remove bugs

This commit is contained in:
ilia 2022-01-25 19:32:31 +03:00
parent 8db0339620
commit 07cb322deb
4 changed files with 83 additions and 4 deletions

View File

@ -530,6 +530,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
activeButton: {fileID: 0}
_spawnerHint: {fileID: 8626876655442865689, guid: a7b304c08b9d7434397cbcb41be10391, type: 3}
_hintUi: {fileID: 596106376145155034, guid: 3160771acd9895c41bbe853486b87470, type: 3}
--- !u!114 &1075338029
MonoBehaviour:
@ -695,6 +696,81 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1280311250}
m_CullTransparentMesh: 1
--- !u!1 &1407917303
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1407917304}
- component: {fileID: 1407917306}
- component: {fileID: 1407917305}
m_Layer: 5
m_Name: Image
m_TagString: tenpoints_tagget
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1407917304
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1407917303}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1734678667}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 360}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1407917305
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1407917303}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1407917306
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1407917303}
m_CullTransparentMesh: 1
--- !u!1 &1734678663
GameObject:
m_ObjectHideFlags: 0
@ -792,6 +868,7 @@ RectTransform:
- {fileID: 220812419}
- {fileID: 1280311251}
- {fileID: 1849721964}
- {fileID: 1407917304}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -848,7 +925,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: cc25c2ebea682fb4bbca72e0394f772b, type: 3}
m_Name:
m_EditorClassIdentifier:
activePoint: {fileID: 8301818820257411171, guid: bbdd056ecf03534439f1562453e741b7, type: 3}
activePoint: {fileID: 2220524135673857055, guid: 35e5251849225924a9fd142fc8375ecb, type: 3}
--- !u!1 &1870994619
GameObject:
m_ObjectHideFlags: 0

View File

@ -19,6 +19,7 @@ public class CrossButtonHandler : MonoBehaviour
_pointSpawner = Object.FindObjectOfType<activePointSpawner>();
}
void Update() {
Debug.Log(active);
if (Input.GetMouseButtonDown(0)) {
if (Vector3.Distance(Input.mousePosition, gameObject.transform.position) < 100){
active = true;

View File

@ -10,7 +10,6 @@ public class HintSpawner : MonoBehaviour
private GameObject _hint;
[SerializeField]
private GameObject _spawnerHint;
private GameObject _activeButtonSpawner;
[SerializeField]
private GameObject _hintUi;
private int _idxBuffer = -1;
@ -19,7 +18,6 @@ public class HintSpawner : MonoBehaviour
void Start() {
_notCheckedButtons = new List<GameObject>();
_cellOperator = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CellSpawnAndOperate>();
_activeButtonSpawner = GameObject.FindGameObjectWithTag("tenpoints_activeButtonSpawner");
}
int NearestGameObject() {
@ -27,6 +25,7 @@ public class HintSpawner : MonoBehaviour
int counter = 0;
double minDist = Mathf.Infinity;
foreach(GameObject point in _notCheckedButtons) {
if (point == null) continue;
double dist = Vector3.Distance(point.transform.position, activeButton.transform.position);
if (dist < minDist) {
idx = counter;
@ -54,7 +53,7 @@ public class HintSpawner : MonoBehaviour
void Update() {
_notCheckedButtons = _cellOperator.getNotCheckedButtons();
if (!activeButton) return;
if (activeButton == null) return;
int idx = NearestGameObject();
if (_idxBuffer == idx) {
return;

View File

@ -9,6 +9,8 @@ TagManager:
- dialog_canvas
- tenpoints_disabled
- tenpoints_startpos
- chest
- tenpoints_tagget
layers:
- Default
- TransparentFX