fix bugs and add features to blohaGames and ChestGame

This commit is contained in:
Firesieht 2022-01-26 22:10:40 +03:00
parent 3b29c005ef
commit 57803891ad
15 changed files with 716 additions and 26 deletions

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class chestController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (PlayerPrefs.GetInt(gameObject.name) == 1)
{
Debug.Log(gameObject.transform.GetChild(0).gameObject.name);
PlayerPrefs.SetInt(gameObject.name, 2);
gameObject.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>().material.color = Color.red;
if (gameObject.name == "chest5")
{
gameObject.transform.Find("lamp").gameObject.SetActive(true);
}
}
}
}

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@ -0,0 +1,11 @@
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@ -11,7 +11,9 @@ public class main : MonoBehaviour
{
[SerializeField] List<GameObject> chests;
[SerializeField] GameObject chestWidthLamp;
[SerializeField] GameObject button;
[SerializeField] GameObject openChestButton;
[SerializeField] GameObject getLampButton;
ARRaycastManager raycastManager;
Text status;
@ -29,7 +31,6 @@ public class main : MonoBehaviour
void Update()
{
detectPLanes();
openChest();
}
@ -71,7 +72,7 @@ public class main : MonoBehaviour
search = false;
if (spawnedchest == false && hits.Count > 0)
{
status.text = "spawned chest";
status.gameObject.SetActive(false);
spawnedchest = true;
spawnChests(hits[0].pose.position);
}
@ -82,10 +83,17 @@ public class main : MonoBehaviour
Ray ray = new Ray(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(0).transform.forward);
RaycastHit raycastHit;
if (Physics.Raycast(ray, out raycastHit))
if (Physics.Raycast(ray, out raycastHit) && GameObject.FindGameObjectsWithTag("aim").Length == 0)
{
status.text = "ray";
if (raycastHit.collider.gameObject.tag == "chest")
if (raycastHit.collider.gameObject.tag == "lamp")
{
rayRecObj = raycastHit.collider.gameObject;
rayRecObj.GetComponent<Outline>().enabled = true;
getLampButton.SetActive(true);
}
else if (raycastHit.collider.gameObject.tag == "chest")
{
if (isTracking == false)
{
@ -94,10 +102,8 @@ public class main : MonoBehaviour
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
rayRecObj.GetComponent<Outline>().enabled = true;
button.SetActive(true);
status.text = "chest";
openChestButton.SetActive(true);
}
status.text = "chest";
//raycastHit.collider.gameObject.transform.GetChild(0).GetComponent<Renderer>().material.color = Color.green;
}
@ -116,15 +122,14 @@ public class main : MonoBehaviour
{
isTracking = false;
//ñáðàñûâàåì ïîäñâåòêó îáúåêòà + óáèðàåì êíîïêó îòêðûòü
status.text = "no chest";
rayRecObj.GetComponent<Outline>().enabled = false;
button.SetActive(false);
openChestButton.SetActive(false);
getLampButton.SetActive(false);
}
}
public void openBloha()
{
Debug.LogError("SCENE");
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
}
}

View File

@ -76,6 +76,8 @@ public class blohaManager : MonoBehaviour
public void chestOpen()
{
PlayerPrefs.SetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString(), 1);
Debug.Log(PlayerPrefs.GetInt("chest" + PlayerPrefs.GetInt("chestNumber").ToString()));
Debug.Log("chest" + PlayerPrefs.GetInt("chestNumber").ToString());
SceneManager.UnloadScene("BlohaGame");
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
}

View File

@ -15,6 +15,7 @@ TagManager:
- tenpoints_startpos
- chest
- tenpoints_tagget
- lamp
layers:
- Default
- TransparentFX

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