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m_PrefabAsset: {fileID: 0}
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|
@ -47,15 +47,10 @@ public class AboutQuest : MonoBehaviour
|
|||
|
||||
discr.text = phrases[index];
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
discr.text = phrases[index];
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -25,15 +25,6 @@ public class mailController : MonoBehaviour
|
|||
mapBtn.SetActive(true);
|
||||
mapDialog.SetActive(true);
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,12 +15,12 @@ public class main : MonoBehaviour
|
|||
[SerializeField] GameObject getLampButton;
|
||||
|
||||
|
||||
ARRaycastManager raycastManager;
|
||||
Text status;
|
||||
bool spawnedchest = false;
|
||||
bool search = true;
|
||||
public List<ARRaycastHit> hits;
|
||||
bool isTracking = false; //ýňŕ ďĺđĺěĺííŕ˙ state îňńëĺćčâŕĺěîăî ëó÷ĺě îáúĺęňŕ
|
||||
private ARRaycastManager raycastManager;
|
||||
private Text status;
|
||||
private bool spawnedchest = false;
|
||||
private bool search = true;
|
||||
private List<ARRaycastHit> hits;
|
||||
private bool isTracking = false; //ýňŕ ďĺđĺěĺííŕ˙ state îňńëĺćčâŕĺěîăî ëó÷ĺě îáúĺęňŕ
|
||||
GameObject rayRecObj;
|
||||
|
||||
void Start()
|
||||
|
@ -85,7 +85,6 @@ public class main : MonoBehaviour
|
|||
RaycastHit raycastHit;
|
||||
if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0)
|
||||
{
|
||||
status.text = "ray";
|
||||
if (raycastHit.collider.gameObject.tag == "lamp")
|
||||
{
|
||||
rayRecObj = raycastHit.collider.gameObject;
|
||||
|
|
|
@ -76,8 +76,6 @@ public class blohaManager : MonoBehaviour
|
|||
public void chestOpen()
|
||||
{
|
||||
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
|
||||
Debug.Log(PlayerPrefs.GetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString()));
|
||||
Debug.Log("chest" + PlayerPrefs.GetInt("chestNumber").ToString());
|
||||
SceneManager.UnloadScene("BlohaGame");
|
||||
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
|
||||
}
|
||||
|
|
8
Assets/scripts/toolChest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
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guid: 471f4b2ec1fc75e489ad1cd05a1f9867
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/scripts/toolChest/toolChestController.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class toolChestController : MonoBehaviour
|
||||
{
|
||||
|
||||
void Start()
|
||||
{
|
||||
PlayerPrefs.SetInt(gameObject.name, 2);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (PlayerPrefs.GetInt(gameObject.name) == 1)
|
||||
{
|
||||
gameObject.transform.GetChild(0).transform.rotation = Quaternion.Euler(-180,0,0);
|
||||
PlayerPrefs.SetInt(gameObject.name, 2);
|
||||
|
||||
for (int i = 0; i < gameObject.transform.parent.gameObject.transform.childCount; i++)
|
||||
{
|
||||
gameObject.transform.parent.gameObject.transform.GetChild(i).gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/scripts/toolChest/toolChestController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 078c82a60d024c24fa2ce96a5b7a343a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
219
Assets/scripts/toolChest/toolChestPrefabController.cs
Normal file
|
@ -0,0 +1,219 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.XR.ARFoundation;
|
||||
using UnityEngine.XR.ARSubsystems;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Events;
|
||||
|
||||
|
||||
public class toolChestPrefabController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject toolChestModel;
|
||||
[SerializeField]
|
||||
private GameObject sampleBtn;
|
||||
[SerializeField]
|
||||
private GameObject toolDialogTemplate;
|
||||
[Serializable]
|
||||
public struct _spriteTool
|
||||
{
|
||||
public string name;
|
||||
public GameObject rawImagePrefab;
|
||||
}
|
||||
public _spriteTool[] SpriteTools;
|
||||
|
||||
private Dictionary<string, GameObject> dictSpriteTools = new Dictionary<string, GameObject>();
|
||||
|
||||
private GameObject openChestBtn;
|
||||
private GameObject takeToolBtn;
|
||||
private ARRaycastManager raycastManager;
|
||||
private Text status;
|
||||
private bool spawnChest;
|
||||
private bool detectPlane = false;
|
||||
private GameObject _recObj;
|
||||
private bool _isTracking;
|
||||
private bool openedChestTool = false;
|
||||
List<ARRaycastHit> hits;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
raycastManager = FindObjectOfType<ARRaycastManager>();
|
||||
status = GameObject.FindGameObjectWithTag("status").GetComponent<Text>(); //íà main ñöåíå âñåãäà áóäåò òåêñòîâàÿ ïîëîñêà ñî ñòàòóñîì, ïî êîíñòàíòå
|
||||
openChestBtn = Instantiate(sampleBtn, GameObject.FindGameObjectWithTag("canvas_ui").transform);
|
||||
openChestBtn.transform.GetChild(0).GetComponent<Text>().text = "Îòêðûòü";
|
||||
takeToolBtn = Instantiate(sampleBtn, GameObject.FindGameObjectWithTag("canvas_ui").transform);
|
||||
takeToolBtn.transform.GetChild(0).GetComponent<Text>().text = "Âçÿòü";
|
||||
|
||||
UnityEngine.Events.UnityAction spawnDialogTakeToolAction = () =>
|
||||
{
|
||||
spawnDialogTakeTool();
|
||||
};
|
||||
|
||||
|
||||
UnityEngine.Events.UnityAction openBlohaAction = () =>
|
||||
{
|
||||
|
||||
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
|
||||
Destroy(openChestBtn);
|
||||
openedChestTool = true;
|
||||
};
|
||||
|
||||
|
||||
|
||||
openChestBtn.GetComponent<Button>().onClick.AddListener(openBlohaAction);
|
||||
takeToolBtn.GetComponent<Button>().onClick.AddListener(spawnDialogTakeToolAction);
|
||||
|
||||
openChestBtn.SetActive(false);
|
||||
takeToolBtn.SetActive(false);
|
||||
|
||||
foreach (_spriteTool i in SpriteTools)
|
||||
{
|
||||
dictSpriteTools.Add(i.name, i.rawImagePrefab);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
detectPLanes();
|
||||
detectObjects();
|
||||
/* if (spawnChest == true)
|
||||
{
|
||||
detectPLanes();
|
||||
detectObjects();
|
||||
}*/
|
||||
|
||||
}
|
||||
private void detectPLanes()
|
||||
{
|
||||
hits = new List<ARRaycastHit>();
|
||||
raycastManager.Raycast(new Vector2(Screen.width / 2, Screen.height / 2), hits, TrackableType.Planes);
|
||||
|
||||
if (hits.Count == 0 && detectPlane == false)
|
||||
{
|
||||
status.text = "Èäåò ïîèñê ïëîñêîñòè" + string.Concat(Enumerable.Repeat(".", UnityEngine.Random.RandomRange(1, 3)));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (detectPlane == false && hits.Count > 0)
|
||||
{
|
||||
detectPlane = true;
|
||||
status.text = "";
|
||||
GameObject chest = Instantiate(toolChestModel, hits[0].pose.position, new Quaternion());
|
||||
chest.gameObject.name = "chest5";
|
||||
}
|
||||
}
|
||||
}
|
||||
private void detectObjects()
|
||||
{
|
||||
RaycastHit raycastHit;
|
||||
Ray ray = new Ray(raycastManager.gameObject.transform.GetChild(0).transform.position, raycastManager.gameObject.transform.GetChild(0).transform.forward);
|
||||
if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0)
|
||||
{
|
||||
Debug.Log(raycastHit.collider.gameObject.name + " brrr");
|
||||
if (raycastHit.collider.gameObject.tag == "chest" && openedChestTool == false)
|
||||
{
|
||||
if (_isTracking == false)
|
||||
{
|
||||
_isTracking = true;
|
||||
_recObj = raycastHit.collider.gameObject;
|
||||
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(_recObj.name.Substring(5)));
|
||||
_recObj.GetComponent<Outline>().enabled = true;
|
||||
openChestBtn.SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (raycastHit.collider.gameObject.tag == "tool")
|
||||
{
|
||||
if (_isTracking == false)
|
||||
{
|
||||
_isTracking = true;
|
||||
_recObj = raycastHit.collider.gameObject;
|
||||
_recObj.GetComponent<Outline>().enabled = true;
|
||||
takeToolBtn.SetActive(true);
|
||||
status.text = _recObj.GetComponent<toolController>().toolName;
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
resetIsTracking();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
resetIsTracking();
|
||||
}
|
||||
}
|
||||
private void resetIsTracking()
|
||||
{
|
||||
if (_isTracking == true)
|
||||
{
|
||||
status.text = ".";
|
||||
_isTracking = false;
|
||||
_recObj.GetComponent<Outline>().enabled = false;
|
||||
if (openChestBtn != null && takeToolBtn != null)
|
||||
{
|
||||
openChestBtn.SetActive(false);
|
||||
takeToolBtn.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
void spawnDialogTakeTool()
|
||||
{
|
||||
GameObject toolDialog = Instantiate(toolDialogTemplate, GameObject.FindGameObjectWithTag("canvas_ui").transform);
|
||||
toolDialog.transform.GetChild(0).GetComponent<Text>().text = "Âû íàøëè: " + _recObj.GetComponent<toolController>().toolName;
|
||||
Instantiate(dictSpriteTools[_recObj.GetComponent<toolController>().toolName], toolDialog.transform);
|
||||
takeToolBtn.SetActive(false);
|
||||
|
||||
if (_recObj.GetComponent<toolController>().toolName != "Ãàå÷íûé êëþ÷")
|
||||
{
|
||||
GameObject OKbtn = Instantiate(sampleBtn, toolDialog.transform);
|
||||
OKbtn.GetComponent<RectTransform>().pivot = new Vector2(0.5f, -1.66f);
|
||||
OKbtn.transform.GetChild(0).GetComponent<Text>().text = "OK";
|
||||
UnityEngine.Events.UnityAction destroyDialogAction = () =>
|
||||
{
|
||||
destroyDialog();
|
||||
};
|
||||
|
||||
OKbtn.GetComponent<Button>().onClick.AddListener(destroyDialogAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject useWrenchBtn = Instantiate(sampleBtn, toolDialog.transform);
|
||||
useWrenchBtn.GetComponent<RectTransform>().pivot = new Vector2(0.5f, -1.66f);
|
||||
useWrenchBtn.transform.GetChild(0).GetComponent<Text>().text = "Èñïîëüçîâàòü";
|
||||
|
||||
UnityEngine.Events.UnityAction useWrenchAction = () =>
|
||||
{
|
||||
useWrench();
|
||||
};
|
||||
|
||||
useWrenchBtn.GetComponent<Button>().onClick.AddListener(useWrench);
|
||||
}
|
||||
Destroy(_recObj);
|
||||
}
|
||||
|
||||
|
||||
public void spawnChestTool()
|
||||
{
|
||||
spawnChest = true;
|
||||
}
|
||||
public void useWrench()
|
||||
{
|
||||
//îòêðûâàåòñÿ êðó÷åíèå ãàåê
|
||||
}
|
||||
public void destroyDialog()
|
||||
{
|
||||
|
||||
Destroy(GameObject.FindGameObjectWithTag("dialog_canvas"));
|
||||
}
|
||||
|
||||
}
|