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найти поломку корабля и устранить неисправность. Для этого вам надо будет выполнить несколько заданий", + "Итак, давай начнем. Начни двигать телефон. Это надо чтобы распознать плоскость в дополненной реальности" + }; + public void onNextClick() + { + index += 1; + if (index >= 3) + { + discr.transform.parent.gameObject.SetActive(false); + filter.SetActive(false); + return; + } + if (index == 1) + { + previousBtn.SetActive(true); + } + discr.text = phrases[index]; + + + } + public void onPreviosClick() + { + index -= 1; + if(index < 0) + { + index = 0; + } + if (index == 0) + { + previousBtn.SetActive(false); + } + + discr.text = phrases[index]; + } + // Start is called before the first frame update + void Start() + { + discr.text = phrases[index]; + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/ChestsGame/AboutQuest.cs.meta b/Assets/scripts/ChestsGame/AboutQuest.cs.meta new file mode 100644 index 0000000..f585a5b --- /dev/null +++ b/Assets/scripts/ChestsGame/AboutQuest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aacd8720b033463449056fc1e1500355 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/ChestsGame/chestController.cs b/Assets/scripts/ChestsGame/chestController.cs new file mode 100644 index 0000000..d36bbff --- /dev/null +++ b/Assets/scripts/ChestsGame/chestController.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class chestController : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (PlayerPrefs.GetInt(gameObject.name) == 1) + { + Debug.Log(gameObject.transform.GetChild(0).gameObject.name); + PlayerPrefs.SetInt(gameObject.name, 2); + gameObject.transform.GetChild(0).gameObject.GetComponent().material.color = Color.red; + if (gameObject.name == "chest4") + { + gameObject.transform.Find("lamp").gameObject.SetActive(true); + } + } + + } +} diff --git a/Assets/scripts/ChestsGame/chestController.cs.meta b/Assets/scripts/ChestsGame/chestController.cs.meta new file mode 100644 index 0000000..5c2b2c2 --- /dev/null +++ b/Assets/scripts/ChestsGame/chestController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7052127bf8a3b7d48ac8fb91f5262e4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/ChestsGame/mailController.cs b/Assets/scripts/ChestsGame/mailController.cs new file mode 100644 index 0000000..25d0eb1 --- /dev/null +++ b/Assets/scripts/ChestsGame/mailController.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class mailController : MonoBehaviour +{ + // Start is called before the first frame update + [SerializeField] GameObject filter; + [SerializeField] GameObject mapDialog; + [SerializeField] GameObject mapBtn; + public void onMailBtnClick() + { + gameObject.SetActive(true); + filter.SetActive(true); + } + public void onExitMailClick() + { + gameObject.SetActive(false); + filter.SetActive(false); + + } + public void onOpenMapClick() + { + mapDialog.GetComponent().changeMapStatus(0); + mapBtn.SetActive(true); + mapDialog.SetActive(true); + + } + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/ChestsGame/mailController.cs.meta b/Assets/scripts/ChestsGame/mailController.cs.meta new file mode 100644 index 0000000..61626aa --- /dev/null +++ b/Assets/scripts/ChestsGame/mailController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a853b7d16c947c2478d5a16d7e253300 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/ChestsGame/main.cs b/Assets/scripts/ChestsGame/main.cs index c06d1f1..78ff59d 100644 --- a/Assets/scripts/ChestsGame/main.cs +++ b/Assets/scripts/ChestsGame/main.cs @@ -11,7 +11,9 @@ public class main : MonoBehaviour { [SerializeField] List chests; [SerializeField] GameObject chestWidthLamp; - [SerializeField] GameObject button; + [SerializeField] GameObject openChestButton; + [SerializeField] GameObject getLampButton; + ARRaycastManager raycastManager; Text status; @@ -24,18 +26,17 @@ public class main : MonoBehaviour void Start() { raycastManager = gameObject.GetComponent(); - status = FindObjectOfType(); + status = GameObject.FindGameObjectWithTag("status").GetComponent(); } void Update() { - detectPLanes(); openChest(); } private void spawnChests(Vector3 hitPos) { - GameObject obj; + GameObject obj; List cords = new List{ new Vector3(hitPos.x + 0.7f, hitPos.y, hitPos.z + 0.2f), new Vector3(hitPos.x - 0.7f, hitPos.y, hitPos.z + 0.2f), @@ -54,7 +55,7 @@ public class main : MonoBehaviour cords.RemoveAt(index); } obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion()); - obj.name = "chest 5"; + obj.name = "chest4"; } private void detectPLanes() @@ -71,7 +72,7 @@ public class main : MonoBehaviour search = false; if (spawnedchest == false && hits.Count > 0) { - status.text = "spawned chest"; + status.gameObject.SetActive(false); spawnedchest = true; spawnChests(hits[0].pose.position); } @@ -82,10 +83,17 @@ public class main : MonoBehaviour Ray ray = new Ray(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(0).transform.forward); RaycastHit raycastHit; - if (Physics.Raycast(ray, out raycastHit)) + if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0) { status.text = "ray"; - if (raycastHit.collider.gameObject.tag == "chest") + if (raycastHit.collider.gameObject.tag == "lamp") + { + rayRecObj = raycastHit.collider.gameObject; + rayRecObj.GetComponent().enabled = true; + getLampButton.SetActive(true); + } + + else if (raycastHit.collider.gameObject.tag == "chest") { if (isTracking == false) { @@ -94,10 +102,8 @@ public class main : MonoBehaviour //устанавливаем подсветку объекта + добавляем кнопку открыть PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5))); rayRecObj.GetComponent().enabled = true; - button.SetActive(true); - status.text = "chest"; + openChestButton.SetActive(true); } - status.text = "chest"; //raycastHit.collider.gameObject.transform.GetChild(0).GetComponent().material.color = Color.green; } @@ -116,15 +122,14 @@ public class main : MonoBehaviour { isTracking = false; //сбрасываем подсветку объекта + убираем кнопку открыть - status.text = "no chest"; rayRecObj.GetComponent().enabled = false; - button.SetActive(false); + openChestButton.SetActive(false); + getLampButton.SetActive(false); } } public void openBloha() { - Debug.LogError("SCENE"); SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive); } } diff --git a/Assets/scripts/ChestsGame/mapController.cs b/Assets/scripts/ChestsGame/mapController.cs new file mode 100644 index 0000000..e30e4f4 --- /dev/null +++ b/Assets/scripts/ChestsGame/mapController.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class mapController : MonoBehaviour +{ + [SerializeField] GameObject filter; + [SerializeField] GameObject indicatorFill; + [SerializeField] Text percents; + + [SerializeField] List pices; + public int mapStatus; + public void changeMapStatus(int newStatus) + { + pices[mapStatus].SetActive(false); + pices[newStatus].SetActive(true); + percents.text = ((3 - newStatus) * 25).ToString() + "%"; + indicatorFill.GetComponent().sizeDelta = new Vector2 (17.5262f, 42f * (3 - newStatus)/4f); + mapStatus = newStatus; + } + public void onMapBtnClick() + { + gameObject.SetActive(true); + filter.SetActive(true); + } + public void onExitMapClick() + { + gameObject.SetActive(false); + filter.SetActive(false); + + } + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/ChestsGame/mapController.cs.meta b/Assets/scripts/ChestsGame/mapController.cs.meta new file mode 100644 index 0000000..6198bbf --- /dev/null +++ b/Assets/scripts/ChestsGame/mapController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b963a1c270c9f94e992979fd4438ffc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/NewBehaviourScript.cs b/Assets/scripts/NewBehaviourScript.cs index 6968256..30a05cc 100644 --- a/Assets/scripts/NewBehaviourScript.cs +++ b/Assets/scripts/NewBehaviourScript.cs @@ -5,6 +5,18 @@ using UnityEngine; public class NewBehaviourScript : MonoBehaviour { // Start is called before the first frame update + [SerializeField] mapController map; + public void click() + { + if (map.mapStatus == 2) + { + map.changeMapStatus(0); + } + else + { + map.changeMapStatus(map.mapStatus + 1); + } + } void Start() { diff --git a/Assets/scripts/bloha/blohaManager.cs b/Assets/scripts/bloha/blohaManager.cs index cf4d228..d17ee05 100644 --- a/Assets/scripts/bloha/blohaManager.cs +++ b/Assets/scripts/bloha/blohaManager.cs @@ -76,6 +76,8 @@ public class blohaManager : MonoBehaviour public void chestOpen() { PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1); + Debug.Log(PlayerPrefs.GetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString())); + Debug.Log("chest" + PlayerPrefs.GetInt("chestNumber").ToString()); SceneManager.UnloadScene("BlohaGame"); //происходит то, чтобы сундук открывался } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index d699bc7..2ed13f8 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -15,6 +15,8 @@ TagManager: - tenpoints_startpos - chest - tenpoints_tagget + - lamp + - status layers: - Default - TransparentFX diff --git a/steampunk-quest - Shortcut.lnk b/steampunk-quest - Shortcut.lnk new file mode 100644 index 0000000..fbfb01b Binary files /dev/null and b/steampunk-quest - Shortcut.lnk differ