mirror of
https://github.com/evgen-app/steampunk-quest.git
synced 2024-12-04 22:03:45 +03:00
fix bugs and add features to blohaGames and ChestGame
This commit is contained in:
parent
3b29c005ef
commit
57803891ad
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28
Assets/scripts/ChestsGame/chestController.cs
Normal file
28
Assets/scripts/ChestsGame/chestController.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class chestController : MonoBehaviour
|
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|
{
|
||||||
|
// Start is called before the first frame update
|
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|
void Start()
|
||||||
|
{
|
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|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
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|
void Update()
|
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|
{
|
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|
if (PlayerPrefs.GetInt(gameObject.name) == 1)
|
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|
{
|
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|
Debug.Log(gameObject.transform.GetChild(0).gameObject.name);
|
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|
PlayerPrefs.SetInt(gameObject.name, 2);
|
||||||
|
gameObject.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>().material.color = Color.red;
|
||||||
|
if (gameObject.name == "chest5")
|
||||||
|
{
|
||||||
|
gameObject.transform.Find("lamp").gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/scripts/ChestsGame/chestController.cs.meta
Normal file
11
Assets/scripts/ChestsGame/chestController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 7052127bf8a3b7d48ac8fb91f5262e4f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -11,7 +11,9 @@ public class main : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] List<GameObject> chests;
|
[SerializeField] List<GameObject> chests;
|
||||||
[SerializeField] GameObject chestWidthLamp;
|
[SerializeField] GameObject chestWidthLamp;
|
||||||
[SerializeField] GameObject button;
|
[SerializeField] GameObject openChestButton;
|
||||||
|
[SerializeField] GameObject getLampButton;
|
||||||
|
|
||||||
|
|
||||||
ARRaycastManager raycastManager;
|
ARRaycastManager raycastManager;
|
||||||
Text status;
|
Text status;
|
||||||
|
@ -29,13 +31,12 @@ public class main : MonoBehaviour
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
detectPLanes();
|
detectPLanes();
|
||||||
openChest();
|
openChest();
|
||||||
}
|
}
|
||||||
private void spawnChests(Vector3 hitPos)
|
private void spawnChests(Vector3 hitPos)
|
||||||
{
|
{
|
||||||
GameObject obj;
|
GameObject obj;
|
||||||
List<Vector3> cords = new List<Vector3>{
|
List<Vector3> cords = new List<Vector3>{
|
||||||
new Vector3(hitPos.x + 0.7f, hitPos.y, hitPos.z + 0.2f),
|
new Vector3(hitPos.x + 0.7f, hitPos.y, hitPos.z + 0.2f),
|
||||||
new Vector3(hitPos.x - 0.7f, hitPos.y, hitPos.z + 0.2f),
|
new Vector3(hitPos.x - 0.7f, hitPos.y, hitPos.z + 0.2f),
|
||||||
|
@ -54,7 +55,7 @@ public class main : MonoBehaviour
|
||||||
cords.RemoveAt(index);
|
cords.RemoveAt(index);
|
||||||
}
|
}
|
||||||
obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
|
obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
|
||||||
obj.name = "chest 5";
|
obj.name = "chest5";
|
||||||
|
|
||||||
}
|
}
|
||||||
private void detectPLanes()
|
private void detectPLanes()
|
||||||
|
@ -71,7 +72,7 @@ public class main : MonoBehaviour
|
||||||
search = false;
|
search = false;
|
||||||
if (spawnedchest == false && hits.Count > 0)
|
if (spawnedchest == false && hits.Count > 0)
|
||||||
{
|
{
|
||||||
status.text = "spawned chest";
|
status.gameObject.SetActive(false);
|
||||||
spawnedchest = true;
|
spawnedchest = true;
|
||||||
spawnChests(hits[0].pose.position);
|
spawnChests(hits[0].pose.position);
|
||||||
}
|
}
|
||||||
|
@ -82,10 +83,17 @@ public class main : MonoBehaviour
|
||||||
|
|
||||||
Ray ray = new Ray(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(0).transform.forward);
|
Ray ray = new Ray(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(0).transform.forward);
|
||||||
RaycastHit raycastHit;
|
RaycastHit raycastHit;
|
||||||
if (Physics.Raycast(ray, out raycastHit))
|
if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0)
|
||||||
{
|
{
|
||||||
status.text = "ray";
|
status.text = "ray";
|
||||||
if (raycastHit.collider.gameObject.tag == "chest")
|
if (raycastHit.collider.gameObject.tag == "lamp")
|
||||||
|
{
|
||||||
|
rayRecObj = raycastHit.collider.gameObject;
|
||||||
|
rayRecObj.GetComponent<Outline>().enabled = true;
|
||||||
|
getLampButton.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (raycastHit.collider.gameObject.tag == "chest")
|
||||||
{
|
{
|
||||||
if (isTracking == false)
|
if (isTracking == false)
|
||||||
{
|
{
|
||||||
|
@ -94,10 +102,8 @@ public class main : MonoBehaviour
|
||||||
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
|
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
|
||||||
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
|
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
|
||||||
rayRecObj.GetComponent<Outline>().enabled = true;
|
rayRecObj.GetComponent<Outline>().enabled = true;
|
||||||
button.SetActive(true);
|
openChestButton.SetActive(true);
|
||||||
status.text = "chest";
|
|
||||||
}
|
}
|
||||||
status.text = "chest";
|
|
||||||
|
|
||||||
//raycastHit.collider.gameObject.transform.GetChild(0).GetComponent<Renderer>().material.color = Color.green;
|
//raycastHit.collider.gameObject.transform.GetChild(0).GetComponent<Renderer>().material.color = Color.green;
|
||||||
}
|
}
|
||||||
|
@ -116,15 +122,14 @@ public class main : MonoBehaviour
|
||||||
{
|
{
|
||||||
isTracking = false;
|
isTracking = false;
|
||||||
//ñáðàñûâàåì ïîäñâåòêó îáúåêòà + óáèðàåì êíîïêó îòêðûòü
|
//ñáðàñûâàåì ïîäñâåòêó îáúåêòà + óáèðàåì êíîïêó îòêðûòü
|
||||||
status.text = "no chest";
|
|
||||||
rayRecObj.GetComponent<Outline>().enabled = false;
|
rayRecObj.GetComponent<Outline>().enabled = false;
|
||||||
button.SetActive(false);
|
openChestButton.SetActive(false);
|
||||||
|
getLampButton.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void openBloha()
|
public void openBloha()
|
||||||
{
|
{
|
||||||
Debug.LogError("SCENE");
|
|
||||||
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
|
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,6 +76,8 @@ public class blohaManager : MonoBehaviour
|
||||||
public void chestOpen()
|
public void chestOpen()
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
|
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
|
||||||
|
Debug.Log(PlayerPrefs.GetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString()));
|
||||||
|
Debug.Log("chest" + PlayerPrefs.GetInt("chestNumber").ToString());
|
||||||
SceneManager.UnloadScene("BlohaGame");
|
SceneManager.UnloadScene("BlohaGame");
|
||||||
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
|
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,6 +15,7 @@ TagManager:
|
||||||
- tenpoints_startpos
|
- tenpoints_startpos
|
||||||
- chest
|
- chest
|
||||||
- tenpoints_tagget
|
- tenpoints_tagget
|
||||||
|
- lamp
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
BIN
steampunk-quest - Shortcut.lnk
Normal file
BIN
steampunk-quest - Shortcut.lnk
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user