mirror of
https://github.com/evgen-app/chess_rpg_backend.git
synced 2024-11-25 19:14:02 +03:00
213 lines
7.7 KiB
Python
213 lines
7.7 KiB
Python
import json
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from asgiref.sync import sync_to_async, async_to_sync
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from channels.generic.websocket import AsyncWebsocketConsumer
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from channels.layers import get_channel_layer
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from game.models import Deck
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from room.models import PlayerInQueue
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class QueueConsumer(AsyncWebsocketConsumer):
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def __init__(self, *args, **kwargs):
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super().__init__(args, kwargs)
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self.room_group_name = None
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async def connect(self):
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self.room_group_name = "queue"
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await self.accept()
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await self.check_origin()
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await self.channel_layer.group_add(self.room_group_name, self.channel_name)
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async def disconnect(self, close_code):
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await self.delete_user_in_queue()
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await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
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# Receive message from WebSocket
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async def receive(self, text_data):
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data = None
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try:
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data = json.loads(text_data)
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except ValueError:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "data is not JSON serializable"}
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)
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)
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if data:
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# TODO move to external function/class
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if "type" not in data:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "incorrect data typing"}
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)
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)
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else:
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if data["type"] == "connect":
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if "deck_id" not in data:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "deck id is not provided"}
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)
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)
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else:
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deck = None
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# validate deck and check user originality
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try:
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deck_id = int(data["deck_id"])
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deck = await self.check_user_deck(deck_id)
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except ValueError:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "deck id is incorrect"}
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)
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)
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if deck:
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# add to que, start finding players
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await self.queue_connector(deck)
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await self.send(
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text_data=json.dumps(
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{
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"type": "INFO",
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"message": f"added to queue deck with score {self.scope['score']}",
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}
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)
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)
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opponent = await self.find_user_by_score()
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if not opponent:
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await self.send(
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text_data=json.dumps(
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{
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"type": "INFO",
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"message": "no user found, awaiting in queue",
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}
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)
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)
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else:
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# add to group and send message that opponent found to players
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channel_layer = get_channel_layer()
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await channel_layer.send(
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opponent[0],
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{
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"type": "info",
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"message": f"user found, with score {self.scope['score']}",
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},
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)
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await self.send(
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text_data=json.dumps(
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{
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"type": "INFO",
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"message": f"user found, with score {opponent[1]}",
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}
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)
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)
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else:
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await self.send(
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text_data=json.dumps(
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{
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"type": "ERROR",
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"message": "such deck doesn't exist",
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}
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)
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)
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@sync_to_async
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def delete_user_in_queue(self):
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try:
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PlayerInQueue.objects.get(player_id=self.scope["player"]).delete()
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except PlayerInQueue.DoesNotExist:
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return False
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@sync_to_async
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def find_user_by_score(self):
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s_min = self.scope["score"] * 0.95
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s_max = self.scope["score"] * 1.05
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for el in PlayerInQueue.objects.all():
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if el.player_id != self.scope["player"]:
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if s_min <= el.score <= s_max:
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return el.channel_name, el.score
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return False
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@sync_to_async
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def check_user_deck(self, deck_id: int):
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try:
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deck = Deck.objects.get(id=deck_id)
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if deck.player.id != self.scope["player"]:
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return False
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return deck
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except Deck.DoesNotExist:
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return False
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@sync_to_async
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def queue_connector(self, deck):
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try:
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queue = PlayerInQueue.objects.get(player_id=self.scope["player"])
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queue.score = deck.score()
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queue.channel_name = self.channel_name
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queue.save()
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except PlayerInQueue.DoesNotExist:
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queue = PlayerInQueue.objects.create(
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player_id=self.scope["player"],
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score=deck.score(),
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channel_name=self.channel_name,
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)
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self.scope["queue"] = queue.id
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self.scope["score"] = queue.score
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async def info(self, event):
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message = event["message"]
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await self.send(text_data=json.dumps({"type": "INFO", "message": message}))
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async def check_origin(self):
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if not self.scope["player"]:
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await self.send(
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text_data=json.dumps(
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{"type": "ERROR", "message": "token is incorrect or expired"}
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)
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)
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await self.close()
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class RoomConsumer(AsyncWebsocketConsumer):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.room_group_name = None
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self.room_name = None
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async def connect(self):
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self.room_name = self.scope["url_route"]["kwargs"]["room_name"]
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self.room_group_name = f"room_{self.room_name}"
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# Join room group
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await self.channel_layer.group_add(self.room_group_name, self.channel_name)
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await self.accept()
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async def disconnect(self, close_code):
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# Leave room group
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await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
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# Receive message from WebSocket
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async def receive(self, text_data):
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# Send message to room group
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await self.channel_layer.group_send(
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self.room_group_name,
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{"type": "chat_message", "message": text_data},
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)
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# Receive message from room group
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async def chat_message(self, event):
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message = event["message"]
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# Send message to WebSocket
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await self.send(text_data=json.dumps({"lot": message}))
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