steampunk-quest/Assets/scripts/tenPoints/CrossButtonHandler.cs
2022-01-25 02:59:52 +03:00

53 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CrossButtonHandler : MonoBehaviour
{
private bool _mouseDown = false;
private HintSpawner _activePoint;
public bool active = false;
private CellSpawnAndOperate _cellOperator;
public bool _isInCell = false;
private activePointSpawner _pointSpawner;
public bool isSpawnerHint = false;
private GameObject _tagget;
void Start() {
_tagget = GameObject.FindGameObjectWithTag("tenpoints_tagget");
_activePoint = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<HintSpawner>();
_cellOperator = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CellSpawnAndOperate>();
_pointSpawner = Object.FindObjectOfType<activePointSpawner>();
}
void Update() {
if (Input.GetMouseButtonDown(0)) {
if (Vector3.Distance(Input.mousePosition, gameObject.transform.position) < 100){
active = true;
if (_isInCell) {
_cellOperator.uncheckButton(transform.position);
}
else {
_pointSpawner.delete();
}
}
}
if (Input.GetMouseButtonUp(0)) {
if (active) {
active = false;
Vector3 pos = _activePoint.destroyHintAndReturnItsPosition();
Debug.Log(pos.ToString() + _tagget.transform.position.ToString());
if (isSpawnerHint) {
_pointSpawner.add();
}
_activePoint.activeButton = null;
_cellOperator.checkButton(pos);
Destroy(gameObject);
}
}
if (active) {
_activePoint.activeButton = gameObject.GetComponent<CrossButtonHandler>();
transform.position = Input.mousePosition;
}
}
}