mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-22 17:47:11 +03:00
refactor message send for consumers
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parent
9d4871296a
commit
c0dcde9ff3
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@ -13,10 +13,16 @@ from game.models import Deck
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from room.models import PlayerInQueue, Room, PlayerInRoom, GameState
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from room.models import PlayerInQueue, Room, PlayerInRoom, GameState
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from room.services.room_create import create_room
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from room.services.room_create import create_room
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channel_layer = get_channel_layer()
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class BaseConsumer(AsyncWebsocketConsumer):
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def __init__(self, *args, **kwargs):
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super().__init__(args, kwargs)
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async def send_message(self, message_type: str, **data):
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await self.send(text_data=json.dumps({"type": message_type, **data}))
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class QueueConsumer(AsyncWebsocketConsumer):
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class QueueConsumer(BaseConsumer):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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super().__init__(args, kwargs)
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super().__init__(args, kwargs)
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self.room_group_name = None
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self.room_group_name = None
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@ -40,27 +46,17 @@ class QueueConsumer(AsyncWebsocketConsumer):
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try:
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try:
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data = json.loads(text_data)
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data = json.loads(text_data)
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except ValueError:
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except ValueError:
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await self.send(
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await self.send_message("ERROR", message="data is not JSON serializable")
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text_data=json.dumps(
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{"type": "ERROR", "message": "data is not JSON serializable"}
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)
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)
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if data:
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if data:
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# TODO move to external function/class
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# TODO move to external function/class
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if "type" not in data:
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if "type" not in data:
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await self.send(
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await self.send_message("ERROR", message="incorrect data typing")
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text_data=json.dumps(
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{"type": "ERROR", "message": "incorrect data typing"}
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)
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)
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else:
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else:
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if data["type"] == "connect":
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if data["type"] == "connect":
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if "deck_id" not in data:
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if "deck_id" not in data:
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await self.send(
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await self.send_message(
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text_data=json.dumps(
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"ERROR", message="deck id is not provided"
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{"type": "ERROR", "message": "deck id is not provided"}
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)
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)
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)
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else:
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else:
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deck = None
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deck = None
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@ -69,32 +65,22 @@ class QueueConsumer(AsyncWebsocketConsumer):
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deck_id = int(data["deck_id"])
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deck_id = int(data["deck_id"])
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deck = await self.check_user_deck(deck_id)
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deck = await self.check_user_deck(deck_id)
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except ValueError:
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except ValueError:
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await self.send(
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await self.send_message(
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text_data=json.dumps(
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"ERROR", message="deck id is incorrect"
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{"type": "ERROR", "message": "deck id is incorrect"}
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)
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)
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)
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if deck:
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if deck:
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# add to que, start finding players
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# add to que, start finding players
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await self.queue_connector(deck)
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await self.queue_connector(deck)
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await self.send(
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await self.send_message(
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text_data=json.dumps(
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"INFO",
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{
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message=f"added to queue deck with score {self.scope['score']}",
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"type": "INFO",
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"message": f"added to queue deck with score {self.scope['score']}",
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}
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)
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)
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)
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opponent = await self.find_user_by_score()
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opponent = await self.find_user_by_score()
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if not opponent:
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if not opponent:
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await self.send(
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await self.send_message(
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text_data=json.dumps(
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"INFO", message="no user found, awaiting in queue"
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{
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"type": "INFO",
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"message": "no user found, awaiting in queue",
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}
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)
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)
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)
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else:
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else:
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# add to group and send message that opponent found to players
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# add to group and send message that opponent found to players
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@ -116,23 +102,14 @@ class QueueConsumer(AsyncWebsocketConsumer):
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},
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},
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)
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)
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await self.send(
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await self.send_message(
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text_data=json.dumps(
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"INFO",
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{
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message=f"user found, with score {opponent[1]}",
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"type": "INFO",
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room=room,
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"message": f"user found, with score {opponent[1]}",
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"room": room,
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}
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)
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)
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)
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else:
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else:
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await self.send(
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await self.send_message(
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text_data=json.dumps(
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"ERROR", message="such deck doesn't exist"
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{
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"type": "ERROR",
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"message": "such deck doesn't exist",
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}
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)
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)
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)
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@sync_to_async
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@sync_to_async
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@ -183,24 +160,20 @@ class QueueConsumer(AsyncWebsocketConsumer):
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self.scope["score"] = queue.score
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self.scope["score"] = queue.score
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async def info(self, event):
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async def info(self, event):
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message = event["message"]
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msg = {"type": "INFO", "message": message}
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if "room" in event:
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if "room" in event:
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msg["room"] = event["room"]
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await self.send_message(
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"INFO", message=event["message"], room=event["room"]
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await self.send(text_data=json.dumps(msg))
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)
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else:
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await self.send_message("INFO", message=event["message"])
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async def check_origin(self):
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async def check_origin(self):
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if not self.scope["player"]:
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if not self.scope["player"]:
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await self.send(
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await self.send_message("ERROR", message="token is incorrect or expired")
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text_data=json.dumps(
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{"type": "ERROR", "message": "token is incorrect or expired"}
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)
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)
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await self.close()
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await self.close()
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class RoomConsumer(AsyncWebsocketConsumer):
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class RoomConsumer(BaseConsumer):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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self.room_group_name = None
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self.room_group_name = None
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@ -215,18 +188,14 @@ class RoomConsumer(AsyncWebsocketConsumer):
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else:
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else:
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message, round = await self.get_state()
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message, round = await self.get_state()
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await self.send(
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await self.send_message(
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json.dumps(
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"INFO",
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{
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opponent_score=self.scope["opponent_score"],
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"type": "INFO",
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opponent_deck=self.scope["opponent_deck"],
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"opponent_score": self.scope["opponent_score"],
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opponent_online=self.scope["opponent_online"],
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"opponent_deck": self.scope["opponent_deck"],
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first=self.scope["first"],
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"opponent_online": self.scope["opponent_online"],
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state=message,
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"first": self.scope["first"],
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round=round,
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"state": message,
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"round": round,
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},
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)
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)
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)
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if "opponent_channel" in self.scope and self.scope["opponent_channel"]:
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if "opponent_channel" in self.scope and self.scope["opponent_channel"]:
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await self.channel_layer.send(
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await self.channel_layer.send(
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@ -315,20 +284,12 @@ class RoomConsumer(AsyncWebsocketConsumer):
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try:
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try:
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data = json.loads(text_data)
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data = json.loads(text_data)
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except ValueError:
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except ValueError:
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await self.send(
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await self.send_message("ERROR", message="data is not JSON serializable")
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text_data=json.dumps(
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{"type": "ERROR", "message": "data is not JSON serializable"}
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)
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)
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if data:
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if data:
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if data["type"] == "start":
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if data["type"] == "start":
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if not await self.start(data):
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if not await self.start(data):
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await self.send(
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await self.send_message("ERROR", message="opponent is offline")
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text_data=json.dumps(
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{"type": "ERROR", "message": "opponent is offline"}
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)
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)
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async def start(self, data):
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async def start(self, data):
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if self.scope["opponent_channel"] and self.scope["opponent_online"]:
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if self.scope["opponent_channel"] and self.scope["opponent_online"]:
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@ -1,7 +1,8 @@
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from django.core.validators import MinValueValidator, MaxValueValidator
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from django.db import models
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from django.db import models
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# Create your models here.
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# Create your models here.
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from game.models import Player, Deck
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from game.models import Player, Deck, Hero
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class PlayerInQueue(models.Model):
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class PlayerInQueue(models.Model):
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@ -48,3 +49,30 @@ class GameState(models.Model):
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class Meta:
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class Meta:
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unique_together = ["room", "player", "round"]
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unique_together = ["room", "player", "round"]
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class HeroInGame(models.Model):
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hero = models.ForeignKey(Hero, on_delete=models.CASCADE)
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player = models.ForeignKey(PlayerInRoom, on_delete=models.CASCADE)
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room = models.ForeignKey(Room, on_delete=models.CASCADE)
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# state on board
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x = models.IntegerField(
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blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
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)
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y = models.IntegerField(
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blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
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)
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health = models.IntegerField(blank=False)
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dead = models.BooleanField(default=False)
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def __str__(self):
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return f"{self.hero.type} in room {self.room.slug}"
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def save(
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self, force_insert=False, force_update=False, using=None, update_fields=None
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):
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if not self.health and not self.dead:
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self.health = self.hero.health
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super().save(force_insert, force_update, using, update_fields)
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0
room/services/read_message.py
Normal file
0
room/services/read_message.py
Normal file
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