import random import uuid from django.core.files import File from django.core.validators import ( MinValueValidator, MaxValueValidator, MinLengthValidator, MaxLengthValidator, ) from django.db import models from django.conf import settings from common.generators import generate_charset HER0_TYPES = [ ("WIZARD", "wizard"), ("ARCHER", "archer"), ("WARRIOR", "warrior"), ("KING", "king"), ] HER0_IMAGE_TYPES = [("DIE", "die"), ("IDLE", "idle"), ("ATTACK", "attack")] class Player(models.Model): """base model to handle and store users""" ton_wallet = models.CharField( verbose_name="TON wallet", validators=[MinLengthValidator(48), MaxLengthValidator(48)], max_length=48, unique=True, ) name = models.CharField(max_length=100, blank=True) created = models.DateTimeField(auto_now_add=True) def save( self, force_insert=False, force_update=False, using=None, update_fields=None ): """saves user and creates deck for him with 16 heroes""" super(Player, self).save() PlayerAuthSession.objects.create(player=self) deck = Deck.objects.create(player=self) types = ( ["KING"] + ["ARCHER" for _ in range(4)] + ["WARRIOR" for _ in range(6)] + ["WIZARD" for _ in range(2)] + [random.choice(HER0_TYPES[:3])[0] for _ in range(3)] ) for t in types: hero = Hero() hero.player = self hero.type = t hero.health = random.randint(0, 10) hero.attack = random.randint(0, 10) hero.speed = random.randint(0, 10) hero.save() HeroInDeck.objects.create(deck=deck, hero=hero) def get_last_deck(self): return Deck.objects.filter(player=self).last() def get_auth_session(self): return PlayerAuthSession.objects.get(player=self).jit def __str__(self): return self.name class Meta: indexes = [models.Index(fields=["ton_wallet"])] ordering = ["-created"] db_table = "player" verbose_name = "player" verbose_name_plural = "players" class Hero(models.Model): """Model to store heroes and their stats, connected to player""" uuid = models.UUIDField( default=uuid.uuid4, editable=False, unique=True, primary_key=True ) player = models.ForeignKey( Player, on_delete=models.CASCADE, related_name="heroes", related_query_name="hero", ) added = models.DateTimeField(auto_now_add=True) type = models.CharField(blank=False, choices=HER0_TYPES, max_length=7) idle_img_f = models.ForeignKey( "HeroImageSet", on_delete=models.CASCADE, related_name="idle_image_fkey" ) attack_img_f = models.ForeignKey( "HeroImageSet", on_delete=models.CASCADE, related_name="attack_image_fkey" ) die_img_f = models.ForeignKey( "HeroImageSet", on_delete=models.CASCADE, related_name="die_image_fkey" ) health = models.IntegerField( validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False ) attack = models.IntegerField( validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False ) speed = models.IntegerField( validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False ) def idle_img(self): return self.idle_img_f.image.url def attack_img(self): return self.attack_img_f.image.url def die_img(self): return self.die_img_f.image.url def __str__(self): return f"{self.type} {self.player.name}" def save( self, force_insert=False, force_update=False, using=None, update_fields=None ): self.idle_img_f = random.choice( [x for x in HeroImageSet.objects.filter(hero_type=self.type, type="IDLE")] ) self.attack_img_f = random.choice( [x for x in HeroImageSet.objects.filter(hero_type=self.type, type="ATTACK")] ) self.die_img_f = random.choice( [x for x in HeroImageSet.objects.filter(hero_type=self.type, type="DIE")] ) super(Hero, self).save() class Meta: indexes = [models.Index(fields=["uuid"])] ordering = ["-added"] db_table = "hero" verbose_name = "hero" verbose_name_plural = "heroes" class HeroImageSet(models.Model): type = models.CharField(max_length=10, choices=HER0_IMAGE_TYPES) hero_type = models.CharField(blank=False, choices=HER0_TYPES, max_length=7) image = models.ImageField(upload_to="uploads/") def __str__(self): return f"{self.hero_type} {self.type} image" class Deck(models.Model): player = models.ForeignKey( Player, on_delete=models.CASCADE, related_name="decks", related_query_name="deck", ) def __str__(self): return f"{self.player.name}'s deck" def get_heroes(self): return [x.hero for x in HeroInDeck.objects.filter(deck=self)] def heroes(self): # added for better DRF view return self.get_heroes() def score(self): return sum([x.attack + x.health + x.speed for x in self.get_heroes()]) class Meta: db_table = "deck" verbose_name = "deck" verbose_name_plural = "decks" class HeroInDeck(models.Model): deck = models.ForeignKey( Deck, on_delete=models.CASCADE, related_name="hero_in_deck", related_query_name="heroes", ) hero = models.OneToOneField( Hero, on_delete=models.CASCADE, related_name="hero_in_deck", related_query_name="decks", ) class Meta: db_table = "hero_in_deck" verbose_name = "Hero in deck" verbose_name_plural = "Heroes in decks" class PlayerAuthSession(models.Model): player = models.OneToOneField( Player, unique_for_month=True, on_delete=models.CASCADE ) jit = models.CharField(max_length=30) def save( self, force_insert=False, force_update=False, using=None, update_fields=None ): self.jit = generate_charset(30) super(PlayerAuthSession, self).save( force_insert=force_insert, force_update=force_update, using=using, update_fields=update_fields, )