mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-25 11:04:03 +03:00
added hero position on deck for initial deck
This commit is contained in:
parent
c0dcde9ff3
commit
eeb564930d
|
@ -15,7 +15,12 @@ $ python3 manage.py loaddata media/dump_data/hero_model_fixture.json
|
||||||
$ docker run -p 6379:6379 -d redis:5
|
$ docker run -p 6379:6379 -d redis:5
|
||||||
```
|
```
|
||||||
|
|
||||||
### run
|
### dev run
|
||||||
|
```shell
|
||||||
|
$ python3 manage.py runserver 0.0.0.0:8000
|
||||||
|
```
|
||||||
|
|
||||||
|
### prod run
|
||||||
```shell
|
```shell
|
||||||
$ daphne -b 0.0.0.0 -p 8000 chess_backend.asgi:application
|
$ daphne -b 0.0.0.0 -p 8000 chess_backend.asgi:application
|
||||||
```
|
```
|
||||||
|
|
|
@ -42,6 +42,14 @@ class ListHeroSerializer(serializers.ModelSerializer):
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
class ListHeroInDeckSerializer(serializers.ModelSerializer):
|
||||||
|
hero = ListHeroSerializer()
|
||||||
|
|
||||||
|
class Meta:
|
||||||
|
model = HeroInDeck
|
||||||
|
fields = ("hero", "x", "y")
|
||||||
|
|
||||||
|
|
||||||
class CreatePlayerSerializer(serializers.ModelSerializer):
|
class CreatePlayerSerializer(serializers.ModelSerializer):
|
||||||
class Meta:
|
class Meta:
|
||||||
model = Player
|
model = Player
|
||||||
|
@ -102,7 +110,7 @@ class GetPlayerSerializer(serializers.ModelSerializer):
|
||||||
|
|
||||||
class GetDeckSerializer(serializers.ModelSerializer):
|
class GetDeckSerializer(serializers.ModelSerializer):
|
||||||
player = GetPlayerSerializer()
|
player = GetPlayerSerializer()
|
||||||
heroes = ListHeroSerializer(many=True)
|
heroes = ListHeroInDeckSerializer(many=True)
|
||||||
|
|
||||||
class Meta:
|
class Meta:
|
||||||
model = Deck
|
model = Deck
|
||||||
|
|
|
@ -2,5 +2,8 @@ from django.apps import AppConfig
|
||||||
|
|
||||||
|
|
||||||
class GameConfig(AppConfig):
|
class GameConfig(AppConfig):
|
||||||
default_auto_field = 'django.db.models.BigAutoField'
|
default_auto_field = "django.db.models.BigAutoField"
|
||||||
name = 'game'
|
name = "game"
|
||||||
|
|
||||||
|
def ready(self):
|
||||||
|
import game.signals
|
||||||
|
|
|
@ -14,9 +14,9 @@ from game.services.jwt import sign_jwt
|
||||||
|
|
||||||
|
|
||||||
class HeroTypes(models.TextChoices):
|
class HeroTypes(models.TextChoices):
|
||||||
wizard = "WIZARD", "wizard"
|
|
||||||
archer = "ARCHER", "archer"
|
archer = "ARCHER", "archer"
|
||||||
warrior = "WARRIOR", "warrior"
|
warrior = "WARRIOR", "warrior"
|
||||||
|
wizard = "WIZARD", "wizard"
|
||||||
king = "KING", "king"
|
king = "KING", "king"
|
||||||
|
|
||||||
|
|
||||||
|
@ -32,32 +32,6 @@ class Player(models.Model):
|
||||||
name = models.CharField(max_length=100, blank=True)
|
name = models.CharField(max_length=100, blank=True)
|
||||||
created = models.DateTimeField(auto_now_add=True)
|
created = models.DateTimeField(auto_now_add=True)
|
||||||
|
|
||||||
def save(
|
|
||||||
self, force_insert=False, force_update=False, using=None, update_fields=None
|
|
||||||
):
|
|
||||||
"""saves user and creates deck for him with 16 heroes"""
|
|
||||||
super(Player, self).save()
|
|
||||||
PlayerAuthSession.objects.create(player=self)
|
|
||||||
deck = Deck.objects.create(player=self)
|
|
||||||
types = (
|
|
||||||
["KING"]
|
|
||||||
+ ["ARCHER" for _ in range(4)]
|
|
||||||
+ ["WARRIOR" for _ in range(6)]
|
|
||||||
+ ["WIZARD" for _ in range(2)]
|
|
||||||
+ [random.choice(HeroTypes.choices[:3])[0] for _ in range(3)]
|
|
||||||
)
|
|
||||||
for t in types:
|
|
||||||
hero = Hero()
|
|
||||||
hero.player = self
|
|
||||||
hero.type = t
|
|
||||||
|
|
||||||
hero.health = random.randint(0, 10)
|
|
||||||
hero.attack = random.randint(0, 10)
|
|
||||||
hero.speed = random.randint(0, 10)
|
|
||||||
|
|
||||||
hero.save()
|
|
||||||
HeroInDeck.objects.create(deck=deck, hero=hero)
|
|
||||||
|
|
||||||
def get_last_deck(self):
|
def get_last_deck(self):
|
||||||
return Deck.objects.filter(player=self).last()
|
return Deck.objects.filter(player=self).last()
|
||||||
|
|
||||||
|
@ -149,10 +123,9 @@ class Deck(models.Model):
|
||||||
return f"{self.player.name}'s deck"
|
return f"{self.player.name}'s deck"
|
||||||
|
|
||||||
def get_heroes(self):
|
def get_heroes(self):
|
||||||
return [x.hero for x in HeroInDeck.objects.filter(deck=self)]
|
return HeroInDeck.objects.filter(deck=self)
|
||||||
|
|
||||||
def heroes(self):
|
def heroes(self):
|
||||||
# added for better DRF view
|
|
||||||
return self.get_heroes()
|
return self.get_heroes()
|
||||||
|
|
||||||
def score(self):
|
def score(self):
|
||||||
|
@ -177,6 +150,12 @@ class HeroInDeck(models.Model):
|
||||||
related_name="hero_in_deck",
|
related_name="hero_in_deck",
|
||||||
related_query_name="decks",
|
related_query_name="decks",
|
||||||
)
|
)
|
||||||
|
x = models.IntegerField(
|
||||||
|
blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)]
|
||||||
|
)
|
||||||
|
y = models.IntegerField(
|
||||||
|
blank=False, validators=[MinValueValidator(1), MaxValueValidator(2)]
|
||||||
|
)
|
||||||
|
|
||||||
class Meta:
|
class Meta:
|
||||||
db_table = "hero_in_deck"
|
db_table = "hero_in_deck"
|
||||||
|
|
43
game/services/deck_handler.py
Normal file
43
game/services/deck_handler.py
Normal file
|
@ -0,0 +1,43 @@
|
||||||
|
import random
|
||||||
|
|
||||||
|
from game.models import Deck, Player, HeroTypes, Hero, HeroInDeck
|
||||||
|
|
||||||
|
|
||||||
|
def create_first_deck(player: Player):
|
||||||
|
deck = Deck.objects.create(player=player)
|
||||||
|
positions = [
|
||||||
|
[None, None, None, None, None, None, None, None],
|
||||||
|
[None, None, None, None, None, None, None, None],
|
||||||
|
]
|
||||||
|
types = (
|
||||||
|
["KING"]
|
||||||
|
+ ["ARCHER" for _ in range(4)]
|
||||||
|
+ ["WARRIOR" for _ in range(6)]
|
||||||
|
+ ["WIZARD" for _ in range(2)]
|
||||||
|
+ [random.choice(HeroTypes.choices[:2])[0] for _ in range(3)]
|
||||||
|
)
|
||||||
|
for t in types:
|
||||||
|
hero = Hero()
|
||||||
|
hero.player = player
|
||||||
|
hero.type = t
|
||||||
|
|
||||||
|
# set random position on deck for heroes
|
||||||
|
if t == "KING":
|
||||||
|
pos_x = 4
|
||||||
|
pos_y = 0
|
||||||
|
positions[0][4] = hero
|
||||||
|
else:
|
||||||
|
pos_x = random.randint(0, 7)
|
||||||
|
pos_y = random.randint(0, 1)
|
||||||
|
while positions[pos_y][pos_x] is not None:
|
||||||
|
pos_x = random.randint(0, 7)
|
||||||
|
pos_y = random.randint(0, 1)
|
||||||
|
|
||||||
|
positions[pos_y][pos_x] = hero
|
||||||
|
|
||||||
|
hero.health = random.randint(0, 10)
|
||||||
|
hero.attack = random.randint(0, 10)
|
||||||
|
hero.speed = random.randint(0, 10)
|
||||||
|
|
||||||
|
hero.save()
|
||||||
|
HeroInDeck.objects.create(deck=deck, hero=hero, x=pos_x + 1, y=pos_y + 1)
|
12
game/signals.py
Normal file
12
game/signals.py
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
from django.db.models.signals import post_save
|
||||||
|
from django.dispatch import receiver
|
||||||
|
from .models import Deck, Player, PlayerAuthSession
|
||||||
|
from .services.deck_handler import create_first_deck
|
||||||
|
|
||||||
|
|
||||||
|
@receiver(post_save, sender=Player)
|
||||||
|
def create_player(sender, instance, created, **kwargs):
|
||||||
|
if created:
|
||||||
|
print("bebr")
|
||||||
|
PlayerAuthSession.objects.create(player=instance)
|
||||||
|
create_first_deck(instance)
|
3
room/services/game_logic.py
Normal file
3
room/services/game_logic.py
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
def move_handler(prev_x, prev_y, x, y, room, player):
|
||||||
|
# TODO: implement move logic + check user identity
|
||||||
|
pass
|
Loading…
Reference in New Issue
Block a user