mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-14 05:37:00 +03:00
217 lines
6.0 KiB
Python
217 lines
6.0 KiB
Python
import random
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import uuid
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from django.core.validators import (
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MinValueValidator,
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MaxValueValidator,
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MinLengthValidator,
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MaxLengthValidator,
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)
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from django.db import models
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from common.generators import generate_charset
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from game.services.jwt import sign_jwt
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class HeroTypes(models.TextChoices):
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wizard = "WIZARD", "wizard"
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archer = "ARCHER", "archer"
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warrior = "WARRIOR", "warrior"
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king = "KING", "king"
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class Player(models.Model):
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"""base model to handle and store users"""
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ton_wallet = models.CharField(
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verbose_name="TON wallet",
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validators=[MinLengthValidator(48), MaxLengthValidator(48)],
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max_length=48,
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unique=True,
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)
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name = models.CharField(max_length=100, blank=True)
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created = models.DateTimeField(auto_now_add=True)
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def save(
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self, force_insert=False, force_update=False, using=None, update_fields=None
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):
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"""saves user and creates deck for him with 16 heroes"""
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super(Player, self).save()
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PlayerAuthSession.objects.create(player=self)
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deck = Deck.objects.create(player=self)
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types = (
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["KING"]
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+ ["ARCHER" for _ in range(4)]
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+ ["WARRIOR" for _ in range(6)]
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+ ["WIZARD" for _ in range(2)]
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+ [random.choice(HeroTypes.choices[:3])[0] for _ in range(3)]
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)
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for t in types:
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hero = Hero()
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hero.player = self
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hero.type = t
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hero.health = random.randint(0, 10)
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hero.attack = random.randint(0, 10)
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hero.speed = random.randint(0, 10)
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hero.save()
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HeroInDeck.objects.create(deck=deck, hero=hero)
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def get_last_deck(self):
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return Deck.objects.filter(player=self).last()
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def get_auth_session(self):
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return PlayerAuthSession.objects.get(player=self).jit
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def get_refresh_token(self):
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return sign_jwt({"jit": self.get_auth_session(), "type": "refresh"})
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def get_access_token(self):
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return sign_jwt({"id": self.id, "type": "access"}, t_life=3600)
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def __str__(self):
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return self.name
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class Meta:
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indexes = [models.Index(fields=["ton_wallet"])]
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ordering = ["-created"]
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db_table = "player"
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verbose_name = "player"
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verbose_name_plural = "players"
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class Hero(models.Model):
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"""Model to store heroes and their stats, connected to player"""
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uuid = models.UUIDField(
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default=uuid.uuid4, editable=False, unique=True, primary_key=True
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)
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player = models.ForeignKey(
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Player,
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on_delete=models.CASCADE,
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related_name="heroes",
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related_query_name="hero",
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)
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added = models.DateTimeField(auto_now_add=True)
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type = models.CharField(blank=False, choices=HeroTypes.choices, max_length=7)
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model = models.ForeignKey("HeroModelSet", on_delete=models.CASCADE)
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health = models.IntegerField(
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validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False
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)
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attack = models.IntegerField(
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validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False
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)
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speed = models.IntegerField(
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validators=[MinValueValidator(1), MaxValueValidator(10)], blank=False
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)
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def idle_img(self):
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return self.idle_img_f.image.url
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def attack_img(self):
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return self.attack_img_f.image.url
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def die_img(self):
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return self.die_img_f.image.url
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def __str__(self):
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return f"{self.type} {self.player.name}"
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def save(
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self, force_insert=False, force_update=False, using=None, update_fields=None
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):
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self.idle_img_f = random.choice(
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[x for x in HeroModelSet.objects.filter(hero_type=self.type)]
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)
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self.attack_img_f = random.choice(
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[x for x in HeroModelSet.objects.filter(hero_type=self.type)]
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)
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self.die_img_f = random.choice(
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[x for x in HeroModelSet.objects.filter(hero_type=self.type)]
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)
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super(Hero, self).save()
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class Meta:
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indexes = [models.Index(fields=["uuid"])]
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ordering = ["-added"]
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db_table = "hero"
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verbose_name = "hero"
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verbose_name_plural = "heroes"
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class HeroModelSet(models.Model):
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hero_type = models.CharField(blank=False, choices=HeroTypes.choices, max_length=7)
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model = models.ImageField(upload_to="uploads/")
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def __str__(self):
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return f"{self.hero_type} model file"
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class Deck(models.Model):
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player = models.ForeignKey(
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Player,
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on_delete=models.CASCADE,
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related_name="decks",
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related_query_name="deck",
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)
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def __str__(self):
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return f"{self.player.name}'s deck"
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def get_heroes(self):
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return [x.hero for x in HeroInDeck.objects.filter(deck=self)]
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def heroes(self):
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# added for better DRF view
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return self.get_heroes()
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def score(self):
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return sum([x.attack + x.health + x.speed for x in self.get_heroes()])
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class Meta:
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db_table = "deck"
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verbose_name = "deck"
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verbose_name_plural = "decks"
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class HeroInDeck(models.Model):
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deck = models.ForeignKey(
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Deck,
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on_delete=models.CASCADE,
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related_name="hero_in_deck",
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related_query_name="heroes",
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)
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hero = models.OneToOneField(
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Hero,
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on_delete=models.CASCADE,
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related_name="hero_in_deck",
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related_query_name="decks",
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)
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class Meta:
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db_table = "hero_in_deck"
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verbose_name = "Hero in deck"
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verbose_name_plural = "Heroes in decks"
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class PlayerAuthSession(models.Model):
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player = models.OneToOneField(
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Player, unique_for_month=True, on_delete=models.CASCADE
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)
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jit = models.CharField(max_length=30)
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def save(
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self, force_insert=False, force_update=False, using=None, update_fields=None
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):
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self.jit = generate_charset(30)
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super(PlayerAuthSession, self).save(
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force_insert=force_insert,
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force_update=force_update,
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using=using,
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update_fields=update_fields,
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)
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