using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioPlayer : MonoBehaviour { public delegate void AudioPlayerStopsCommit(); private AudioSource _audioPlayer; private List _stopsCommits; void Awake() { Debug.Log("shit"); _audioPlayer = gameObject.GetComponent(); _stopsCommits = new List(); } public void addStopListener(AudioPlayerStopsCommit stopCommit) { _stopsCommits.Add(stopCommit); } public void PlayAudio(AudioClip audio) { _audioPlayer.clip = audio; _audioPlayer.Play(); } void Update() { if (!_audioPlayer.isPlaying) { for (int i = 0; i < _stopsCommits.Count; ++i) { _stopsCommits[i](); } _stopsCommits = new List(); } } }