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https://github.com/evgen-app/steampunk-quest.git
synced 2024-12-04 13:53:43 +03:00
remove bugs
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parent
8db0339620
commit
07cb322deb
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@ -530,6 +530,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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activeButton: {fileID: 0}
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_spawnerHint: {fileID: 8626876655442865689, guid: a7b304c08b9d7434397cbcb41be10391, type: 3}
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_hintUi: {fileID: 596106376145155034, guid: 3160771acd9895c41bbe853486b87470, type: 3}
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--- !u!114 &1075338029
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MonoBehaviour:
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@ -695,6 +696,81 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1280311250}
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m_CullTransparentMesh: 1
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--- !u!1 &1407917303
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1407917304}
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- component: {fileID: 1407917306}
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- component: {fileID: 1407917305}
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m_Layer: 5
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m_Name: Image
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m_TagString: tenpoints_tagget
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1407917304
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1407917303}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1734678667}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 360}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1407917305
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1407917303}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1407917306
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1407917303}
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m_CullTransparentMesh: 1
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--- !u!1 &1734678663
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GameObject:
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m_ObjectHideFlags: 0
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@ -792,6 +868,7 @@ RectTransform:
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- {fileID: 220812419}
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- {fileID: 1280311251}
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- {fileID: 1849721964}
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- {fileID: 1407917304}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -848,7 +925,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cc25c2ebea682fb4bbca72e0394f772b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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activePoint: {fileID: 8301818820257411171, guid: bbdd056ecf03534439f1562453e741b7, type: 3}
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activePoint: {fileID: 2220524135673857055, guid: 35e5251849225924a9fd142fc8375ecb, type: 3}
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--- !u!1 &1870994619
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GameObject:
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m_ObjectHideFlags: 0
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@ -19,6 +19,7 @@ public class CrossButtonHandler : MonoBehaviour
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_pointSpawner = Object.FindObjectOfType<activePointSpawner>();
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}
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void Update() {
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Debug.Log(active);
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if (Input.GetMouseButtonDown(0)) {
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if (Vector3.Distance(Input.mousePosition, gameObject.transform.position) < 100){
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active = true;
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@ -10,7 +10,6 @@ public class HintSpawner : MonoBehaviour
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private GameObject _hint;
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[SerializeField]
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private GameObject _spawnerHint;
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private GameObject _activeButtonSpawner;
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[SerializeField]
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private GameObject _hintUi;
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private int _idxBuffer = -1;
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@ -19,7 +18,6 @@ public class HintSpawner : MonoBehaviour
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void Start() {
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_notCheckedButtons = new List<GameObject>();
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_cellOperator = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CellSpawnAndOperate>();
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_activeButtonSpawner = GameObject.FindGameObjectWithTag("tenpoints_activeButtonSpawner");
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}
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int NearestGameObject() {
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@ -27,6 +25,7 @@ public class HintSpawner : MonoBehaviour
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int counter = 0;
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double minDist = Mathf.Infinity;
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foreach(GameObject point in _notCheckedButtons) {
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if (point == null) continue;
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double dist = Vector3.Distance(point.transform.position, activeButton.transform.position);
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if (dist < minDist) {
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idx = counter;
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@ -54,7 +53,7 @@ public class HintSpawner : MonoBehaviour
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void Update() {
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_notCheckedButtons = _cellOperator.getNotCheckedButtons();
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if (!activeButton) return;
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if (activeButton == null) return;
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int idx = NearestGameObject();
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if (_idxBuffer == idx) {
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return;
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@ -9,6 +9,8 @@ TagManager:
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- dialog_canvas
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- tenpoints_disabled
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- tenpoints_startpos
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- chest
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- tenpoints_tagget
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layers:
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- Default
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- TransparentFX
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