add bloha game with some bugs

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Firesieht 2022-01-25 14:31:55 +03:00
parent ab7bba7c3e
commit 71235b8bae
70 changed files with 9587 additions and 14 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JoystickPlayerExample : MonoBehaviour
{
public float speed;
public VariableJoystick variableJoystick;
private Rigidbody2D rb;
public void FixedUpdate()
{
rb = gameObject.GetComponent<Rigidbody2D>();
Vector2 direction = Vector2.up * variableJoystick.Vertical + Vector2.right * variableJoystick.Horizontal;
Debug.LogWarning(direction * speed * Time.fixedDeltaTime);
rb.AddForce(direction * speed * Time.fixedDeltaTime);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JoystickSetterExample : MonoBehaviour
{
public VariableJoystick variableJoystick;
public Text valueText;
public Image background;
public Sprite[] axisSprites;
public void ModeChanged(int index)
{
switch(index)
{
case 0:
variableJoystick.SetMode(JoystickType.Fixed);
break;
case 1:
variableJoystick.SetMode(JoystickType.Floating);
break;
case 2:
variableJoystick.SetMode(JoystickType.Dynamic);
break;
default:
break;
}
}
public void AxisChanged(int index)
{
switch (index)
{
case 0:
variableJoystick.AxisOptions = AxisOptions.Both;
background.sprite = axisSprites[index];
break;
case 1:
variableJoystick.AxisOptions = AxisOptions.Horizontal;
background.sprite = axisSprites[index];
break;
case 2:
variableJoystick.AxisOptions = AxisOptions.Vertical;
background.sprite = axisSprites[index];
break;
default:
break;
}
}
public void SnapX(bool value)
{
variableJoystick.SnapX = value;
}
public void SnapY(bool value)
{
variableJoystick.SnapY = value;
}
private void Update()
{
valueText.text = "Current Value: " + variableJoystick.Direction;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } }
public float HandleRange
{
get { return handleRange; }
set { handleRange = Mathf.Abs(value); }
}
public float DeadZone
{
get { return deadZone; }
set { deadZone = Mathf.Abs(value); }
}
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
public bool SnapX { get { return snapX; } set { snapX = value; } }
public bool SnapY { get { return snapY; } set { snapY = value; } }
[SerializeField] private float handleRange = 1;
[SerializeField] private float deadZone = 0;
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
[SerializeField] private bool snapX = false;
[SerializeField] private bool snapY = false;
[SerializeField] protected RectTransform background = null;
[SerializeField] private RectTransform handle = null;
private RectTransform baseRect = null;
private Canvas canvas;
private Camera cam;
private Vector2 input = Vector2.zero;
protected virtual void Start()
{
HandleRange = handleRange;
DeadZone = deadZone;
baseRect = GetComponent<RectTransform>();
canvas = GetComponentInParent<Canvas>();
if (canvas == null)
Debug.LogError("The Joystick is not placed inside a canvas");
Vector2 center = new Vector2(0.5f, 0.5f);
background.pivot = center;
handle.anchorMin = center;
handle.anchorMax = center;
handle.pivot = center;
handle.anchoredPosition = Vector2.zero;
}
public virtual void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
cam = null;
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
Vector2 radius = background.sizeDelta / 2;
input = (eventData.position - position) / (radius * canvas.scaleFactor);
FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > deadZone)
{
if (magnitude > 1)
input = normalised;
}
else
input = Vector2.zero;
}
private void FormatInput()
{
if (axisOptions == AxisOptions.Horizontal)
input = new Vector2(input.x, 0f);
else if (axisOptions == AxisOptions.Vertical)
input = new Vector2(0f, input.y);
}
private float SnapFloat(float value, AxisOptions snapAxis)
{
if (value == 0)
return value;
if (axisOptions == AxisOptions.Both)
{
float angle = Vector2.Angle(input, Vector2.up);
if (snapAxis == AxisOptions.Horizontal)
{
if (angle < 22.5f || angle > 157.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
else if (snapAxis == AxisOptions.Vertical)
{
if (angle > 67.5f && angle < 112.5f)
return 0;
else
return (value > 0) ? 1 : -1;
}
return value;
}
else
{
if (value > 0)
return 1;
if (value < 0)
return -1;
}
return 0;
}
public virtual void OnPointerUp(PointerEventData eventData)
{
input = Vector2.zero;
handle.anchoredPosition = Vector2.zero;
}
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
{
Vector2 localPoint = Vector2.zero;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
{
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
}
return Vector2.zero;
}
}
public enum AxisOptions { Both, Horizontal, Vertical }

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@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(DynamicJoystick))]
public class DynamicJoystickEditor : JoystickEditor
{
private SerializedProperty moveThreshold;
protected override void OnEnable()
{
base.OnEnable();
moveThreshold = serializedObject.FindProperty("moveThreshold");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.anchorMax = Vector2.zero;
backgroundRect.anchorMin = Vector2.zero;
backgroundRect.pivot = center;
}
}
protected override void DrawValues()
{
base.DrawValues();
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
}
}

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(FloatingJoystick))]
public class FloatingJoystickEditor : JoystickEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.anchorMax = Vector2.zero;
backgroundRect.anchorMin = Vector2.zero;
backgroundRect.pivot = center;
}
}
}

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@ -0,0 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Joystick), true)]
public class JoystickEditor : Editor
{
private SerializedProperty handleRange;
private SerializedProperty deadZone;
private SerializedProperty axisOptions;
private SerializedProperty snapX;
private SerializedProperty snapY;
protected SerializedProperty background;
private SerializedProperty handle;
protected Vector2 center = new Vector2(0.5f, 0.5f);
protected virtual void OnEnable()
{
handleRange = serializedObject.FindProperty("handleRange");
deadZone = serializedObject.FindProperty("deadZone");
axisOptions = serializedObject.FindProperty("axisOptions");
snapX = serializedObject.FindProperty("snapX");
snapY = serializedObject.FindProperty("snapY");
background = serializedObject.FindProperty("background");
handle = serializedObject.FindProperty("handle");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawValues();
EditorGUILayout.Space();
DrawComponents();
serializedObject.ApplyModifiedProperties();
if(handle != null)
{
RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
handleRect.anchorMax = center;
handleRect.anchorMin = center;
handleRect.pivot = center;
handleRect.anchoredPosition = Vector2.zero;
}
}
protected virtual void DrawValues()
{
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
}
protected virtual void DrawComponents()
{
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
}
}

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@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(VariableJoystick))]
public class VariableJoystickEditor : JoystickEditor
{
private SerializedProperty moveThreshold;
private SerializedProperty joystickType;
protected override void OnEnable()
{
base.OnEnable();
moveThreshold = serializedObject.FindProperty("moveThreshold");
joystickType = serializedObject.FindProperty("joystickType");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.pivot = center;
}
}
protected override void DrawValues()
{
base.DrawValues();
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
}
}

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@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DynamicJoystick : Joystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
[SerializeField] private float moveThreshold = 1;
protected override void Start()
{
MoveThreshold = moveThreshold;
base.Start();
background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > moveThreshold)
{
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
}

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FixedJoystick : Joystick
{
}

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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class FloatingJoystick : Joystick
{
protected override void Start()
{
base.Start();
background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
}

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@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class VariableJoystick : Joystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
[SerializeField] private float moveThreshold = 1;
[SerializeField] private JoystickType joystickType = JoystickType.Fixed;
private Vector2 fixedPosition = Vector2.zero;
public void SetMode(JoystickType joystickType)
{
this.joystickType = joystickType;
if(joystickType == JoystickType.Fixed)
{
background.anchoredPosition = fixedPosition;
background.gameObject.SetActive(true);
}
else
background.gameObject.SetActive(false);
}
protected override void Start()
{
base.Start();
fixedPosition = background.anchoredPosition;
SetMode(joystickType);
}
public override void OnPointerDown(PointerEventData eventData)
{
if(joystickType != JoystickType.Fixed)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
}
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
if(joystickType != JoystickType.Fixed)
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold)
{
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
}
public enum JoystickType { Fixed, Floating, Dynamic }

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@ -1,13 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using UnityEngine.UI;
using System.Linq;
using System;
public class main : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] List<GameObject> chests;
[SerializeField] GameObject chestWidthLamp;
[SerializeField] GameObject button;
@ -34,6 +35,7 @@ public class main : MonoBehaviour
}
private void spawnChests(Vector3 hitPos)
{
GameObject obj;
List<Vector3> cords = new List<Vector3>{
new Vector3(hitPos.x + 0.7f, hitPos.y, hitPos.z + 0.2f),
new Vector3(hitPos.x - 0.7f, hitPos.y, hitPos.z + 0.2f),
@ -42,16 +44,17 @@ public class main : MonoBehaviour
new Vector3(hitPos.x , hitPos.y, hitPos.z)
};
for (int i = 0; i <= cords.Count+1; i++) {
GameObject chest = chests[Random.Range(0, chests.Count)];
GameObject chest = chests[UnityEngine.Random.Range(0, chests.Count)];
//GameObject chest = chests[0];
Debug.Log(cords.Count);
int index = Random.Range(0, cords.Count-1);
Instantiate(chest, position: cords[index], rotation: new Quaternion());
int index = UnityEngine.Random.Range(0, cords.Count-1);
obj = Instantiate(chest, position: cords[index], rotation: new Quaternion());
obj.name = "chest" + i.ToString();
cords.RemoveAt(index);
}
Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
obj.name = "chest 5";
}
private void detectPLanes()
@ -61,7 +64,7 @@ public class main : MonoBehaviour
if (hits.Count == 0 && search == true)
{
status.text = "Èäåò ïîèñê ïëîñêîñòè" + string.Concat(Enumerable.Repeat(".", Random.RandomRange(1, 3)));
status.text = "Èäåò ïîèñê ïëîñêîñòè" + string.Concat(Enumerable.Repeat(".", UnityEngine.Random.RandomRange(1, 3)));
}
else
{
@ -72,7 +75,6 @@ public class main : MonoBehaviour
spawnedchest = true;
spawnChests(hits[0].pose.position);
}
}
}
private void openChest()
@ -90,7 +92,7 @@ public class main : MonoBehaviour
isTracking = true;
rayRecObj = raycastHit.collider.gameObject;
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
rayRecObj.GetComponent<Outline>().enabled = true;
button.SetActive(true);
status.text = "chest";
@ -120,4 +122,9 @@ public class main : MonoBehaviour
}
}
public void openBloha()
{
Debug.LogError("SCENE");
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
}
}

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,82 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class blohaManager : MonoBehaviour
{
[SerializeField] private GameObject dialog;
[SerializeField] private GameObject WinDialog;
[SerializeField] private GameObject filter;
[SerializeField] private float speed;
[SerializeField] private VariableJoystick variableJoystick;
[SerializeField] private List<GameObject> labirints;
private Rigidbody2D rb;
private Vector3 startPosition;
private bool showDialog = false;
private void Start()
{
rb = gameObject.GetComponent<Rigidbody2D>();
startPosition = gameObject.transform.position;
Instantiate(labirints[PlayerPrefs.GetInt("chestNumber")], gameObject.transform.parent);
}
public void FixedUpdate()
{
Vector2 direction = Vector2.up * variableJoystick.Vertical + Vector2.right * variableJoystick.Horizontal;
if(direction.x != 0 && direction.y != 0)
{
if (direction.x > 0)
{
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, -Convert.ToSingle(180 / Math.PI * (Math.Acos(direction.y / (Math.Sqrt(direction.x * direction.x + direction.y * direction.y))))));
}
else
{
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, Convert.ToSingle(180 / Math.PI * (Math.Acos(direction.y / (Math.Sqrt(direction.x * direction.x + direction.y * direction.y))))));
}
}
rb.AddForce(direction * speed * Time.fixedDeltaTime);
if (showDialog && (Input.touchCount > 0 || Input.anyKeyDown))
{
dialog.SetActive(false);
filter.SetActive(false);
showDialog = false;
gameObject.transform.position = startPosition;
gameObject.transform.rotation = new Quaternion();
rb.angularVelocity = 0f;
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "aim")
{
Debug.Log("Âû Âûèãðàëè");
Destroy(collision.gameObject);
WinDialog.SetActive(true);
filter.SetActive(true);
}
else
{
dialog.SetActive(true);
filter.SetActive(true);
showDialog = true;
rb.velocity = new Vector2(0f, 0f);
gameObject.transform.position = startPosition;
}
}
public void chestOpen()
{
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
}
}

View File

@ -6,8 +6,11 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
path: Assets/Scenes/ARChests.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
- enabled: 1
path: Assets/Scenes/BlohaGame.unity
guid: d53696797a36207468fa47a07b391a49
m_configObjects:
UnityEditor.XR.ARCore.ARCoreSettings: {fileID: 11400000, guid: 6123958850c85ba48a84fa69271a85e5, type: 2}
com.unity.xr.management.loader_settings: {fileID: 11400000, guid: 5377990f65cc84149b6086468a865dd5, type: 2}

View File

@ -128,9 +128,7 @@ PlayerSettings:
16:9: 1
Others: 1
bundleVersion: 0.1
preloadedAssets:
- {fileID: -3562725686151269617, guid: 5377990f65cc84149b6086468a865dd5, type: 2}
- {fileID: 4800000, guid: c9f956787b1d945e7b36e0516201fc76, type: 3}
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1

View File

@ -7,6 +7,10 @@ TagManager:
- dialog_content
- dialog_name
- dialog_canvas
- button
- chest
- aim
- ARCamera
layers:
- Default
- TransparentFX