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https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-25 19:14:02 +03:00
fixed jit, added info massage on adding to queue
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parent
8fcbeaf8d8
commit
339d691172
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@ -207,4 +207,15 @@ class PlayerAuthSession(models.Model):
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player = models.OneToOneField(
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player = models.OneToOneField(
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Player, unique_for_month=True, on_delete=models.CASCADE
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Player, unique_for_month=True, on_delete=models.CASCADE
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)
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)
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jit = models.CharField(max_length=30, default=generate_charset(30))
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jit = models.CharField(max_length=30)
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def save(
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self, force_insert=False, force_update=False, using=None, update_fields=None
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):
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self.jit = generate_charset(30)
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super(PlayerAuthSession, self).save(
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force_insert=force_insert,
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force_update=force_update,
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using=using,
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update_fields=update_fields,
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)
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@ -31,6 +31,7 @@ class QueueConsumer(AsyncWebsocketConsumer):
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{"type": "ERROR", "message": "data is not JSON serializable"}
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{"type": "ERROR", "message": "data is not JSON serializable"}
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)
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)
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)
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)
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if data:
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if data:
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# TODO move to external function/class
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# TODO move to external function/class
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if "type" not in data:
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if "type" not in data:
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@ -61,6 +62,14 @@ class QueueConsumer(AsyncWebsocketConsumer):
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)
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)
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if deck:
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if deck:
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await self.queue_connector(deck)
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await self.queue_connector(deck)
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await self.send(
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text_data=json.dumps(
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{
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"type": "INFO",
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"message": f"added to queue deck with score {self.scope['score']}",
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}
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)
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)
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else:
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else:
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await self.send(
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await self.send(
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text_data=json.dumps(
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text_data=json.dumps(
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@ -84,15 +93,15 @@ class QueueConsumer(AsyncWebsocketConsumer):
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@sync_to_async
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@sync_to_async
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def queue_connector(self, deck):
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def queue_connector(self, deck):
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try:
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try:
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queue = PlayerInQueue.objects.get(
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queue = PlayerInQueue.objects.get(player_id=self.scope["player"])
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player_id=self.scope["player"]
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queue.score = deck.score()
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).score = deck.score()
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except PlayerInQueue.DoesNotExist:
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except PlayerInQueue.DoesNotExist:
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queue = PlayerInQueue.objects.create(
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queue = PlayerInQueue.objects.create(
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player_id=self.scope["player"], score=deck.score()
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player_id=self.scope["player"], score=deck.score()
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)
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)
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self.scope["queue"] = queue
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self.scope["queue"] = queue.id
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self.scope["score"] = queue.score
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async def chat_message(self, event):
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async def chat_message(self, event):
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pass
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pass
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@ -6,7 +6,7 @@ from game.models import Player
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class PlayerInQueue(models.Model):
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class PlayerInQueue(models.Model):
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# TODO use redis for storing
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# TODO use redis for storing
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player = models.ForeignKey(Player, unique=True, on_delete=models.CASCADE)
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player = models.OneToOneField(Player, unique=True, on_delete=models.CASCADE)
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score = models.IntegerField()
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score = models.IntegerField()
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def __str__(self):
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def __str__(self):
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