import random from game.models import Deck, Player, HeroTypes, Hero, HeroInDeck def create_first_deck(player: Player): deck = Deck.objects.create(player=player) positions = [] for x in range(1, 9): for y in range(1, 3): positions.append((x, y)) positions.remove((4, 1)) positions.remove((5, 1)) random.shuffle(positions) types = ["KING", "WIZARD"] + ["ARCHER" for _ in range(4)] + ["WARRIOR" for _ in range(6)] for _ in range(4): t = random.choice(HeroTypes.choices[:3])[0] if t == "WIZARD" and types.count("WIZARD") > 1: t = random.choice(HeroTypes.choices[:2])[0] types.append(t) counter = 0 for t in types: hero = Hero() hero.player = player hero.type = t # set random position on deck for heroes if t == "KING": pos_x = 5 pos_y = 1 elif t == "WIZARD": pos_x = 4 pos_y = 1 else: pos_x = positions[counter][0] pos_y = positions[counter][1] counter += 1 hero.health = random.randint(1, 10) hero.attack = random.randint(1, 10) hero.speed = random.randint(1, 10) hero.save() HeroInDeck.objects.create(deck=deck, hero=hero, x=pos_x, y=pos_y)