using System.Collections; using System.Collections.Generic; using UnityEngine; public class JoystickPlayerExample : MonoBehaviour { public float speed; public VariableJoystick variableJoystick; private Rigidbody2D rb; public void FixedUpdate() { rb = gameObject.GetComponent(); Vector2 direction = Vector2.up * variableJoystick.Vertical + Vector2.right * variableJoystick.Horizontal; Debug.LogWarning(direction * speed * Time.fixedDeltaTime); rb.AddForce(direction * speed * Time.fixedDeltaTime); } }