steampunk-quest/Assets/scripts/LearningSystem/LearningScenes.cs

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2022-01-20 18:40:44 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LearningScenes : MonoBehaviour
{
[SerializeField]
private List<Canvas> learningScenesUI;
private int index = 0;
public void destroyCurrentScene() {
Destroy(learningScenesUI[index]);
}
public void hidCurrentScene() {
learningScenesUI[index].gameObject.SetActive(false);
}
public void setNextScene() {
destroyCurrentScene();
index++;
Instantiate(learningScenesUI[index], Vector3.zero, Quaternion.identity);
}
}