import random import uuid from django.core.validators import ( MinValueValidator, MaxValueValidator, MinLengthValidator, MaxLengthValidator, ) from django.db import models from chess_backend import settings from common.generators import generate_charset from game.services.jwt import sign_jwt class HeroTypes(models.TextChoices): archer = "ARCHER", "archer" warrior = "WARRIOR", "warrior" wizard = "WIZARD", "wizard" king = "KING", "king" class Player(models.Model): """base model to handle and store users""" ton_wallet = models.CharField( verbose_name="TON wallet", validators=[MinLengthValidator(48), MaxLengthValidator(48)], max_length=48, unique=True, ) name = models.CharField(max_length=100, blank=True) created = models.DateTimeField(auto_now_add=True) def get_last_deck(self): return Deck.objects.filter(player=self).last() def get_auth_session(self): return PlayerAuthSession.objects.get(player=self).jit def get_refresh_token(self): return sign_jwt( {"jit": self.get_auth_session(), "type": "refresh"}, t_life=settings.TOKEN_EXP, ) def get_access_token(self): return sign_jwt({"id": self.id, "type": "access"}, t_life=settings.AUTH_EXP) def __str__(self): return self.name class Meta: indexes = [models.Index(fields=["ton_wallet"])] ordering = ["-created"] db_table = "player" verbose_name = "player" verbose_name_plural = "players" class Hero(models.Model): """Model to store heroes and their stats, connected to player""" uuid = models.UUIDField( default=uuid.uuid4, editable=False, unique=True, primary_key=True ) player = models.ForeignKey( Player, on_delete=models.CASCADE, related_name="heroes", related_query_name="hero", ) added = models.DateTimeField(auto_now_add=True) type = models.CharField(blank=False, choices=HeroTypes.choices, max_length=7) model_f = models.ForeignKey("HeroModelSet", on_delete=models.CASCADE) health = models.IntegerField( validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False ) attack = models.IntegerField( validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False ) speed = models.IntegerField( validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False ) def model(self): return self.model_f.model.url def __str__(self): return f"{self.type} {self.player.name}" def save( self, force_insert=False, force_update=False, using=None, update_fields=None ): self.model_f = random.choice(HeroModelSet.objects.filter(hero_type=self.type)) super(Hero, self).save(force_insert, force_update, using, update_fields) class Meta: indexes = [models.Index(fields=["uuid"])] ordering = ["-added"] db_table = "hero" verbose_name = "hero" verbose_name_plural = "heroes" class HeroModelSet(models.Model): hero_type = models.CharField(blank=False, choices=HeroTypes.choices, max_length=7) model = models.FileField(upload_to="uploads/") def __str__(self): return f"{self.hero_type} model file" class Deck(models.Model): player = models.ForeignKey( Player, on_delete=models.CASCADE, related_name="decks", related_query_name="deck", ) def __str__(self): return f"{self.player.name}'s deck" def get_heroes(self): return HeroInDeck.objects.filter(deck=self) def heroes(self): return self.get_heroes() def score(self): return sum( [x.hero.attack + x.hero.health + x.hero.speed for x in self.get_heroes()] ) class Meta: db_table = "deck" verbose_name = "deck" verbose_name_plural = "decks" class HeroInDeck(models.Model): deck = models.ForeignKey( Deck, on_delete=models.CASCADE, related_name="hero_in_deck", related_query_name="heroes", ) hero = models.OneToOneField( Hero, on_delete=models.CASCADE, related_name="hero_in_deck", related_query_name="decks", ) x = models.IntegerField( blank=False, validators=[MinValueValidator(1), MaxValueValidator(8)] ) y = models.IntegerField( blank=False, validators=[MinValueValidator(1), MaxValueValidator(2)] ) class Meta: db_table = "hero_in_deck" verbose_name = "Hero in deck" verbose_name_plural = "Heroes in decks" class PlayerAuthSession(models.Model): player = models.OneToOneField( Player, unique_for_month=True, on_delete=models.CASCADE ) jit = models.CharField(max_length=30) def save( self, force_insert=False, force_update=False, using=None, update_fields=None ): self.jit = generate_charset(30) super(PlayerAuthSession, self).save( force_insert=force_insert, force_update=force_update, using=using, update_fields=update_fields, )