mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-26 19:44:01 +03:00
136 lines
3.7 KiB
Python
136 lines
3.7 KiB
Python
from rest_framework import serializers
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from rest_framework.exceptions import ValidationError
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from game.models import Hero, Player, HeroInDeck, Deck, PlayerAuthSession
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from game.services.jwt import read_jwt
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class CreateHeroSerializer(serializers.ModelSerializer):
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class Meta:
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model = Hero
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fields = (
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"type",
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"health",
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"attack",
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"speed",
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)
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class GetHeroSerializer(serializers.ModelSerializer):
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class Meta:
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model = Hero
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fields = (
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"added",
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"type",
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"model",
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"health",
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"attack",
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"speed",
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)
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class ListHeroSerializer(serializers.ModelSerializer):
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class Meta:
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model = Hero
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fields = (
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"uuid",
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"type",
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"model",
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"health",
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"attack",
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"speed",
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)
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class CreatePlayerSerializer(serializers.ModelSerializer):
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class Meta:
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model = Player
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fields = ("ton_wallet", "name")
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class CreateDeckSerializer(serializers.ModelSerializer):
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hero_ids = serializers.ListSerializer(
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child=serializers.UUIDField(), min_length=16, max_length=16
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)
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class Meta:
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model = Deck
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fields = ("hero_ids",)
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def validate_hero_ids(self, value):
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if len(set(value)) != 16:
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raise ValidationError("Some of the uuids are not unique")
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for x in value:
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if not (hero := Hero.objects.filter(uuid=x)):
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raise ValidationError(f"Hero with uuid {x} doesn't exist")
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if hero.first().player.id != self.context["request"].user.id:
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raise ValidationError(
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f"Attempt to manipulate player with id {hero.first().player.id} hero"
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)
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if self.context["request"].method in ["POST"]:
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if deck := HeroInDeck.objects.filter(hero=hero.first()):
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raise ValidationError(
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f"Hero with uuid {x} is already in deck with id {deck.first().deck.id}"
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)
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return value
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def create(self, validated_data):
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deck = Deck.objects.create(player=self.context["request"].user)
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for x in validated_data["hero_ids"]:
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HeroInDeck.objects.create(hero_id=x, deck=deck)
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return deck
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def update(self, instance, validated_data):
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for x in instance.get_heroes():
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HeroInDeck.objects.get(hero=x).delete()
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for x in validated_data["hero_ids"]:
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HeroInDeck.objects.create(hero_id=x, deck=instance)
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return instance
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class GetPlayerSerializer(serializers.ModelSerializer):
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class Meta:
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model = Player
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fields = ("id", "name")
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class GetDeckSerializer(serializers.ModelSerializer):
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player = GetPlayerSerializer()
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heroes = ListHeroSerializer(many=True)
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class Meta:
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model = Deck
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fields = ("player", "heroes")
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class ObtainTokenPairSerializer(serializers.Serializer):
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refresh_token = serializers.CharField(max_length=300)
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def __init__(self, instance=None, data=None, **kwargs):
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super().__init__(instance, data, **kwargs)
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self.player_id = None
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def validate_refresh_token(self, value):
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payload = read_jwt(value)
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if not payload:
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raise ValidationError("Token is incorrect or expired")
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if "jit" not in payload:
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raise ValidationError("Token is incorrect")
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jit = payload["jit"]
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try:
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session = PlayerAuthSession.objects.get(jit=jit)
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except PlayerAuthSession.DoesNotExist:
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return ValidationError("Incorrect user session")
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self.player_id = session.player.id
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return value
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