chess_rpg_backend/game/api/v1/serializers.py

140 lines
3.8 KiB
Python

from rest_framework import serializers
from rest_framework.exceptions import ValidationError
from game.models import Hero, Player, HeroInDeck, Deck, PlayerAuthSession
from game.services.jwt import read_jwt
class CreateHeroSerializer(serializers.ModelSerializer):
class Meta:
model = Hero
fields = (
"type",
"health",
"attack",
"speed",
)
class GetHeroSerializer(serializers.ModelSerializer):
class Meta:
model = Hero
fields = (
"added",
"type",
"idle_img",
"attack_img",
"die_img",
"health",
"attack",
"speed",
)
class ListHeroSerializer(serializers.ModelSerializer):
class Meta:
model = Hero
fields = (
"uuid",
"type",
"idle_img",
"attack_img",
"die_img",
"health",
"attack",
"speed",
)
class CreatePlayerSerializer(serializers.ModelSerializer):
class Meta:
model = Player
fields = ("ton_wallet", "name")
class CreateDeckSerializer(serializers.ModelSerializer):
hero_ids = serializers.ListSerializer(
child=serializers.UUIDField(), min_length=16, max_length=16
)
class Meta:
model = Deck
fields = ("hero_ids",)
def validate_hero_ids(self, value):
if len(set(value)) != 16:
raise ValidationError("Some of the uuids are not unique")
for x in value:
if not (hero := Hero.objects.filter(uuid=x)):
raise ValidationError(f"Hero with uuid {x} doesn't exist")
if hero.first().player.id != self.context["request"].user.id:
raise ValidationError(
f"Attempt to manipulate player with id {hero.first().player.id} hero"
)
if self.context["request"].method in ["POST"]:
if deck := HeroInDeck.objects.filter(hero=hero.first()):
raise ValidationError(
f"Hero with uuid {x} is already in deck with id {deck.first().deck.id}"
)
return value
def create(self, validated_data):
deck = Deck.objects.create(player=self.context["request"].user)
for x in validated_data["hero_ids"]:
HeroInDeck.objects.create(hero_id=x, deck=deck)
return deck
def update(self, instance, validated_data):
for x in instance.get_heroes():
HeroInDeck.objects.get(hero=x).delete()
for x in validated_data["hero_ids"]:
HeroInDeck.objects.create(hero_id=x, deck=instance)
return instance
class GetPlayerSerializer(serializers.ModelSerializer):
class Meta:
model = Player
fields = ("id", "name")
class GetDeckSerializer(serializers.ModelSerializer):
player = GetPlayerSerializer()
heroes = ListHeroSerializer(many=True)
class Meta:
model = Deck
fields = ("player", "heroes")
class ObtainTokenPairSerializer(serializers.Serializer):
refresh_token = serializers.CharField(max_length=300)
def __init__(self, instance=None, data=None, **kwargs):
super().__init__(instance, data, **kwargs)
self.player_id = None
def validate_refresh_token(self, value):
payload = read_jwt(value)
if not payload:
raise ValidationError("Token is incorrect or expired")
if "jit" not in payload:
raise ValidationError("Token is incorrect")
jit = payload["jit"]
try:
session = PlayerAuthSession.objects.get(jit=jit)
except PlayerAuthSession.DoesNotExist:
return ValidationError("Incorrect user session")
self.player_id = session.player.id
return value