add button handling on main menu

This commit is contained in:
ilia 2022-01-18 22:59:15 +03:00
parent 56e4e10e48
commit 1479b8b156
14 changed files with 713 additions and 3 deletions

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View File

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AboutQuestClickHandle : MonoBehaviour
{
[SerializeField]
private Canvas _overlayLayout;
public void handleClick() {
Camera mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
Canvas a = Instantiate(_overlayLayout, Vector3.zero, Quaternion.identity).GetComponent<Canvas>();
a.renderMode = RenderMode.ScreenSpaceCamera;
a.worldCamera = mainCamera;
}
}

View File

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DeleteAboutQuestOverlay : MonoBehaviour
{
void Start() {
Button btn = gameObject.GetComponent<Button>().GetComponent<Button>();
btn.onClick.RemoveAllListeners();
btn.onClick.AddListener(handleClick);
}
public void handleClick() {
Debug.Log("fuck");
Destroy(gameObject.transform.parent.gameObject);
}
}