mirror of
https://github.com/evgen-app/steampunk-quest.git
synced 2024-12-04 22:03:45 +03:00
fix bugs and add features to blohaGames and ChestGame
This commit is contained in:
parent
3b29c005ef
commit
57803891ad
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28
Assets/scripts/ChestsGame/chestController.cs
Normal file
28
Assets/scripts/ChestsGame/chestController.cs
Normal file
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@ -0,0 +1,28 @@
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using System.Collections;
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|
||||
[SerializeField] GameObject getLampButton;
|
||||
|
||||
|
||||
ARRaycastManager raycastManager;
|
||||
Text status;
|
||||
|
@ -29,7 +31,6 @@ public class main : MonoBehaviour
|
|||
|
||||
void Update()
|
||||
{
|
||||
|
||||
detectPLanes();
|
||||
openChest();
|
||||
}
|
||||
|
@ -71,7 +72,7 @@ public class main : MonoBehaviour
|
|||
search = false;
|
||||
if (spawnedchest == false && hits.Count > 0)
|
||||
{
|
||||
status.text = "spawned chest";
|
||||
status.gameObject.SetActive(false);
|
||||
spawnedchest = true;
|
||||
spawnChests(hits[0].pose.position);
|
||||
}
|
||||
|
@ -82,10 +83,17 @@ public class main : MonoBehaviour
|
|||
|
||||
Ray ray = new Ray(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(0).transform.forward);
|
||||
RaycastHit raycastHit;
|
||||
if (Physics.Raycast(ray, out raycastHit))
|
||||
if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0)
|
||||
{
|
||||
status.text = "ray";
|
||||
if (raycastHit.collider.gameObject.tag == "chest")
|
||||
if (raycastHit.collider.gameObject.tag == "lamp")
|
||||
{
|
||||
rayRecObj = raycastHit.collider.gameObject;
|
||||
rayRecObj.GetComponent<Outline>().enabled = true;
|
||||
getLampButton.SetActive(true);
|
||||
}
|
||||
|
||||
else if (raycastHit.collider.gameObject.tag == "chest")
|
||||
{
|
||||
if (isTracking == false)
|
||||
{
|
||||
|
@ -94,10 +102,8 @@ public class main : MonoBehaviour
|
|||
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
|
||||
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
|
||||
rayRecObj.GetComponent<Outline>().enabled = true;
|
||||
button.SetActive(true);
|
||||
status.text = "chest";
|
||||
openChestButton.SetActive(true);
|
||||
}
|
||||
status.text = "chest";
|
||||
|
||||
//raycastHit.collider.gameObject.transform.GetChild(0).GetComponent<Renderer>().material.color = Color.green;
|
||||
}
|
||||
|
@ -116,15 +122,14 @@ public class main : MonoBehaviour
|
|||
{
|
||||
isTracking = false;
|
||||
//ñáðàñûâàåì ïîäñâåòêó îáúåêòà + óáèðàåì êíîïêó îòêðûòü
|
||||
status.text = "no chest";
|
||||
rayRecObj.GetComponent<Outline>().enabled = false;
|
||||
button.SetActive(false);
|
||||
openChestButton.SetActive(false);
|
||||
getLampButton.SetActive(false);
|
||||
|
||||
}
|
||||
}
|
||||
public void openBloha()
|
||||
{
|
||||
Debug.LogError("SCENE");
|
||||
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,6 +76,8 @@ public class blohaManager : MonoBehaviour
|
|||
public void chestOpen()
|
||||
{
|
||||
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
|
||||
Debug.Log(PlayerPrefs.GetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString()));
|
||||
Debug.Log("chest" + PlayerPrefs.GetInt("chestNumber").ToString());
|
||||
SceneManager.UnloadScene("BlohaGame");
|
||||
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ TagManager:
|
|||
- tenpoints_startpos
|
||||
- chest
|
||||
- tenpoints_tagget
|
||||
- lamp
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
BIN
steampunk-quest - Shortcut.lnk
Normal file
BIN
steampunk-quest - Shortcut.lnk
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user