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найти поломку корабля и устранить неисправность. Для этого вам надо будет выполнить несколько заданий", + "Итак, давай начнем. Начни двигать телефон. Это надо чтобы распознать плоскость в дополненной реальности" + }; + public void onNextClick() + { + index += 1; + if (index >= 3) + { + discr.transform.parent.gameObject.SetActive(false); + filter.SetActive(false); + return; + } + if (index == 1) + { + previousBtn.SetActive(true); + } + discr.text = phrases[index]; + + + } + public void onPreviosClick() + { + index -= 1; + if(index < 0) + { + index = 0; + } + if (index == 0) + { + previousBtn.SetActive(false); + } + + discr.text = phrases[index]; + } + // Start is called before the first frame update + void Start() + { + discr.text = phrases[index]; + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/ChestsGame/AboutQuest.cs.meta b/Assets/scripts/ChestsGame/AboutQuest.cs.meta new file mode 100644 index 0000000..f585a5b --- /dev/null +++ b/Assets/scripts/ChestsGame/AboutQuest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aacd8720b033463449056fc1e1500355 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/ChestsGame/chestController.cs b/Assets/scripts/ChestsGame/chestController.cs index 72f04d9..d36bbff 100644 --- a/Assets/scripts/ChestsGame/chestController.cs +++ b/Assets/scripts/ChestsGame/chestController.cs @@ -18,7 +18,7 @@ public class chestController : MonoBehaviour Debug.Log(gameObject.transform.GetChild(0).gameObject.name); PlayerPrefs.SetInt(gameObject.name, 2); gameObject.transform.GetChild(0).gameObject.GetComponent().material.color = Color.red; - if (gameObject.name == "chest5") + if (gameObject.name == "chest4") { gameObject.transform.Find("lamp").gameObject.SetActive(true); } diff --git a/Assets/scripts/ChestsGame/mailController.cs b/Assets/scripts/ChestsGame/mailController.cs new file mode 100644 index 0000000..25d0eb1 --- /dev/null +++ b/Assets/scripts/ChestsGame/mailController.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class mailController : MonoBehaviour +{ + // Start is called before the first frame update + [SerializeField] GameObject filter; + [SerializeField] GameObject mapDialog; + [SerializeField] GameObject mapBtn; + public void onMailBtnClick() + { + gameObject.SetActive(true); + filter.SetActive(true); + } + public void onExitMailClick() + { + gameObject.SetActive(false); + filter.SetActive(false); + + } + public void onOpenMapClick() + { + mapDialog.GetComponent().changeMapStatus(0); + mapBtn.SetActive(true); + mapDialog.SetActive(true); + + } + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/ChestsGame/mailController.cs.meta b/Assets/scripts/ChestsGame/mailController.cs.meta new file mode 100644 index 0000000..61626aa --- /dev/null +++ b/Assets/scripts/ChestsGame/mailController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a853b7d16c947c2478d5a16d7e253300 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/ChestsGame/main.cs b/Assets/scripts/ChestsGame/main.cs index 5dafae7..78ff59d 100644 --- a/Assets/scripts/ChestsGame/main.cs +++ b/Assets/scripts/ChestsGame/main.cs @@ -26,7 +26,7 @@ public class main : MonoBehaviour void Start() { raycastManager = gameObject.GetComponent(); - status = FindObjectOfType(); + status = GameObject.FindGameObjectWithTag("status").GetComponent(); } void Update() @@ -55,7 +55,7 @@ public class main : MonoBehaviour cords.RemoveAt(index); } obj = Instantiate(chestWidthLamp, position: cords[0], rotation: new Quaternion()); - obj.name = "chest5"; + obj.name = "chest4"; } private void detectPLanes() diff --git a/Assets/scripts/ChestsGame/mapController.cs b/Assets/scripts/ChestsGame/mapController.cs new file mode 100644 index 0000000..e30e4f4 --- /dev/null +++ b/Assets/scripts/ChestsGame/mapController.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class mapController : MonoBehaviour +{ + [SerializeField] GameObject filter; + [SerializeField] GameObject indicatorFill; + [SerializeField] Text percents; + + [SerializeField] List pices; + public int mapStatus; + public void changeMapStatus(int newStatus) + { + pices[mapStatus].SetActive(false); + pices[newStatus].SetActive(true); + percents.text = ((3 - newStatus) * 25).ToString() + "%"; + indicatorFill.GetComponent().sizeDelta = new Vector2 (17.5262f, 42f * (3 - newStatus)/4f); + mapStatus = newStatus; + } + public void onMapBtnClick() + { + gameObject.SetActive(true); + filter.SetActive(true); + } + public void onExitMapClick() + { + gameObject.SetActive(false); + filter.SetActive(false); + + } + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/ChestsGame/mapController.cs.meta b/Assets/scripts/ChestsGame/mapController.cs.meta new file mode 100644 index 0000000..6198bbf --- /dev/null +++ b/Assets/scripts/ChestsGame/mapController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b963a1c270c9f94e992979fd4438ffc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/NewBehaviourScript.cs b/Assets/scripts/NewBehaviourScript.cs index 6968256..30a05cc 100644 --- a/Assets/scripts/NewBehaviourScript.cs +++ b/Assets/scripts/NewBehaviourScript.cs @@ -5,6 +5,18 @@ using UnityEngine; public class NewBehaviourScript : MonoBehaviour { // Start is called before the first frame update + [SerializeField] mapController map; + public void click() + { + if (map.mapStatus == 2) + { + map.changeMapStatus(0); + } + else + { + map.changeMapStatus(map.mapStatus + 1); + } + } void Start() { diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 2e5579b..2ed13f8 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -16,6 +16,7 @@ TagManager: - chest - tenpoints_tagget - lamp + - status layers: - Default - TransparentFX