change scene

This commit is contained in:
ilia 2022-01-25 14:22:32 +03:00
parent e253094dd0
commit 0a3c9b59f4
4 changed files with 89 additions and 5 deletions

View File

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View File

@ -19,6 +19,9 @@ public class CrossButtonHandler : MonoBehaviour
_pointSpawner = Object.FindObjectOfType<activePointSpawner>();
}
void Update() {
if (active) {
Debug.Log(active);
}
if (Input.GetMouseButtonDown(0)) {
if (Vector3.Distance(Input.mousePosition, gameObject.transform.position) < 100){
active = true;

View File

@ -17,6 +17,7 @@ public class HintSpawner : MonoBehaviour
List<GameObject> _notCheckedButtons;
void Start() {
activeButton = null;
_notCheckedButtons = new List<GameObject>();
_cellOperator = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CellSpawnAndOperate>();
_activeButtonSpawner = GameObject.FindGameObjectWithTag("tenpoints_activeButtonSpawner");
@ -27,6 +28,7 @@ public class HintSpawner : MonoBehaviour
int counter = 0;
double minDist = Mathf.Infinity;
foreach(GameObject point in _notCheckedButtons) {
if (point == null) continue;
double dist = Vector3.Distance(point.transform.position, activeButton.transform.position);
if (dist < minDist) {
idx = counter;
@ -54,8 +56,9 @@ public class HintSpawner : MonoBehaviour
void Update() {
_notCheckedButtons = _cellOperator.getNotCheckedButtons();
if (!activeButton) return;
if (activeButton == null) return;
int idx = NearestGameObject();
if (idx == -1) return;
if (_idxBuffer == idx) {
return;
}
@ -67,7 +70,6 @@ public class HintSpawner : MonoBehaviour
}
public Vector3 destroyHintAndReturnItsPosition() {
Debug.Log(_hint.transform.position);
Vector3 hint_position = _hint.transform.position;
Destroy(_hint);
_hint = null;

View File

@ -9,6 +9,8 @@ TagManager:
- dialog_canvas
- tenpoints_disabled
- tenpoints_startpos
- tenpoints_activeButtonSpawner
- tenpoints_tagget
layers:
- Default
- TransparentFX