chess_rpg_backend/room/consumers.py

144 lines
4.7 KiB
Python

import json
from asgiref.sync import sync_to_async
from channels.generic.websocket import AsyncWebsocketConsumer
from game.models import Deck
from room.models import PlayerInQueue
class QueueConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.room_group_name = "queue"
await self.accept()
await self.check_origin()
await self.channel_layer.group_add(self.room_group_name, self.channel_name)
async def disconnect(self, close_code):
await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
# Receive message from WebSocket
async def receive(self, text_data):
data = None
try:
data = json.loads(text_data)
except ValueError:
await self.send(
text_data=json.dumps(
{"type": "ERROR", "message": "data is not JSON serializable"}
)
)
if data:
# TODO move to external function/class
if "type" not in data:
await self.send(
text_data=json.dumps(
{"type": "ERROR", "message": "incorrect data typing"}
)
)
else:
if data["type"] == "connect":
if "deck_id" not in data:
await self.send(
text_data=json.dumps(
{"type": "ERROR", "message": "deck id is not provided"}
)
)
else:
deck = None
# validate deck and check user originality
try:
deck_id = int(data["deck_id"])
deck = await self.check_user_deck(deck_id)
except ValueError:
await self.send(
text_data=json.dumps(
{"type": "ERROR", "message": "deck id is incorrect"}
)
)
if deck:
await self.queue_connector(deck)
else:
await self.send(
text_data=json.dumps(
{
"type": "ERROR",
"message": "such deck doesn't exist",
}
)
)
@sync_to_async
def check_user_deck(self, deck_id: int):
try:
deck = Deck.objects.get(id=deck_id)
if deck.player.id != self.scope["player"]:
return False
return deck
except Deck.DoesNotExist:
return False
@sync_to_async
def queue_connector(self, deck):
try:
queue = PlayerInQueue.objects.get(
player_id=self.scope["player"]
).score = deck.score()
except PlayerInQueue.DoesNotExist:
queue = PlayerInQueue.objects.create(
player_id=self.scope["player"], score=deck.score()
)
self.scope["queue"] = queue
async def chat_message(self, event):
pass
async def check_origin(self):
if not self.scope["player"]:
await self.send(
text_data=json.dumps(
{"type": "ERROR", "message": "token is incorrect or expired"}
)
)
await self.close()
class RoomConsumer(AsyncWebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.room_group_name = None
self.room_name = None
async def connect(self):
self.room_name = self.scope["url_route"]["kwargs"]["room_name"]
self.room_group_name = "room_%s" % self.room_name
# Join room group
await self.channel_layer.group_add(self.room_group_name, self.channel_name)
await self.accept()
async def disconnect(self, close_code):
# Leave room group
await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
# Receive message from WebSocket
async def receive(self, text_data):
print(text_data)
# Send message to room group
await self.channel_layer.group_send(
self.room_group_name,
{"type": "chat_message", "message": text_data},
)
# Receive message from room group
async def chat_message(self, event):
message = event["message"]
# Send message to WebSocket
await self.send(text_data=json.dumps({"lot": message}))