
_print_board(room) # TODO: Remove in production
|
||||||
try:
|
try:
|
||||||
hero = HeroInGame.objects.get(x=prev_x, y=prev_y, room=room, player=player)
|
hero = HeroInGame.objects.get(x=prev_x, y=prev_y, room=room, player=player)
|
||||||
except HeroInGame.DoesNotExist:
|
except HeroInGame.DoesNotExist:
|
||||||
return False
|
return False, "There is no hero"
|
||||||
|
|
||||||
if x == prev_x and y == prev_y:
|
if x == prev_x and y == prev_y:
|
||||||
return False
|
return False, "Trying to move on same spot"
|
||||||
|
|
||||||
h_t = hero.hero.type
|
h_t = hero.hero.type
|
||||||
|
|
||||||
if _validate_hero_movement(h_t, prev_x, prev_y, x, y, room, first=player.first):
|
if h := HeroInGame.objects.filter(x=x, y=y, room=room, player=player):
|
||||||
hero.x = x
|
if h.first().player != player:
|
||||||
hero.y = y
|
# TODO: rpg encounter logic
|
||||||
hero.save(update_fields=["x", "y"])
|
return False, "Not implemented"
|
||||||
return True
|
else:
|
||||||
|
return False, "Can't perform move on own figure"
|
||||||
|
else:
|
||||||
|
if _validate_hero_movement(h_t, prev_x, prev_y, x, y, room, first=player.first):
|
||||||
|
hero.x = x
|
||||||
|
hero.y = y
|
||||||
|
hero.save(update_fields=["x", "y"])
|
||||||
|
return True, "ok"
|
||||||
|
return False, "Such move can't be performed"
|
||||||
|
|
||||||
_print_board(room) # TODO: Remove in production
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user