using System.Collections; using System.Collections.Generic; using UnityEngine; public class AboutQuestClickHandle : MonoBehaviour { [SerializeField] private Canvas _overlayLayout; public void handleClick() { Camera mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent(); Canvas a = Instantiate(_overlayLayout, Vector3.zero, Quaternion.identity).GetComponent(); a.renderMode = RenderMode.ScreenSpaceCamera; a.worldCamera = mainCamera; } }