add bloha game with some bugs
BIN
Assets/Joystick Pack/Documentaion.pdf
Normal file
4336
Assets/Joystick Pack/Examples/Example Scene.unity
Normal file
77
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18
Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class JoystickPlayerExample : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed;
|
||||||
|
public VariableJoystick variableJoystick;
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
|
||||||
|
public void FixedUpdate()
|
||||||
|
{
|
||||||
|
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||||
|
Vector2 direction = Vector2.up * variableJoystick.Vertical + Vector2.right * variableJoystick.Horizontal;
|
||||||
|
Debug.LogWarning(direction * speed * Time.fixedDeltaTime);
|
||||||
|
rb.AddForce(direction * speed * Time.fixedDeltaTime);
|
||||||
|
}
|
||||||
|
}
|
66
Assets/Joystick Pack/Examples/JoystickSetterExample.cs
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|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class JoystickSetterExample : MonoBehaviour
|
||||||
|
{
|
||||||
|
public VariableJoystick variableJoystick;
|
||||||
|
public Text valueText;
|
||||||
|
public Image background;
|
||||||
|
public Sprite[] axisSprites;
|
||||||
|
|
||||||
|
public void ModeChanged(int index)
|
||||||
|
{
|
||||||
|
switch(index)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
variableJoystick.SetMode(JoystickType.Fixed);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
variableJoystick.SetMode(JoystickType.Floating);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
variableJoystick.SetMode(JoystickType.Dynamic);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AxisChanged(int index)
|
||||||
|
{
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
variableJoystick.AxisOptions = AxisOptions.Both;
|
||||||
|
background.sprite = axisSprites[index];
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
variableJoystick.AxisOptions = AxisOptions.Horizontal;
|
||||||
|
background.sprite = axisSprites[index];
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
variableJoystick.AxisOptions = AxisOptions.Vertical;
|
||||||
|
background.sprite = axisSprites[index];
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
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|
}
|
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|
}
|
||||||
|
|
||||||
|
public void SnapX(bool value)
|
||||||
|
{
|
||||||
|
variableJoystick.SnapX = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SnapY(bool value)
|
||||||
|
{
|
||||||
|
variableJoystick.SnapY = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
valueText.text = "Current Value: " + variableJoystick.Direction;
|
||||||
|
}
|
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|
}
|
77
Assets/Joystick Pack/Examples/Player.mat
Normal file
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150
Assets/Joystick Pack/Scripts/Base/Joystick.cs
Normal file
|
@ -0,0 +1,150 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||||
|
{
|
||||||
|
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
|
||||||
|
public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
|
||||||
|
public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } }
|
||||||
|
|
||||||
|
public float HandleRange
|
||||||
|
{
|
||||||
|
get { return handleRange; }
|
||||||
|
set { handleRange = Mathf.Abs(value); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public float DeadZone
|
||||||
|
{
|
||||||
|
get { return deadZone; }
|
||||||
|
set { deadZone = Mathf.Abs(value); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
|
||||||
|
public bool SnapX { get { return snapX; } set { snapX = value; } }
|
||||||
|
public bool SnapY { get { return snapY; } set { snapY = value; } }
|
||||||
|
|
||||||
|
[SerializeField] private float handleRange = 1;
|
||||||
|
[SerializeField] private float deadZone = 0;
|
||||||
|
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
|
||||||
|
[SerializeField] private bool snapX = false;
|
||||||
|
[SerializeField] private bool snapY = false;
|
||||||
|
|
||||||
|
[SerializeField] protected RectTransform background = null;
|
||||||
|
[SerializeField] private RectTransform handle = null;
|
||||||
|
private RectTransform baseRect = null;
|
||||||
|
|
||||||
|
private Canvas canvas;
|
||||||
|
private Camera cam;
|
||||||
|
|
||||||
|
private Vector2 input = Vector2.zero;
|
||||||
|
|
||||||
|
protected virtual void Start()
|
||||||
|
{
|
||||||
|
HandleRange = handleRange;
|
||||||
|
DeadZone = deadZone;
|
||||||
|
baseRect = GetComponent<RectTransform>();
|
||||||
|
canvas = GetComponentInParent<Canvas>();
|
||||||
|
if (canvas == null)
|
||||||
|
Debug.LogError("The Joystick is not placed inside a canvas");
|
||||||
|
|
||||||
|
Vector2 center = new Vector2(0.5f, 0.5f);
|
||||||
|
background.pivot = center;
|
||||||
|
handle.anchorMin = center;
|
||||||
|
handle.anchorMax = center;
|
||||||
|
handle.pivot = center;
|
||||||
|
handle.anchoredPosition = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
OnDrag(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
cam = null;
|
||||||
|
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
|
||||||
|
cam = canvas.worldCamera;
|
||||||
|
|
||||||
|
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
|
||||||
|
Vector2 radius = background.sizeDelta / 2;
|
||||||
|
input = (eventData.position - position) / (radius * canvas.scaleFactor);
|
||||||
|
FormatInput();
|
||||||
|
HandleInput(input.magnitude, input.normalized, radius, cam);
|
||||||
|
handle.anchoredPosition = input * radius * handleRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||||
|
{
|
||||||
|
if (magnitude > deadZone)
|
||||||
|
{
|
||||||
|
if (magnitude > 1)
|
||||||
|
input = normalised;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
input = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FormatInput()
|
||||||
|
{
|
||||||
|
if (axisOptions == AxisOptions.Horizontal)
|
||||||
|
input = new Vector2(input.x, 0f);
|
||||||
|
else if (axisOptions == AxisOptions.Vertical)
|
||||||
|
input = new Vector2(0f, input.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float SnapFloat(float value, AxisOptions snapAxis)
|
||||||
|
{
|
||||||
|
if (value == 0)
|
||||||
|
return value;
|
||||||
|
|
||||||
|
if (axisOptions == AxisOptions.Both)
|
||||||
|
{
|
||||||
|
float angle = Vector2.Angle(input, Vector2.up);
|
||||||
|
if (snapAxis == AxisOptions.Horizontal)
|
||||||
|
{
|
||||||
|
if (angle < 22.5f || angle > 157.5f)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
return (value > 0) ? 1 : -1;
|
||||||
|
}
|
||||||
|
else if (snapAxis == AxisOptions.Vertical)
|
||||||
|
{
|
||||||
|
if (angle > 67.5f && angle < 112.5f)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
return (value > 0) ? 1 : -1;
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (value > 0)
|
||||||
|
return 1;
|
||||||
|
if (value < 0)
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
input = Vector2.zero;
|
||||||
|
handle.anchoredPosition = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
|
||||||
|
{
|
||||||
|
Vector2 localPoint = Vector2.zero;
|
||||||
|
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
|
||||||
|
{
|
||||||
|
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
|
||||||
|
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
|
||||||
|
}
|
||||||
|
return Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum AxisOptions { Both, Horizontal, Vertical }
|
35
Assets/Joystick Pack/Scripts/Editor/DynamicJoystickEditor.cs
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(DynamicJoystick))]
|
||||||
|
public class DynamicJoystickEditor : JoystickEditor
|
||||||
|
{
|
||||||
|
private SerializedProperty moveThreshold;
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (background != null)
|
||||||
|
{
|
||||||
|
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||||
|
backgroundRect.anchorMax = Vector2.zero;
|
||||||
|
backgroundRect.anchorMin = Vector2.zero;
|
||||||
|
backgroundRect.pivot = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void DrawValues()
|
||||||
|
{
|
||||||
|
base.DrawValues();
|
||||||
|
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(FloatingJoystick))]
|
||||||
|
public class FloatingJoystickEditor : JoystickEditor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (background != null)
|
||||||
|
{
|
||||||
|
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||||
|
backgroundRect.anchorMax = Vector2.zero;
|
||||||
|
backgroundRect.anchorMin = Vector2.zero;
|
||||||
|
backgroundRect.pivot = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
64
Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(Joystick), true)]
|
||||||
|
public class JoystickEditor : Editor
|
||||||
|
{
|
||||||
|
private SerializedProperty handleRange;
|
||||||
|
private SerializedProperty deadZone;
|
||||||
|
private SerializedProperty axisOptions;
|
||||||
|
private SerializedProperty snapX;
|
||||||
|
private SerializedProperty snapY;
|
||||||
|
protected SerializedProperty background;
|
||||||
|
private SerializedProperty handle;
|
||||||
|
|
||||||
|
protected Vector2 center = new Vector2(0.5f, 0.5f);
|
||||||
|
|
||||||
|
protected virtual void OnEnable()
|
||||||
|
{
|
||||||
|
handleRange = serializedObject.FindProperty("handleRange");
|
||||||
|
deadZone = serializedObject.FindProperty("deadZone");
|
||||||
|
axisOptions = serializedObject.FindProperty("axisOptions");
|
||||||
|
snapX = serializedObject.FindProperty("snapX");
|
||||||
|
snapY = serializedObject.FindProperty("snapY");
|
||||||
|
background = serializedObject.FindProperty("background");
|
||||||
|
handle = serializedObject.FindProperty("handle");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
DrawValues();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
DrawComponents();
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
if(handle != null)
|
||||||
|
{
|
||||||
|
RectTransform handleRect = (RectTransform)handle.objectReferenceValue;
|
||||||
|
handleRect.anchorMax = center;
|
||||||
|
handleRect.anchorMin = center;
|
||||||
|
handleRect.pivot = center;
|
||||||
|
handleRect.anchoredPosition = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void DrawValues()
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(handleRange, new GUIContent("Handle Range", "The distance the visual handle can move from the center of the joystick."));
|
||||||
|
EditorGUILayout.PropertyField(deadZone, new GUIContent("Dead Zone", "The distance away from the center input has to be before registering."));
|
||||||
|
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
|
||||||
|
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
|
||||||
|
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void DrawComponents()
|
||||||
|
{
|
||||||
|
EditorGUILayout.ObjectField(background, new GUIContent("Background", "The background's RectTransform component."));
|
||||||
|
EditorGUILayout.ObjectField(handle, new GUIContent("Handle", "The handle's RectTransform component."));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,37 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(VariableJoystick))]
|
||||||
|
public class VariableJoystickEditor : JoystickEditor
|
||||||
|
{
|
||||||
|
private SerializedProperty moveThreshold;
|
||||||
|
private SerializedProperty joystickType;
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
moveThreshold = serializedObject.FindProperty("moveThreshold");
|
||||||
|
joystickType = serializedObject.FindProperty("joystickType");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (background != null)
|
||||||
|
{
|
||||||
|
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
|
||||||
|
backgroundRect.pivot = center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void DrawValues()
|
||||||
|
{
|
||||||
|
base.DrawValues();
|
||||||
|
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
|
||||||
|
EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
|
||||||
|
}
|
||||||
|
}
|
41
Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class DynamicJoystick : Joystick
|
||||||
|
{
|
||||||
|
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
||||||
|
|
||||||
|
[SerializeField] private float moveThreshold = 1;
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
MoveThreshold = moveThreshold;
|
||||||
|
base.Start();
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
base.OnPointerDown(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
base.OnPointerUp(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||||
|
{
|
||||||
|
if (magnitude > moveThreshold)
|
||||||
|
{
|
||||||
|
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
||||||
|
background.anchoredPosition += difference;
|
||||||
|
}
|
||||||
|
base.HandleInput(magnitude, normalised, radius, cam);
|
||||||
|
}
|
||||||
|
}
|
8
Assets/Joystick Pack/Scripts/Joysticks/FixedJoystick.cs
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FixedJoystick : Joystick
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
26
Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class FloatingJoystick : Joystick
|
||||||
|
{
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
base.OnPointerDown(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
base.OnPointerUp(eventData);
|
||||||
|
}
|
||||||
|
}
|
63
Assets/Joystick Pack/Scripts/Joysticks/VariableJoystick.cs
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class VariableJoystick : Joystick
|
||||||
|
{
|
||||||
|
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
||||||
|
|
||||||
|
[SerializeField] private float moveThreshold = 1;
|
||||||
|
[SerializeField] private JoystickType joystickType = JoystickType.Fixed;
|
||||||
|
|
||||||
|
private Vector2 fixedPosition = Vector2.zero;
|
||||||
|
|
||||||
|
public void SetMode(JoystickType joystickType)
|
||||||
|
{
|
||||||
|
this.joystickType = joystickType;
|
||||||
|
if(joystickType == JoystickType.Fixed)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = fixedPosition;
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
fixedPosition = background.anchoredPosition;
|
||||||
|
SetMode(joystickType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if(joystickType != JoystickType.Fixed)
|
||||||
|
{
|
||||||
|
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||||
|
background.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
base.OnPointerDown(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if(joystickType != JoystickType.Fixed)
|
||||||
|
background.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
base.OnPointerUp(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||||
|
{
|
||||||
|
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold)
|
||||||
|
{
|
||||||
|
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
||||||
|
background.anchoredPosition += difference;
|
||||||
|
}
|
||||||
|
base.HandleInput(magnitude, normalised, radius, cam);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum JoystickType { Fixed, Floating, Dynamic }
|
After Width: | Height: | Size: 9.8 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 8.3 KiB |
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 24 KiB |
BIN
Assets/Joystick Pack/Sprites/Handles/Handle_Outline.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
Assets/Joystick Pack/Sprites/Handles/Handle_Outline_Arrows.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
Assets/Joystick Pack/Sprites/Handles/Handle_Plain.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
Assets/Joystick Pack/Sprites/Handles/Handle_Plain_Arrows.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
Assets/Joystick Pack/Sprites/Handles/Handle_Ridged.png
Normal file
After Width: | Height: | Size: 8.7 KiB |
BIN
Assets/Joystick Pack/Sprites/Handles/Handle_Ridged_Arrows.png
Normal file
After Width: | Height: | Size: 9.8 KiB |
After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 13 KiB |
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1656
Assets/Scenes/BlohaGame.unity
Normal file
839
Assets/Scenes/New Scene.unity
Normal file
|
@ -0,0 +1,839 @@
|
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|
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- {x: 0.6824455, y: -0.07592642}
|
||||||
|
- {x: 0.6782112, y: -0.67947024}
|
||||||
|
- {x: -0.7158928, y: -0.6772257}
|
||||||
|
- {x: -0.7243614, y: -1.3750569}
|
||||||
|
- {x: -2.0887947, y: -1.3755997}
|
||||||
|
- {x: -2.0840454, y: 1.3804629}
|
||||||
|
- {x: -0.7001381, y: 1.378254}
|
||||||
|
- {x: -0.7012596, y: 0.6992873}
|
||||||
|
- {x: -1.406765, y: 0.6974125}
|
||||||
|
- {x: -1.4037857, y: -0.7345806}
|
||||||
|
- {x: -1.3411026, y: -0.73369527}
|
||||||
|
- {x: -1.3370857, y: -0.059244037}
|
||||||
|
- {x: 0.06312561, y: -0.058935046}
|
||||||
|
- {x: 0.06074524, y: 0.70036924}
|
||||||
|
- {x: 0.00012588501, y: 0.6990504}
|
||||||
|
- {x: -0.0027236938, y: -0.0003029108}
|
||||||
|
- {x: -1.340004, y: -0.00056290627}
|
||||||
|
- {x: -1.3405991, y: 0.63724446}
|
||||||
|
- {x: -0.63775253, y: 0.6385927}
|
||||||
|
- {x: -0.639534, y: 1.3795718}
|
||||||
|
- {x: 1.4065323, y: 1.3782846}
|
||||||
|
- {x: 1.3994102, y: -0.73725986}
|
||||||
|
- {x: 1.4558582, y: -0.73412085}
|
||||||
|
- {x: 1.4592476, y: 1.3782517}
|
||||||
|
- {x: 2.0741558, y: 1.3778678}
|
||||||
|
- {x: 2.07882, y: -1.36187}
|
||||||
|
m_AdjacentStartPoint: {x: 0, y: 0}
|
||||||
|
m_AdjacentEndPoint: {x: 0, y: 0}
|
||||||
|
m_UseAdjacentStartPoint: 0
|
||||||
|
m_UseAdjacentEndPoint: 0
|
||||||
|
--- !u!50 &1023567012556427819
|
||||||
|
Rigidbody2D:
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1023567012556427818}
|
||||||
|
m_BodyType: 2
|
||||||
|
m_Simulated: 1
|
||||||
|
m_UseFullKinematicContacts: 0
|
||||||
|
m_UseAutoMass: 0
|
||||||
|
m_Mass: 1
|
||||||
|
m_LinearDrag: 0
|
||||||
|
m_AngularDrag: 0.05
|
||||||
|
m_GravityScale: 1
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_SleepingMode: 1
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
m_Constraints: 0
|
|
@ -1,13 +1,14 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.XR.ARFoundation;
|
using UnityEngine.XR.ARFoundation;
|
||||||
using UnityEngine.XR.ARSubsystems;
|
using UnityEngine.XR.ARSubsystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System;
|
||||||
public class main : MonoBehaviour
|
public class main : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
|
||||||
[SerializeField] List<GameObject> chests;
|
[SerializeField] List<GameObject> chests;
|
||||||
[SerializeField] GameObject chestWidthLamp;
|
[SerializeField] GameObject chestWidthLamp;
|
||||||
[SerializeField] GameObject button;
|
[SerializeField] GameObject button;
|
||||||
|
@ -34,6 +35,7 @@ public class main : MonoBehaviour
|
||||||
}
|
}
|
||||||
private void spawnChests(Vector3 hitPos)
|
private void spawnChests(Vector3 hitPos)
|
||||||
{
|
{
|
||||||
|
GameObject obj;
|
||||||
List<Vector3> cords = new List<Vector3>{
|
List<Vector3> cords = new List<Vector3>{
|
||||||
new Vector3(hitPos.x + 0.7f, hitPos.y, hitPos.z + 0.2f),
|
new Vector3(hitPos.x + 0.7f, hitPos.y, hitPos.z + 0.2f),
|
||||||
new Vector3(hitPos.x - 0.7f, hitPos.y, hitPos.z + 0.2f),
|
new Vector3(hitPos.x - 0.7f, hitPos.y, hitPos.z + 0.2f),
|
||||||
|
@ -42,16 +44,17 @@ public class main : MonoBehaviour
|
||||||
new Vector3(hitPos.x , hitPos.y, hitPos.z)
|
new Vector3(hitPos.x , hitPos.y, hitPos.z)
|
||||||
};
|
};
|
||||||
for (int i = 0; i <= cords.Count+1; i++) {
|
for (int i = 0; i <= cords.Count+1; i++) {
|
||||||
GameObject chest = chests[Random.Range(0, chests.Count)];
|
GameObject chest = chests[UnityEngine.Random.Range(0, chests.Count)];
|
||||||
//GameObject chest = chests[0];
|
//GameObject chest = chests[0];
|
||||||
Debug.Log(cords.Count);
|
|
||||||
|
|
||||||
|
|
||||||
int index = Random.Range(0, cords.Count-1);
|
int index = UnityEngine.Random.Range(0, cords.Count-1);
|
||||||
Instantiate(chest, position: cords[index], rotation: new Quaternion());
|
obj = Instantiate(chest, position: cords[index], rotation: new Quaternion());
|
||||||
|
obj.name = "chest" + i.ToString();
|
||||||
cords.RemoveAt(index);
|
cords.RemoveAt(index);
|
||||||
}
|
}
|
||||||
Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
|
obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion());
|
||||||
|
obj.name = "chest 5";
|
||||||
|
|
||||||
}
|
}
|
||||||
private void detectPLanes()
|
private void detectPLanes()
|
||||||
|
@ -61,7 +64,7 @@ public class main : MonoBehaviour
|
||||||
|
|
||||||
if (hits.Count == 0 && search == true)
|
if (hits.Count == 0 && search == true)
|
||||||
{
|
{
|
||||||
status.text = "Èäåò ïîèñê ïëîñêîñòè" + string.Concat(Enumerable.Repeat(".", Random.RandomRange(1, 3)));
|
status.text = "Èäåò ïîèñê ïëîñêîñòè" + string.Concat(Enumerable.Repeat(".", UnityEngine.Random.RandomRange(1, 3)));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -72,7 +75,6 @@ public class main : MonoBehaviour
|
||||||
spawnedchest = true;
|
spawnedchest = true;
|
||||||
spawnChests(hits[0].pose.position);
|
spawnChests(hits[0].pose.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void openChest()
|
private void openChest()
|
||||||
|
@ -90,7 +92,7 @@ public class main : MonoBehaviour
|
||||||
isTracking = true;
|
isTracking = true;
|
||||||
rayRecObj = raycastHit.collider.gameObject;
|
rayRecObj = raycastHit.collider.gameObject;
|
||||||
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
|
//óñòàíàâëèâàåì ïîäñâåòêó îáúåêòà + äîáàâëÿåì êíîïêó îòêðûòü
|
||||||
|
PlayerPrefs.SetInt("chestNumber", Convert.ToInt32(rayRecObj.name.Substring(5)));
|
||||||
rayRecObj.GetComponent<Outline>().enabled = true;
|
rayRecObj.GetComponent<Outline>().enabled = true;
|
||||||
button.SetActive(true);
|
button.SetActive(true);
|
||||||
status.text = "chest";
|
status.text = "chest";
|
||||||
|
@ -120,4 +122,9 @@ public class main : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void openBloha()
|
||||||
|
{
|
||||||
|
Debug.LogError("SCENE");
|
||||||
|
SceneManager.LoadScene("BlohaGame", LoadSceneMode.Additive);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
18
Assets/scripts/NewBehaviourScript.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NewBehaviourScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
82
Assets/scripts/bloha/blohaManager.cs
Normal file
|
@ -0,0 +1,82 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class blohaManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private GameObject dialog;
|
||||||
|
[SerializeField] private GameObject WinDialog;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject filter;
|
||||||
|
[SerializeField] private float speed;
|
||||||
|
[SerializeField] private VariableJoystick variableJoystick;
|
||||||
|
[SerializeField] private List<GameObject> labirints;
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private bool showDialog = false;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||||
|
startPosition = gameObject.transform.position;
|
||||||
|
Instantiate(labirints[PlayerPrefs.GetInt("chestNumber")], gameObject.transform.parent);
|
||||||
|
}
|
||||||
|
public void FixedUpdate()
|
||||||
|
{
|
||||||
|
Vector2 direction = Vector2.up * variableJoystick.Vertical + Vector2.right * variableJoystick.Horizontal;
|
||||||
|
|
||||||
|
if(direction.x != 0 && direction.y != 0)
|
||||||
|
{
|
||||||
|
if (direction.x > 0)
|
||||||
|
{
|
||||||
|
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, -Convert.ToSingle(180 / Math.PI * (Math.Acos(direction.y / (Math.Sqrt(direction.x * direction.x + direction.y * direction.y))))));
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, Convert.ToSingle(180 / Math.PI * (Math.Acos(direction.y / (Math.Sqrt(direction.x * direction.x + direction.y * direction.y))))));
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rb.AddForce(direction * speed * Time.fixedDeltaTime);
|
||||||
|
if (showDialog && (Input.touchCount > 0 || Input.anyKeyDown))
|
||||||
|
{
|
||||||
|
dialog.SetActive(false);
|
||||||
|
filter.SetActive(false);
|
||||||
|
showDialog = false;
|
||||||
|
gameObject.transform.position = startPosition;
|
||||||
|
gameObject.transform.rotation = new Quaternion();
|
||||||
|
rb.angularVelocity = 0f;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.tag == "aim")
|
||||||
|
{
|
||||||
|
Debug.Log("Âû Âûèãðàëè");
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
WinDialog.SetActive(true);
|
||||||
|
filter.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dialog.SetActive(true);
|
||||||
|
filter.SetActive(true);
|
||||||
|
showDialog = true;
|
||||||
|
rb.velocity = new Vector2(0f, 0f);
|
||||||
|
gameObject.transform.position = startPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void chestOpen()
|
||||||
|
{
|
||||||
|
//ïðîèñõîäèò òî, ÷òîáû ñóíäóê îòêðûâàëñÿ
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -6,8 +6,11 @@ EditorBuildSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/ARChests.unity
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/BlohaGame.unity
|
||||||
|
guid: d53696797a36207468fa47a07b391a49
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
UnityEditor.XR.ARCore.ARCoreSettings: {fileID: 11400000, guid: 6123958850c85ba48a84fa69271a85e5, type: 2}
|
UnityEditor.XR.ARCore.ARCoreSettings: {fileID: 11400000, guid: 6123958850c85ba48a84fa69271a85e5, type: 2}
|
||||||
com.unity.xr.management.loader_settings: {fileID: 11400000, guid: 5377990f65cc84149b6086468a865dd5, type: 2}
|
com.unity.xr.management.loader_settings: {fileID: 11400000, guid: 5377990f65cc84149b6086468a865dd5, type: 2}
|
||||||
|
|
|
@ -128,9 +128,7 @@ PlayerSettings:
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 0.1
|
bundleVersion: 0.1
|
||||||
preloadedAssets:
|
preloadedAssets: []
|
||||||
- {fileID: -3562725686151269617, guid: 5377990f65cc84149b6086468a865dd5, type: 2}
|
|
||||||
- {fileID: 4800000, guid: c9f956787b1d945e7b36e0516201fc76, type: 3}
|
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
|
|
|
@ -7,6 +7,10 @@ TagManager:
|
||||||
- dialog_content
|
- dialog_content
|
||||||
- dialog_name
|
- dialog_name
|
||||||
- dialog_canvas
|
- dialog_canvas
|
||||||
|
- button
|
||||||
|
- chest
|
||||||
|
- aim
|
||||||
|
- ARCamera
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|