chess_rpg_backend/room/consumers.py

64 lines
2.0 KiB
Python

import json
from channels.generic.websocket import AsyncWebsocketConsumer
class QueConsumer(AsyncWebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(args, kwargs)
self.room_group_name = None
async def connect(self):
self.room_group_name = "que"
await self.channel_layer.group_add(self.room_group_name, self.channel_name)
await self.accept()
async def disconnect(self, close_code):
await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
# Receive message from WebSocket
async def receive(self, text_data):
print(text_data)
# Send message to room group
await self.channel_layer.group_send(
self.room_group_name,
{"type": "chat_message", "message": text_data},
)
class RoomConsumer(AsyncWebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.room_group_name = None
self.room_name = None
async def connect(self):
self.room_name = self.scope["url_route"]["kwargs"]["room_name"]
self.room_group_name = "room_%s" % self.room_name
# Join room group
await self.channel_layer.group_add(self.room_group_name, self.channel_name)
await self.accept()
async def disconnect(self, close_code):
# Leave room group
await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
# Receive message from WebSocket
async def receive(self, text_data):
print(text_data)
# Send message to room group
await self.channel_layer.group_send(
self.room_group_name,
{"type": "chat_message", "message": text_data},
)
# Receive message from room group
async def chat_message(self, event):
message = event["message"]
# Send message to WebSocket
await self.send(text_data=json.dumps({"lot": message}))