mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-10 19:57:12 +03:00
refactor message send for consumers
This commit is contained in:
parent
9d4871296a
commit
c0dcde9ff3
|
@ -13,10 +13,16 @@ from game.models import Deck
|
||||||
from room.models import PlayerInQueue, Room, PlayerInRoom, GameState
|
from room.models import PlayerInQueue, Room, PlayerInRoom, GameState
|
||||||
from room.services.room_create import create_room
|
from room.services.room_create import create_room
|
||||||
|
|
||||||
channel_layer = get_channel_layer()
|
|
||||||
|
class BaseConsumer(AsyncWebsocketConsumer):
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super().__init__(args, kwargs)
|
||||||
|
|
||||||
|
async def send_message(self, message_type: str, **data):
|
||||||
|
await self.send(text_data=json.dumps({"type": message_type, **data}))
|
||||||
|
|
||||||
|
|
||||||
class QueueConsumer(AsyncWebsocketConsumer):
|
class QueueConsumer(BaseConsumer):
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super().__init__(args, kwargs)
|
super().__init__(args, kwargs)
|
||||||
self.room_group_name = None
|
self.room_group_name = None
|
||||||
|
@ -40,27 +46,17 @@ class QueueConsumer(AsyncWebsocketConsumer):
|
||||||
try:
|
try:
|
||||||
data = json.loads(text_data)
|
data = json.loads(text_data)
|
||||||
except ValueError:
|
except ValueError:
|
||||||
await self.send(
|
await self.send_message("ERROR", message="data is not JSON serializable")
|
||||||
text_data=json.dumps(
|
|
||||||
{"type": "ERROR", "message": "data is not JSON serializable"}
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
if data:
|
if data:
|
||||||
# TODO move to external function/class
|
# TODO move to external function/class
|
||||||
if "type" not in data:
|
if "type" not in data:
|
||||||
await self.send(
|
await self.send_message("ERROR", message="incorrect data typing")
|
||||||
text_data=json.dumps(
|
|
||||||
{"type": "ERROR", "message": "incorrect data typing"}
|
|
||||||
)
|
|
||||||
)
|
|
||||||
else:
|
else:
|
||||||
if data["type"] == "connect":
|
if data["type"] == "connect":
|
||||||
if "deck_id" not in data:
|
if "deck_id" not in data:
|
||||||
await self.send(
|
await self.send_message(
|
||||||
text_data=json.dumps(
|
"ERROR", message="deck id is not provided"
|
||||||
{"type": "ERROR", "message": "deck id is not provided"}
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
deck = None
|
deck = None
|
||||||
|
@ -69,32 +65,22 @@ class QueueConsumer(AsyncWebsocketConsumer):
|
||||||
deck_id = int(data["deck_id"])
|
deck_id = int(data["deck_id"])
|
||||||
deck = await self.check_user_deck(deck_id)
|
deck = await self.check_user_deck(deck_id)
|
||||||
except ValueError:
|
except ValueError:
|
||||||
await self.send(
|
await self.send_message(
|
||||||
text_data=json.dumps(
|
"ERROR", message="deck id is incorrect"
|
||||||
{"type": "ERROR", "message": "deck id is incorrect"}
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
|
|
||||||
if deck:
|
if deck:
|
||||||
# add to que, start finding players
|
# add to que, start finding players
|
||||||
await self.queue_connector(deck)
|
await self.queue_connector(deck)
|
||||||
await self.send(
|
await self.send_message(
|
||||||
text_data=json.dumps(
|
"INFO",
|
||||||
{
|
message=f"added to queue deck with score {self.scope['score']}",
|
||||||
"type": "INFO",
|
|
||||||
"message": f"added to queue deck with score {self.scope['score']}",
|
|
||||||
}
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
opponent = await self.find_user_by_score()
|
opponent = await self.find_user_by_score()
|
||||||
|
|
||||||
if not opponent:
|
if not opponent:
|
||||||
await self.send(
|
await self.send_message(
|
||||||
text_data=json.dumps(
|
"INFO", message="no user found, awaiting in queue"
|
||||||
{
|
|
||||||
"type": "INFO",
|
|
||||||
"message": "no user found, awaiting in queue",
|
|
||||||
}
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
# add to group and send message that opponent found to players
|
# add to group and send message that opponent found to players
|
||||||
|
@ -116,23 +102,14 @@ class QueueConsumer(AsyncWebsocketConsumer):
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
|
|
||||||
await self.send(
|
await self.send_message(
|
||||||
text_data=json.dumps(
|
"INFO",
|
||||||
{
|
message=f"user found, with score {opponent[1]}",
|
||||||
"type": "INFO",
|
room=room,
|
||||||
"message": f"user found, with score {opponent[1]}",
|
|
||||||
"room": room,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
await self.send(
|
await self.send_message(
|
||||||
text_data=json.dumps(
|
"ERROR", message="such deck doesn't exist"
|
||||||
{
|
|
||||||
"type": "ERROR",
|
|
||||||
"message": "such deck doesn't exist",
|
|
||||||
}
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
|
|
||||||
@sync_to_async
|
@sync_to_async
|
||||||
|
@ -183,24 +160,20 @@ class QueueConsumer(AsyncWebsocketConsumer):
|
||||||
self.scope["score"] = queue.score
|
self.scope["score"] = queue.score
|
||||||
|
|
||||||
async def info(self, event):
|
async def info(self, event):
|
||||||
message = event["message"]
|
|
||||||
msg = {"type": "INFO", "message": message}
|
|
||||||
if "room" in event:
|
if "room" in event:
|
||||||
msg["room"] = event["room"]
|
await self.send_message(
|
||||||
|
"INFO", message=event["message"], room=event["room"]
|
||||||
await self.send(text_data=json.dumps(msg))
|
)
|
||||||
|
else:
|
||||||
|
await self.send_message("INFO", message=event["message"])
|
||||||
|
|
||||||
async def check_origin(self):
|
async def check_origin(self):
|
||||||
if not self.scope["player"]:
|
if not self.scope["player"]:
|
||||||
await self.send(
|
await self.send_message("ERROR", message="token is incorrect or expired")
|
||||||
text_data=json.dumps(
|
|
||||||
{"type": "ERROR", "message": "token is incorrect or expired"}
|
|
||||||
)
|
|
||||||
)
|
|
||||||
await self.close()
|
await self.close()
|
||||||
|
|
||||||
|
|
||||||
class RoomConsumer(AsyncWebsocketConsumer):
|
class RoomConsumer(BaseConsumer):
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
self.room_group_name = None
|
self.room_group_name = None
|
||||||
|
@ -215,18 +188,14 @@ class RoomConsumer(AsyncWebsocketConsumer):
|
||||||
else:
|
else:
|
||||||
message, round = await self.get_state()
|
message, round = await self.get_state()
|
||||||
|
|
||||||
await self.send(
|
await self.send_message(
|
||||||
json.dumps(
|
"INFO",
|
||||||
{
|
opponent_score=self.scope["opponent_score"],
|
||||||
"type": "INFO",
|
opponent_deck=self.scope["opponent_deck"],
|
||||||
"opponent_score": self.scope["opponent_score"],
|
opponent_online=self.scope["opponent_online"],
|
||||||
"opponent_deck": self.scope["opponent_deck"],
|
first=self.scope["first"],
|
||||||
"opponent_online": self.scope["opponent_online"],
|
state=message,
|
||||||
"first": self.scope["first"],
|
round=round,
|
||||||
"state": message,
|
|
||||||
"round": round,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
)
|
)
|
||||||
if "opponent_channel" in self.scope and self.scope["opponent_channel"]:
|
if "opponent_channel" in self.scope and self.scope["opponent_channel"]:
|
||||||
await self.channel_layer.send(
|
await self.channel_layer.send(
|
||||||
|
@ -315,20 +284,12 @@ class RoomConsumer(AsyncWebsocketConsumer):
|
||||||
try:
|
try:
|
||||||
data = json.loads(text_data)
|
data = json.loads(text_data)
|
||||||
except ValueError:
|
except ValueError:
|
||||||
await self.send(
|
await self.send_message("ERROR", message="data is not JSON serializable")
|
||||||
text_data=json.dumps(
|
|
||||||
{"type": "ERROR", "message": "data is not JSON serializable"}
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
if data:
|
if data:
|
||||||
if data["type"] == "start":
|
if data["type"] == "start":
|
||||||
if not await self.start(data):
|
if not await self.start(data):
|
||||||
await self.send(
|
await self.send_message("ERROR", message="opponent is offline")
|
||||||
text_data=json.dumps(
|
|
||||||
{"type": "ERROR", "message": "opponent is offline"}
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
async def start(self, data):
|
async def start(self, data):
|
||||||
if self.scope["opponent_channel"] and self.scope["opponent_online"]:
|
if self.scope["opponent_channel"] and self.scope["opponent_online"]:
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
|
from django.core.validators import MinValueValidator, MaxValueValidator
|
||||||
from django.db import models
|
from django.db import models
|
||||||
|
|
||||||
# Create your models here.
|
# Create your models here.
|
||||||
from game.models import Player, Deck
|
from game.models import Player, Deck, Hero
|
||||||
|
|
||||||
|
|
||||||
class PlayerInQueue(models.Model):
|
class PlayerInQueue(models.Model):
|
||||||
|
@ -48,3 +49,30 @@ class GameState(models.Model):
|
||||||
|
|
||||||
class Meta:
|
class Meta:
|
||||||
unique_together = ["room", "player", "round"]
|
unique_together = ["room", "player", "round"]
|
||||||
|
|
||||||
|
|
||||||
|
class HeroInGame(models.Model):
|
||||||
|
hero = models.ForeignKey(Hero, on_delete=models.CASCADE)
|
||||||
|
player = models.ForeignKey(PlayerInRoom, on_delete=models.CASCADE)
|
||||||
|
room = models.ForeignKey(Room, on_delete=models.CASCADE)
|
||||||
|
|
||||||
|
# state on board
|
||||||
|
x = models.IntegerField(
|
||||||
|
blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
|
||||||
|
)
|
||||||
|
y = models.IntegerField(
|
||||||
|
blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
|
||||||
|
)
|
||||||
|
health = models.IntegerField(blank=False)
|
||||||
|
dead = models.BooleanField(default=False)
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return f"{self.hero.type} in room {self.room.slug}"
|
||||||
|
|
||||||
|
def save(
|
||||||
|
self, force_insert=False, force_update=False, using=None, update_fields=None
|
||||||
|
):
|
||||||
|
if not self.health and not self.dead:
|
||||||
|
self.health = self.hero.health
|
||||||
|
|
||||||
|
super().save(force_insert, force_update, using, update_fields)
|
||||||
|
|
0
room/services/read_message.py
Normal file
0
room/services/read_message.py
Normal file
Loading…
Reference in New Issue
Block a user