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https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-22 09:37:05 +03:00
fixed room post-connect message, added room migration init file
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parent
355a6ed38c
commit
46344ad776
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@ -206,21 +206,22 @@ class RoomConsumer(AsyncWebsocketConsumer):
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if not await self.connect_to_room():
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if not await self.connect_to_room():
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await self.close()
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await self.close()
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else:
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await self.send(
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json.dumps(
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{
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"type": "INFO",
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"message": f"welcome to room {self.room_name}",
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"opponent_score": self.scope["opponent_score"],
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"opponent_deck": self.scope["opponent_deck"],
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"opponent_online": self.scope["opponent_online"],
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"first": self.scope["first"],
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},
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)
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)
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await self.channel_layer.group_send(
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# Join room group
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self.room_group_name,
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await self.channel_layer.group_add(self.room_group_name, self.channel_name)
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{
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"type": "info",
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"message": f"welcome to room {self.room_name}",
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"opponent_score": self.scope["opponent_score"],
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"opponent_deck": self.scope["opponent_deck_id"],
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"opponent_online": self.scope["opponent_online"],
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"first": self.scope["first"],
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},
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)
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# Join room group
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await self.channel_layer.group_add(self.room_group_name, self.channel_name)
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@sync_to_async
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@sync_to_async
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def connect_to_room(self):
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def connect_to_room(self):
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@ -236,7 +237,7 @@ class RoomConsumer(AsyncWebsocketConsumer):
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self.scope["room"] = room
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self.scope["room"] = room
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# check if player can be in a room
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# check if player can be in a room
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p_ids = [x.id for x in room.first().players.all()]
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p_ids = [x.player.id for x in room.first().players.all()]
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if self.scope["player"] not in p_ids:
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if self.scope["player"] not in p_ids:
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return False
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return False
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@ -249,7 +250,6 @@ class RoomConsumer(AsyncWebsocketConsumer):
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self.scope["deck"] = player.deck.id
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self.scope["deck"] = player.deck.id
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p_ids.remove(player.player.id)
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p_ids.remove(player.player.id)
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opponent = PlayerInRoom.objects.get(player_id=p_ids[0])
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opponent = PlayerInRoom.objects.get(player_id=p_ids[0])
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self.scope["opponent"] = opponent.player.id
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self.scope["opponent"] = opponent.player.id
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@ -258,18 +258,20 @@ class RoomConsumer(AsyncWebsocketConsumer):
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self.scope["opponent_first"] = opponent.first
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self.scope["opponent_first"] = opponent.first
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self.scope["opponent_online"] = opponent.online
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self.scope["opponent_online"] = opponent.online
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player.connected = True
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player.online = True
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player.save(update_fields=["connected"])
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player.save(update_fields=["online"])
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return True
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return True
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async def disconnect(self, close_code):
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async def disconnect(self, close_code):
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# Leave room group
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# Leave room group
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await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
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await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
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await self.disconnect_player()
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@sync_to_async
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@sync_to_async
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def disconnect_player(self):
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def disconnect_player(self):
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self.scope["player_in_room"].connected = False
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if "player_in_room" in self.scope:
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self.scope["player_in_room"].save(update_fields=["connected"])
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self.scope["player_in_room"].online = False
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self.scope["player_in_room"].save(update_fields=["online"])
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# Receive message from WebSocket
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# Receive message from WebSocket
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async def receive(self, text_data):
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async def receive(self, text_data):
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@ -279,7 +281,7 @@ class RoomConsumer(AsyncWebsocketConsumer):
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{"type": "chat_message", "message": text_data},
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{"type": "chat_message", "message": text_data},
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)
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)
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# info type message handler
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# info type group message handler
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async def info(self, event):
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async def info(self, event):
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message = event["message"]
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message = event["message"]
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msg = {"type": "INFO", "message": message}
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msg = {"type": "INFO", "message": message}
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@ -296,7 +298,7 @@ class RoomConsumer(AsyncWebsocketConsumer):
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if "first" in event:
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if "first" in event:
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msg["first"] = event["first"]
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msg["first"] = event["first"]
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await self.send(text_data=json.dumps({"type": "INFO", "message": message}))
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await self.send(text_data=json.dumps(msg))
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# Receive message from room group
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# Receive message from room group
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async def chat_message(self, event):
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async def chat_message(self, event):
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46
room/migrations/0001_initial.py
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46
room/migrations/0001_initial.py
Normal file
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@ -0,0 +1,46 @@
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# Generated by Django 4.0.5 on 2022-06-23 22:56
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from django.db import migrations, models
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import django.db.models.deletion
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class Migration(migrations.Migration):
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initial = True
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dependencies = [
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('game', '0002_deck_heroimageset_heroindeck_playerauthsession_and_more'),
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]
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operations = [
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migrations.CreateModel(
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name='Room',
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fields=[
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('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
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('slug', models.SlugField(max_length=16, unique=True)),
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('created', models.DateTimeField(auto_now_add=True)),
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('ended', models.BooleanField(default=False)),
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],
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),
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migrations.CreateModel(
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name='PlayerInRoom',
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fields=[
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('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
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('first', models.BooleanField()),
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('score', models.IntegerField()),
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('deck', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='decks', to='game.deck')),
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('player', models.OneToOneField(on_delete=django.db.models.deletion.CASCADE, to='game.player')),
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('room', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='players', to='room.room')),
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],
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),
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migrations.CreateModel(
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name='PlayerInQueue',
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fields=[
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('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
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('channel_name', models.CharField(max_length=50)),
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('score', models.IntegerField()),
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('deck', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, to='game.deck')),
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('player', models.OneToOneField(on_delete=django.db.models.deletion.CASCADE, to='game.player')),
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],
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),
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]
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@ -30,7 +30,7 @@ class PlayerInRoom(models.Model):
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first = models.BooleanField()
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first = models.BooleanField()
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score = models.IntegerField(blank=False)
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score = models.IntegerField(blank=False)
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deck = models.ForeignKey(Deck, on_delete=models.CASCADE, related_name="decks")
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deck = models.ForeignKey(Deck, on_delete=models.CASCADE, related_name="decks")
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connected = models.BooleanField(default=False)
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online = models.BooleanField(default=False)
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def __str__(self):
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def __str__(self):
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return f"{self.player.name} in room {self.room.slug}"
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return f"{self.player.name} in room {self.room.slug}"
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