using System.Collections; using System.Collections.Generic; using UnityEngine; public class LearningScenes : MonoBehaviour { [SerializeField] private List learningScenesUI; private int index = 0; public void destroyCurrentScene() { Destroy(learningScenesUI[index]); } public void hidCurrentScene() { learningScenesUI[index].gameObject.SetActive(false); } public void setNextScene() { destroyCurrentScene(); index++; Instantiate(learningScenesUI[index], Vector3.zero, Quaternion.identity); } }