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51 lines
1.4 KiB
Python
51 lines
1.4 KiB
Python
from asgiref.sync import sync_to_async
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from random import randint
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from common.generators import generate_charset
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from game.models import Player, Deck
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from room.models import Room, PlayerInRoom, GameState, HeroInGame
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@sync_to_async
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def create_room(
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deck_id_1: int,
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player_id_1: int,
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player_score_1: int,
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deck_id_2: int,
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player_id_2: int,
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player_score_2: int,
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) -> str:
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room = Room.objects.create(slug=generate_charset(16))
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player_1 = Player.objects.get(id=player_id_1)
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player_2 = Player.objects.get(id=player_id_2)
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first_player = randint(1, 2)
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p1 = PlayerInRoom.objects.create(
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player=player_1,
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room=room,
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score=player_score_1,
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deck_id=deck_id_1,
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first=first_player == 1,
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)
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p2 = PlayerInRoom.objects.create(
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player=player_2,
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room=room,
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score=player_score_2,
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deck_id=deck_id_2,
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first=first_player == 2,
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)
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for p, d_id in [(p1, deck_id_1), (p2, deck_id_2)]:
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GameState.objects.create(room=room, player=p, round=0, message="Game started")
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for hero in Deck.objects.get(id=d_id).heroes.all():
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if p.first:
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HeroInGame.objects.create(
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hero=hero, player=p, room=room, x=hero.x, y=hero.y
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)
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else:
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HeroInGame.objects.create(
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hero=hero, player=p, room=room, x=hero.x, y=8 - hero.y
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)
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return room.slug
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