from common.generators import gen_ton from game.models import Player, Deck, Hero from room.services.room_create import sync_create_room def _check_players_score(players): for player in players: for player2 in players: if player != player2: s_min = players[player] * 0.95 s_max = players[player] * 1.05 if s_min <= players[player2] <= s_max: return False return True def generate_room(): players = {} for _ in range(2): player = Player.objects.create(ton_wallet=gen_ton()) players[player] = player.get_last_deck().score() while _check_players_score(players): player = Player.objects.create(ton_wallet=gen_ton()) players[player] = player.get_last_deck().score() for player in players: for player2 in players: if player != player2: s_min = players[player] * 0.95 s_max = players[player] * 1.05 if s_min <= players[player2] <= s_max: p1 = player p2 = player2 room_slug = sync_create_room( p1.get_last_deck().id, p1.id, players[p1], p2.get_last_deck().id, p2.id, players[p2], ) print(f"ws://127.0.0.1:8000/room/{room_slug}") print(f"Authorization: {p1.get_access_token()}") print(f"Authorization: {p2.get_access_token()}") return None